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⚠️⚠️ PLEASE READ THE FOLLOWING CAREFULLY BEFORE DOWNLOADING⚠️⚠️

The moment has finally arrived! I’m incredibly excited to open up the Beta version of the Supersportscar conversion. This project has been a massive technical journey

Wait! Before you dive in... This is a true Beta release. While the car is functional and looks stunning in-game, it currently has specific technical limitations and "work-in-progress" behaviors that I am still ironing out.

I’ve provided a detailed list of Known Issues & Bugs below to ensure you have the best experience possible and know exactly what to expect while testing.

🛠️ KNOWN ISSUES AND BUGS (Work in Progress)

Here are the bugs and limitations I am currently aware of:

Arrival & Inventory: Currently, the car will not stay with your Sims when they arrive at a destination lot. I am looking into a way to have it automatically save to the Sim's inventory upon arrival, similar to how bicycles work.

No Arrival Animation: There is currently no animation for arriving at a lot. This is because TS4 doesn't have a reliable way to spawn the car always on the road; without a fixed spot, it would end up intersecting with objects or other Sims.

Ultra Speed Glitches: At the highest game speed (Speed 3), some animation glitches may occur, causing the Sim to snap back to a standing position.

Routing & Clipping: The car needs clear space for its reversing animation. Please ensure there are no objects behind the car to avoid clipping.

Audio Origin: The stereo sound currently originates from the back of the vehicle.

🚀 What’s Next?

I am currently deep in the development of new functional and interactive objects for the game. Because of this, I will be circling back to fix these specific car bugs and add missing animations as soon as my schedule allows. Please let me know if you encounter any other issues while testing! Your support and patience mean the world to me.Happy Simming with your brand new car!*** UPDATE LOG ***v1.0Beta Releasev 1.1Resolved an issue where the red swatch option appeared as a "broken" or "missing" texture in-game.v1.2Added TS2 object description and name

v1.3

New Feature: Added fully functional WooHoo interaction.

New Content: Added a custom Buff (Moodlet) after the interaction (English only).

VFX & Audio: Integrated custom visual effects and dedicated audio.

Localization: Added original The Sims 2 full translations for name, description, and interactions.

Technical: Updated Material Variants and added new swatches.

v1.4

New Interaction: "Go for a Drive" (Solo and with others).

Motive Gains: Sims now satisfy their needs while out on a ride.

Visual Overhaul: Replaced "snapping" resets with "come back home animation" and smooth fade transitions.

New Animation: Added "Return Home" driveway arrival animation.

Localization: Added Spanish, French, Italian, German, and Portuguese translations for WooHoo buffs.

v1.5

Confirmed fully functional with PC patch 1.125.59.1030.

New Feature: Sims can now change the radio station/channel once the car stereo is turned on.

Resolved an issue that left a light source on the terrain when the car departed.

Fixed a bug that prevented the vehicle's lights VFX from functioning.

v1.6

Fixed the car starting sound looping continuously on the lot during the "Go for a drive" and "Go for a drive with" interactions.

Fixed the radio sound remaining active on the lot if left on during the "Go for a drive" and "Go for a drive with" interactions.

Fixed a KeyError in simtimeline that some users were experiencing while using the car mod.

v1.7

Garage Compatibility: Added support for the new functional Garages (Beta). A mandatory 1-second delay before departure was added to allow garage doors to open (this applies to all departures, even outside garages).

Translations: Added missing multi-language translations for all buffs and interactions.

UI Fix: Fixed a pie menu bug. "Go for a drive with [SimFirstName]" now displays correctly instead of showing as a duplicated "Travel with" interaction.

v1.8

Child Animations: Successfully converted and retargeted animations for Child Sims. Children can now ride as passengers with adults during the "Travel with..." and "Go for a drive with..." interactions (they cannot drive the car).

Fade Sync Fix: Fixed a visual desynchronization issue where Sims and the vehicle faded out and in at different times during departure and arrival. Both now fade in perfect sync.

Stability Improvements: General script optimizations and under-the-hood tuning fixes to improve overall mod stability and prevent rare animation lockups.

