BETA RELEASE: The Supersportscar Conversion Mod is here!!! v1.8 (Patreon)
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⚠️⚠️ PLEASE READ THE FOLLOWING CAREFULLY BEFORE DOWNLOADING⚠️⚠️
The moment has finally arrived! I’m incredibly excited to open up the Beta version of the Supersportscar conversion. This project has been a massive technical journey
Wait! Before you dive in... This is a true Beta release. While the car is functional and looks stunning in-game, it currently has specific technical limitations and "work-in-progress" behaviors that I am still ironing out.
I’ve provided a detailed list of Known Issues & Bugs below to ensure you have the best experience possible and know exactly what to expect while testing.
🛠️ KNOWN ISSUES AND BUGS (Work in Progress)
Here are the bugs and limitations I am currently aware of:
Arrival & Inventory: Currently, the car will not stay with your Sims when they arrive at a destination lot. I am looking into a way to have it automatically save to the Sim's inventory upon arrival, similar to how bicycles work.
No Arrival Animation: There is currently no animation for arriving at a lot. This is because TS4 doesn't have a reliable way to spawn the car always on the road; without a fixed spot, it would end up intersecting with objects or other Sims.
Ultra Speed Glitches: At the highest game speed (Speed 3), some animation glitches may occur, causing the Sim to snap back to a standing position.
Routing & Clipping: The car needs clear space for its reversing animation. Please ensure there are no objects behind the car to avoid clipping.
Audio Origin: The stereo sound currently originates from the back of the vehicle.
🚀 What’s Next?
I am currently deep in the development of new functional and interactive objects for the game. Because of this, I will be circling back to fix these specific car bugs and add missing animations as soon as my schedule allows. Please let me know if you encounter any other issues while testing! Your support and patience mean the world to me.Happy Simming with your brand new car!*** UPDATE LOG ***v1.0Beta Releasev 1.1Resolved an issue where the red swatch option appeared as a "broken" or "missing" texture in-game.v1.2Added TS2 object description and name
v1.3
New Feature: Added fully functional WooHoo interaction.
New Content: Added a custom Buff (Moodlet) after the interaction (English only).
VFX & Audio: Integrated custom visual effects and dedicated audio.
Localization: Added original The Sims 2 full translations for name, description, and interactions.
Technical: Updated Material Variants and added new swatches.
v1.4
New Interaction: "Go for a Drive" (Solo and with others).
Motive Gains: Sims now satisfy their needs while out on a ride.
Visual Overhaul: Replaced "snapping" resets with "come back home animation" and smooth fade transitions.
New Animation: Added "Return Home" driveway arrival animation.
Localization: Added Spanish, French, Italian, German, and Portuguese translations for WooHoo buffs.
v1.5
Confirmed fully functional with PC patch 1.125.59.1030.
New Feature: Sims can now change the radio station/channel once the car stereo is turned on.
Resolved an issue that left a light source on the terrain when the car departed.
Fixed a bug that prevented the vehicle's lights VFX from functioning.
v1.6
Fixed the car starting sound looping continuously on the lot during the "Go for a drive" and "Go for a drive with" interactions.
Fixed the radio sound remaining active on the lot if left on during the "Go for a drive" and "Go for a drive with" interactions.
Fixed a KeyError in simtimeline that some users were experiencing while using the car mod.
v1.7
Garage Compatibility: Added support for the new functional Garages (Beta). A mandatory 1-second delay before departure was added to allow garage doors to open (this applies to all departures, even outside garages).
Translations: Added missing multi-language translations for all buffs and interactions.
UI Fix: Fixed a pie menu bug. "Go for a drive with [SimFirstName]" now displays correctly instead of showing as a duplicated "Travel with" interaction.
v1.8
Child Animations: Successfully converted and retargeted animations for Child Sims. Children can now ride as passengers with adults during the "Travel with..." and "Go for a drive with..." interactions (they cannot drive the car).
Fade Sync Fix: Fixed a visual desynchronization issue where Sims and the vehicle faded out and in at different times during departure and arrival. Both now fade in perfect sync.
Stability Improvements: General script optimizations and under-the-hood tuning fixes to improve overall mod stability and prevent rare animation lockups.