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New Monday, new update! I've had some performance issues with the animation. My GPU isn't powerful enough to handle six characters simultaneously, including the texture details and individual physics for each one. However, I've found a solution to finish the animation. Basically, I'll render with the CPU (which will take much longer) where all six characters are visible, and then I'll render each scene individually.

Details:

Complete scene: this includes physics, movements, lighting, map, and camera changes.

I'll create individual scenes with different poses.

Currently, the animation is 50 seconds long, but this may be extended by adding individual scenes for each character.

What's next?

Complete rendering the animations.

Start creating the individual animations.

Start post-production. Starting with the Christmas renders.

Starting with the Tales of Nurse Part 2 animation (I don't want to give false hope, but if I continue at my current pace, it's possible the animation will be completed and released before the end of the year).

Creating another animation I have in mind with lots of explosive fluidity and improvements.

That's all for now. This animation, despite being somewhat simple, has taught me new things, and I think my learning curve is taking shape well. Thank you so much for all your support so far, and I hope to continue counting on it for a little while longer. Remember to take care of your health, and I'll see you next Monday for another weekly update.

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