Files

Comments

Dreamview

Hi Alex! I'm the first one to comment because I just saw this in the game. It looks and works really well — I'm really impressed. The only thing I'm missing at this stage is the red swatch of this sports car. When I select it, the texture appears to be broken. I'm not sure if you're able to reproduce this issue on your end, but I can provide a screenshot if needed. All the other features that are already implemented work perfectly! Thank you very much!! I cannot wait for the further updates and your next projects!

AlexCroft

Hi! Thank you so much for the kind words and for the immediate feedback, it really helps! I’ve just uploaded Version 1.1 with a fix specifically for that red swatch texture. Please redownload the file (replace the old one) and let me know if it’s working correctly on your end now ;)

Dreamview

Hi Alex! The swatch works perfectly now—thank you! 😊 One more small thing I noticed that might be worth checking is the vehicle name. Right now it shows up as “DEBUG.” It would be great if it could be named like the original Hunka 711 from The Sims 2, with your tag “alexcroft” next to it. Even though the vehicle is easy to find in the Transportation section, I think that would make it look more polished. Just a small suggestion though! 🙂

AlexCroft

Hi! Thanks for the heads-up again! You're absolutely right - the name and description were there in the initial build, but they must have been dropped during one of my recent edits. I’ve just uploaded Version 1.2 which restores the correct name and desc. Regarding your suggestion, I’ve decided not to include my tag 'alexcroft' in the title or description for now. I really want to keep the mod as faithful as possible to the original The Sims 2 experience I'm also considering adding a custom thumbnail with the TS2 Nightlife icon in a future update to complete that retro feel! Please let me know if the names are showing up correctly now. Thanks for helping me polish this!

GlimmerSimmer

This is cuch an incredible mod! Amazing for realism and works really well in game! i cant wait to see all of the aditional features added like the woohoo interaction! A few suggestions of possible features you could add could be, a drive to work function (drives and disapears into a rabbithole and returns when work is over), a drop to school function (an adult drives with their child, disapears into a rabbit hole and then returns home alone leaving the child at school) and a go shopping feature would be really cool too! sims could get in the car, drive off into a rabbithole and then we can purchase ingredients ect! Again im loving the mod so far thank you for the hard work!

AlexCroft

Thank you so much for the kind words and for your support! I’m really glad you’re enjoying the realism of the mod. Your suggestions are fantastic! The shopping feature is definitely doable and something I can look into implementing sooner. Driving to work and school is a bit more complex technically, but they are great ideas that I will certainly keep in mind to test for future versions. Thanks again for the feedback and for helping me make the mod even better!

Okay Girl997

Hey Alex! I was wondering why I can't find it in my game, is it listed under debug or liveedit objects? I wanna make sure that it's not in one of those before checking my mods. I only have MCCC, UI Cheats, Extreme violence and Pandasama's childbirth mod. Love this!!

AlexCroft

Hey! Glad you're liking it. You can find the car in the Transportation section of the catalog. If it's still not showing up, try filtering the catalog by Custom Content to narrow it down. Hope that helps!

leoparduniverse7

i love it! will you be able to make it more realistic over time like an arrival animation similar to bicycles and other car models?

AlexCroft

I'm glad you're enjoying it! Regarding the arrival animation: unfortunately, the way the game is currently built makes it impossible to have cars arrive exactly on the street like in The Sims 2. Even the bicycle system spawns them in somewhat random spots upon arrival. To make it truly realistic, I would have to manually map every single street in every world of the game. That would require an immense amount of time and work, time I’d rather spend developing new features and other mods. Perhaps another modder will tackle that massive task one day, but for now, I'm focusing on gameplay mechanics!

leoparduniverse7

can you make so that its similar to bicycles like you know how bicycles when you arrive, the sim will be on the bike, instead of it reverting back to its original position and maybe realism to the car like more car models or charging the car, etc.

meso

AlexCroft

Hi! Yes, the mod is fully compatible with the latest update. The 'reset' issue you are describing usually suggests a conflict with another mod. could you please try removing all other mods and testing the game with only the car mod installed

Zaxerosop

this is sick bro

raso

nostalgic

LuciaSims

Does this still work? Do you know the Car Woohoo Mod from Makeitsizzle? Maybe you could both work together, because with his Mod, you can have the car in the inventory and Sims can travel, but there are no animations for entering the car. He added a Driving Skill that I requested, but instead of 10 Levels its just 5, I think 10 would be more fun to play with.

