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Hoang Vu

Absolutely brutal, and I love it! No quarter to spare for the Brotherhood when so many of the NCR have given their lives.

Carmelo A. Basco Jr.

Absolutely Mental! I would love to see these BoS at the last second second guess their faith and this last stand just to humanizr then. Too late for suggestions now but it would make sense if the NCR who finished the first palladin to stick their guns at the armpit, groin or neck or all three of the armor so they know the lead is actually getting inside to make the smoothie

Tojo

These looks fantastic! As brutal as I want it!

Marmiteinajar

Absolutely incredible, since we've seen several NCR soldiers (1st Recon, AT Guy) influence the battle, here's hoping a Brotherhood grunt makes a valiant last stand 😀

본선 구

지금까지 확실하게 죽거나 부상을 입는 모습이 연출된 BoS 대원이 적어도 80명은 되는 것 같은데 생존자는 몇이나 될지 궁금하네요. 끝이 가까워지긴 했어도 아직 작업이 필요한 장면들이 꽤 있는데 올해 안에 공개될 수 있을지, 엔딩은 어떨지도 궁금하고요

Moonlight

Oh neat, you’ve been doing a death count?

Moonlight

I do wonder what the exact causality figures are for both sides, I gotta imagine NCR must’ve lost more men here than they did at Hoover dam, just given the sheer amount of troopers we’ve seen get gunned down in their assaults at this point. (And who knows how many more offscreen)

Weng Sheng Thong

Let's try to estimate from the math we know At the time of FO:NV starting, it is said that the brotherhood chapter numbers no more than 100 members - and that they lost HALF their knights/paladins during the battle. It is also cited that 15-20 NCR troopers died for every slain brotherhood member. If we assume 100 brotherhood members died, then that means ~1,500 NCR troops died which seems a bit exaggerated. To me, I dont think 100 brotherhood members died since they do number scribes (non combatants amongst them), with there being more scribes in general than knights and paladins. I'll probably estimate that there were closer to 130-140 active members of the brotherhood, with about 40 casualties among knights and paladins leading to (40 x 15=) ~500 deaths among the NCR. Given that we see numerous frontal assaults made by NCR troops against Brotherhood gunlines, I would say +-500 casualties on the NCR side is reasonable

anton

In the game it's stated that NCR forces in this battle outnumbered BoS forces by 15-20 to 1, but no info is given about NCR casualties (you're correct that it is stated that more than half the BoS Mojave chapter is killed though). That said, one of SODAZ's dialogue scenes says multiple companies of the NCR were wiped out (i.e hundreds killed/wounded) in the first assault, and that doesn't count the night attacks and this very bloody final assault. So 500-1000 NCR casualties by the end of this animation is probably the figure, and probably closer to the higher end of that. I personally agree with that sort of number for this battle, mainly because we are told in the game that most of the NCR troops at Helios were deployed to Hoover Dam after the battle (where they would've fought in the First Battle of Hoover Dam less than a year later). Given the number of BoS we see in game there had to have been over a hundred in the battle, so the NCR forces had to number 1500 at the very least, probably many more. So it never really sat right with me that the First Battle of Hoover Dam was such a close thing if there's thousands of NCR troops defending it, it's a natural chokepoint, and the Legion's only tactic is to try to shove across the dam en masse. But I find it a bit more believable if the NCR force at the dam was badly understrength due to being severely mauled at the battle for Helios. Well, just my 2 cents anyway

Yukinu

NCR fanboy here. I think "15 to 1" was an estimate of the overall manpower of the NCR Armed Forces and entirety of the BoS, not so much a in-battle number. With the BoS? At least 30-40 minimum Knights KIA, mostly from the 1st & 2nd main assaults. Paladins? Around 15 as of WiP 22, most of them from AMRs, a couple minimum from Missile Launchers. With the NCR? Hundreds were deployed. Without a doubt, at least 120+ troopers are gone. I honestly lost count. 3 times if you want to keep a WWII estimate for casualties in mind. And with SODAZ's details, 1 Veteran Ranger will be lost. The 2nd night raid resulted in "21 KIA, 25 wounded, 5 MIA." That was the size of a company. The first raid? They probably lost as much. Imagine the 1st main assault, and the 2nd one following the breach both into BoS lines and now the interior of Helios One. Then, consider the difficulty the NCR most likely had in recovering their wounded; the sentry bots were keeping watch after the 1st assault and the whole Chapter was on alert at this point, hence why the Army wasn't able to claim their dead and focused instead on sieging and surrounding the building. They probably lost more guys due to the lack of aid. 103 trooper and 5 Ranger fatalities were confirmed during the 1st Battle of Hoover Dam. Again, multiply by 3 for potential casualties. Honestly, at this point of the animation? I think the NCR has taken *too much* of a beating, but who knows. Maybe the losses at Hoover Dam are considered "heavy" because inflow of reinforcement and supplies was cut due to the nuking of the Divide months prior. On top of that? The NCR Senate cutting support for the Mojave Campaign. Maybe the battle was considered a "crushing victory" by Moore because it was thought that more of the Chapter was destroyed, and the fact that more NCR have been lost in earlier battles at the homeland for the same - if not lesser -results. But hey, exact numbers aren't exactly available in game, and at it's core, this animation is a rare, faithful depiction of two factions we don't get to see behind the game, and is very much in-tune with trying to be lore-friendly. I salute SODAZ's work and decisions, and it sucks that the fanatics of both sides have been hounding at him.

