Development Diary #68 (Patreon)
Content
We think it's time to tell you how the progress of the update is going :)
Saraith H-scene - DONE
Vex H-scene - DONE
Yraselle H-scene - DONE
New characters - 4 out of 4 DONE
Backgrounds - 3 out of 3 DONE
Improvements on the battles - (almost) DONE
Sex training mechanics - (Story and mechanics done. Needs some interface and minor art details though)
CG 1/1 - DONE
Currency, gifting and recruiting mechanics - WIP
Other naughty stuff (close up for Nadine 2nd H-scene, close up for Luth 2nd H-scene, Saraith affection mechanics art...) - Not yet
Animating idle characters - WIP (at least to do this with Nulkan, if we have time, also Dynae)
Adjusting prologue happening and scenes - WIP
As you can check, the art stuff is really advanced but remember that in this update there will be a little less of new art stuff (compared to other updates where we did like 4-5 H-scenes and all those animations of the succubus battles...) because we're focusing on improving what it's already done and we're adding new mechanics that should make the game a bit more enjoyable. As we explained, there'll also be new content, a new nation with a new girl, but this time, the plot of this new place will not be finished in order to spend time in all those changes without making the wait for a new update too long.
Right now we have more or less finished reworking Bertresh's battle (the 1st battle), and now we're adding all the changes to the other battles. Without doubt, reworking the first battle is the most time consuming because you need all the new interfaces art details, building new code... but once this is done, it's easier to implement all these changes to the other battles, so this should be a bit easier and quicker to do.
I think I explained this but, just in case, from now on, all those choices you had to do in battle (around 10) now they will be reduced to 2-3 decisions per battle (basically before a new wave of enemies) and more than deciding the battle course, they will be more sort of bonuses or different "approachings" to the incoming wave of enemies. So the battles will be more like in the image: select squads, skills and defeat the enemy.
Anyway, that what it is for now. We have clearly passed the midway of the update, but there's still work to do.
Oh, was anyone missing this girl? ;)