RustyOats

This is so impressive. Makes me wonder if this could be possible with the helipad and copter from Sims 2. Thank you for this mod!

AlexCroft

I'm so glad you liked it! It’s definitely possible. In the coming months, I’ll be releasing a tool to import Sims 2 animations into Blender. I'm hoping it’ll empower other modders to take on more of these conversions!

AlexCroft

That’s a great idea! I don’t have any collaborations planned at the moment, but I’m definitely open to the possibility in the future. I’ll be gradually adding more features and functionality to the cars over time, so stay tuned for updates!

Dolly_Kiah

Is this for any cars? or just super cars?

AlexCroft

Hi! Right now, the only car available is the supersportscar. I don't have plans to convert other cars at the moment, as my main focus is to make this one as complete and polished as possible. Regarding the driveways, they actually work like rugs, so you can place absolutely any car you want on top of them!

Dolly_Kiah

okay! also i am having problems with mine not work, is it supposed to show up as supercar in the car? or you hover over or click the car?

AlexCroft

You can find the car in the Build/Buy catalog under the Transportation section. To use it, you simply need to click on the car, and you will see all the available interactions. Could you please be a bit more specific about the issue you are experiencing?

Dolly_Kiah

i can't see the car in game like where do i go to find the car? Build Mode or gallery

Julia Oliveira

i cant find the car in buy&build catalog :(

Hannah Rutledge

Have you thought about intergrating this or making it compatible with SimNationTravel?

Breanan Stewart

Hey! I just found this mod of yours and I am loving it! It reminds me so much of The Sims 2 which was my favorite! Do you think you will make other color swatches in the future? I would love a solid blue color. And a solid orange! Thanks for your all your work on this mod!

Ayanna Finesse

Hi Alex! I’m having an issue with the Supersportscar mod and I’m hoping you can help. I downloaded the mod, extracted it, and placed the files into my Mods folder. The mod shows up in the list when the game loads, but the car does not appear in Build/Buy mode at all. Earlier today the car was working fine and I even had it placed on my lot, but I accidentally deleted it in Build Mode. After that, it stopped showing up in the catalog completely. I tried reorganizing the files, removing the “Open Beta” folder, and placing the .package files directly into Mods, but the car still won’t appear in Build Mode. I also noticed that before I deleted it, the passenger interaction started glitching — my second Sim couldn’t sit in the passenger seat anymore, even though it worked before. Do you know what might be causing this or what I should try next? I’d really appreciate any advice. Thank you for all your hard work on this mod!

Ayanna Finesse

Also is t because I just have the package and not this in the file : ts4script in the file which is why its causing for the car not to be in the build mode access to place in lot ?

Feli Bürner

Hi Alex, also wanted to tell you that this is really awesome!!! ❤ Is it possible to pair the mod with CC cars like from @lorysims or others?

AlexCroft

Hi! I’ve never used their mods so i can’t tell you if they are compatible. I think that it’s not a problem. Let me know !

AlexCroft

Hello Ayanna! Are you playing with the latest patch of the game?

Ayanna Finesse

Yeah i have downloaded in my mods file the (v1.4) latest patch. But when i got to build modes to add the car i cant find it , not showing up. I type in builder ; SuperSportscar Or supersport or sport car and it doesn’t show up. Been stressing me out.

AlexCroft

Since the game detects it at startup, it's likely a mod conflict. Please try these quick troubleshooting steps: - Temporarily remove all your other mods and test the Supersportscar mod alone in a brand-new save file. - Try running the game with Better Exceptions by TwistedMexi installed. It will scan for any hidden script errors or conflicts and generate a report. Let me know if it shows up in the new save or if you get an error report! Aldo check if you have the mod script checkbox flagged in the game options!