Nerdpickle

Has there been a single NCR Ranger killed thus far?

Moonlight

I think so, those dudes you see with the heavy combat armor are wearing ranger insignia, and a few of them have gone down

_SODAZ

The NCR armor was added recently, so in the final version, more scenes featuring Rangers — including some who die early on — will be added. As for the Veteran Rangers, two of them will die in battle during the later part of the film.

anton

@Yukinu I've thought about those points you mentioned, my opinion on it is that the NCR could have taken the plant with far fewer casualties, but they would have to do so by deploying more troops to all the high ground positions, entrenching there, and grinding down the BoS defenders that way. But that would take longer (and also make the animation longer, more difficult to make, and less exciting). On the other hand, it's easy to imagine some kind of political pressure (maybe a callous glory-seeking general) forcing the NCR commander here to take the plant ASAP. So his strategy of violence of action was probably the best way available to him to take the plant ASAP and reduce casualties as much as possible. But McNamara was smart enough to be able to counter this, and came scarily close to routing the entire NCR force in the process. So if Operation Sunburst did happen in this way, it's not the best look for the NCR Army, and so the details of how it happened are something they won't want to be widely known. On the other hand, everyone in the NCR and Mojave knows all about the First Battle of Hoover Dam, including the heavy casualties there (108 dead and ?? wounded there VS maybe 2-4 times those numbers here, both can be called "heavy casualties"). That's because the way Hoover Dam happened was very glorious and heroic for the NCR, so they are happy for the details of that (including the heroic sacrifices) to be very widely known.

_SODAZ

@anton That aligns quite well with my own thoughts. When I first heard about the Sunburst story, what came to mind was the incompetence of leadership, and that theme is reflected throughout the project. While McNamara technically led the Brotherhood of Steel, the real authority rested with Elijah. He was more of an Elder overseeing the chapter than a tactician. Blinded by his obsession with technology, he was willing to risk the annihilation of his entire chapter just to obtain it. On the NCR side, the original game’s story didn’t portray any incompetent leadership, but to mirror the Brotherhood’s situation, I chose to use Cassandra Moore in a similar way. She isn’t an ineffective strategist — in fact, she cornered the Brotherhood with solid tactics — but I wanted to portray her as a general driven by ambition and pride. Because of that, she employs aggressive and risky strategies, showing more concern for equipment losses than for human casualties. Ultimately, both Elijah and Cassandra share a similar trait: they care little for human lives when it comes to achieving their goals. Through this, I wanted to emphasize that neither side — BOS nor NCR — can truly be labeled as right or wrong. Beyond their factions, they are still human, and I wanted to tell a story that captures that shared humanity.

_SODAZ

However, I do feel a bit disappointed that most discussions around the videos tend to focus only on which faction killed more or suffered more casualties, rather than the deeper themes. Of course, I understand that this might be because the full story hasn’t been released yet and the narrative context isn’t complete. Still, whenever I see those kinds of discussions, I can’t help but feel that my ability to convey human emotion and dialogue-driven storytelling is still lacking. (In fact, even in my professional work, I’ve always been weaker when it comes to expressing a character’s emotions.) As I kept revising the film to narrow the perceived power gap between the factions, the runtime gradually grew longer — and now it exceeds 40 minutes. Since the project is almost complete, major revisions are no longer possible, so I’ve decided to simply accept those criticisms as they are.

anton

@SODAZ "Still, whenever I see those kinds of discussions, I can’t help but feel that my ability to convey human emotion and dialogue-driven storytelling is still lacking." I hear you, that's a tricky one. For what it's worth, I like what I've seen from your story scenes so far, and the themes you're talking about do come through well in those. You also have to take into account that this is a story about war, and also about a video game with first-person shooter elements. Many of the people in the audience are not going to be prepared or willing to engage with the story more than "who is the strongest, who is the most badass, etc." It may be a bit disappointing and shallow, but it's the reality. And to be fair, that's also their choice. About your concerns on dialogue, here's some food for thought (obviously all just my opinion)... The NCR Major who commanded the first assaults, at first glance, could be viewed as callous with how he throws troops at the BoS gunlines. But I said before how I viewed him as a pragmatic officer - I think he wants to keep as many of his troops alive as possible, but he also knows that with the constraints of the mission he has to send many to their deaths. He chooses a strategy that, if it worked, would've taken the plant as quickly as possible, and with the lowest possible NCR losses even though he has to sacrifice many troopers as distractions. I commented on another video and said I really liked a line of dialogue from him "Shut up - you left behind troops who were still fighting." To me that showed some of the not-callous part of him - he wasn't necessarily angry about the retreat, he was angry about his officer being a coward and leaving his men to die. But it doesn't throw that in the viewer's face, it gives the viewer enough information and leaves them to interpret his character on their own. In my opinion that is an example of strong writing. You mentioned that that dialogue would be revised and I wonder if that's because what I'm describing is not quite the kind of character you were actually going for, or if it's because you think that line doesn't make those aspects of his character clear enough. If it's the second reason, I would ask to maybe not change it. I believe it's important to not be too obvious/unsubtle about a character's motivations. I know that's a very minor detail; I'm not concerned about the detail itself, I'm just using it as an example for my opinion on this sort of thing in general. Maybe it will help a little with your own thought process on how you work. And of course, at the end of the day, it is your own work and the most important thing is that you are making the kind of animation that *you* would love to watch.