AlexCroft

Hey! Thank you so much, I'll definitely keep those color suggestions in mind for future updates. Thanks for the support

AlexCroft

To be honest, I didn't know about that mod! I haven't thought about compatibility yet, but I'll definitely check it out to see if it's possible to integrate it with the Supersportscar in the future. Thanks for the suggestion!

Feli Bürner

Ah okay that's fair, yeah I'm not really an expert on modding (am just using them in game lol) so that's why I was curious but will try to find out :)

One Shay Lovely_87

Please Please Please make more cars that are compatible.

Keshia

hello having trouble how do I find the sports car?

AlexCroft

You can find the car under the transportation section in the catalog

Keshia

In build mode?

Urayxor

Hello AlexCroft! Thank you for your mod — I really like it. I have translated it into Russian and would like to ask for your permission to publish the translation as a separate file. I will credit you as the original author and include a link to the original mod page. Thank you!

Yousif

this is amazing! you should make a school bus mod too!

AlexCroft

Hi! Thank you so much, I'm glad you like the mod. Actually, the Russian translation is already included and should be working fine. However, if you notice any missing strings or typos, please let me know!

Inalves Lara

The cars aren't showing up in my mod.

GOOD VIBES

thank you so much i really appreciate this mod many blessing to you

Asics989

Thanks for the mod. Hopefully you will have plans for the other cars from real manufacturers soon. Keep working on this one.

Alani

YOU ARE AMAZING!! When I seen this, I was like what?? Thank you for this!

Madison Hinton

Am i doing something wrong because I put this in my game and the only option when I click on the car is to travel to a different lot?

AlexCroft

Hi Madison! Could you let me know which version of the game and which version of the mod you are currently using? Also, if possible, could you please try leaving ONLY the supersportscar mod package file in your Mods folder and test it alone in-game? This will help us figure out if it's a conflict with another mod.

Madison Hinton

I'm using the newest version of the mod! And my apologizes I was using the wrong car mod. It works now. Thank you!

Madison Hinton

Just an idea you can consider but I think it'd be really cool if sims autonomously used the car to go to work!

AlexCroft

That is actually already on my feature wishlist! I've tracked down the 'go to work' interactions in the code, but making this happen requires modifying the tuning for every single career. It's a massive work, and since I'm working on different projects right now, I can't handle it immediately. I am definitely keeping it in mind for the future, though!

Kya Duckett

will this be updated for the july 21 update?

AlexCroft

Hi Kya! I have already tested the mod with the newly released patch, and it works perfectly!

Shey

what packs do I need for this?

AlexCroft

The mod should work with the base game

R a n d a l l H e n s o n

make it where you can take your dog for a ride too and go places. that'll be great.

Rae Lacanlale

Hi! I love this mod! I'm curious if you have any insight into why the hunka isn't showing up in my build mode? It randomly disappeared one day..

AlexCroft

Hi Rae! Could you let me know which version of the game and which version of the mod you are currently using? Also, if possible, could you please try leaving ONLY the supersportscar mod package file in your Mods folder and test it alone in-game? This will help us figure out if it's a conflict with another mod.

lovely kiyah

why can't I use the mod or how does this mod work ?

Kandis Jonas

I sincerely wish you could collab with Lory Sims. Her cars are super realistic looking. I only use her cars in my saves. I tried to import all of your interactions and animation on one of her cars, and it worked for the most part. However, her cars are not designed to animate. So, the door doesn't open, the wheels don't move, and the car completely disappears during the back out of driveway animation. Lory Sims makes the best cars I've ever seen in this game, and this is the best car animation I have seen by far for sims 4. I hope you two come together one day. I would gladly pay for it.

Gamja_Gamja

I really hope this mod can be made compatible with existing LorySims cars someday.

Deborah Veiga

All i can say is THANK YOU!! I just started playing Sims 4(I'm a big Sims 2 geek and loved the cars in the game)so I'm ecstatic that I found your page!!

J'Keilyn Desmond

Hey brodie speaking out of manifestation.. but do you think there could ever be a possibility of a future collaboration between you and LorySims for more functional Vehicles in the near future?

AlexCroft

Hi, the mod has already been converted into all languages, including Spanish :)

Justin Hugo

Oh yes please! Love this idea!!