_SODAZ

That scene where the Major scolds the officer will be changed into a debriefing after reconnaissance. It will instead depict the first assault being a surprise attack that occurred while Lucius’s squad was scouting, during which they gathered only rough information about the enemy’s numbers and equipment. Because of this, when the officer later reports to Cassandra Moore that he has never seen a Sentry Bot before, the two scenes will connect more naturally.

Yukinu

@Anton I agree, to a point. The NCR absolutely could of taken the building at few casualties. A couple of things to consider though, and I apologize for the essay: 1) Helios One both in game and in the animation are noted of being the Mojave Chapter's main garrison. Although the NCR can afford to surround Helios and entrench, recall that the Republic at this point knows about the Legion, a growing threat coming in from the East. Hell, Fort Aradesh/Fort Abandon falls to Legion forces around the time of Sunburst, if not after. Additionally, they still need to rout out other groups like the Great Khans from harming NCR supply lines. Granted, the Divide wasn't nuked at this point, but the NCR can't really afford to hold forces down in an area where a siege could last a while; the Mojave BoS broke out because they were running out of ammo AND were on the verge of collapse (enough pressure was applied), the latter point that was only solidified after Elijah fled. Not only that, but they needed more BoS *out* of Helios to destroy them, not hunkered within. Then, they would of dealt with a situation similar to the four bunkers back west. Moore actually references this logic when dealing with the Kings in Freeside, noting that she can't afford to for problems to grow in Freeside of all places while the Legion continues sharpening their blades 10 miles from the Dam. Ambition and political pressure to take the plant ASAP? Absolutely. But also one of pragmatism when looking at the bigger picture. And a gamble. Every man kept at Helios One for a siege is one man less facing off against the Legion. At the same time? Sending out waves of troopers towards overwhelming firepower at this one battle isn't much better. Hell. Them taking it sooner was a blessing in disguise. It's noted the Elijah had run out of time while trying to crack Archimedes II. Anymore days or even weeks - even though he was unsuccessful in finding Euclid's C-Finder - could of drastically have changed the BoS' posture and say in the Mojave. There are Youtube videos out there exploring this "What If?" scenario. 2) I can see why details of Sunburst wouldn't want to be more widely known, at least in the Army's eyes, but I wouldn't dismiss the importance of the battle. This is a faction the Republic had been fighting against for more than 20 years now in its own homeland. A faction they had named one of their states after when they were on friendlier terms (Maxson). A faction they shared a common enemy (the Enclave). The BoS is one of the main reasons why the NCR is in a horrible economic spiral, and it's hinted they lost a ton of men trying to destroy their bunkers back on the West Coast. They are practically an archnemesis. I think Sunburst is noted as a "crushing victory" because it's one of the very few instances where the Republic had the BoS by the balls, even if they still lost a bunch of men. Because it led to what was thought to be the destruction of a power subgroup, one that was right next to a major trade route leading to New Vegas. Still... I have no doubts the Republic would be exhausted from fighting the BoS. Especially after enduring all of the hinted losses.

Weng Sheng Thong

I count 2 so far. You see one of the outriders (when they dismount) die when the veteran + rangers are approaching the flank of the building The guy with the emp grenade that gets turned to swiss cheese by the sentry bot is a ranger.

Yukinu

@SODAZ I think things will fall into place once all of the other scenes are combined. If your goal was to draw in comparisons and contrasts between Elijah and Moore, and McNamara and the unnamed Major? I think you're doing a good job. People pointed out Moore's decision to shoot any retreating troopers back in WiP 14-15. People have also been pointing out McNamara's struggle to maintain the mission but also save the last of his men. And people have been pointing out Elijah's hypocrisy of using the chapter to defend Helios but crafting an exit plan at the same time. I think you'll be seeing more comments and character-observations when everything is tied together. Maybe not immediately, but in due time. Anton is right about the animation as a whole. Most people are going to see the project as a depiction of a battle, since most of the important details had already been given out (Elijah was incompetent, the NCR sent out waves of troopers, the BoS ran out of ammo and were cut to half their size and retreated). I don't think people are expecting an emphasis on storytelling and "shared humanity," not when limbs are being blown off, people are getting lit on fire, and PoWs are getting executed. That's not to say that the dialogue you included is an unwelcome addition because its still adding to the overall narrative and context. I know you can't make any more major changes, but the only suggestions I can make? For the sake of showing that "shared humanity?" You'd have to do so by capitalizing on the emotions that everyone on both sides would be facing: suffering. This is a battle, after all, and its typically where the worst of some people get exposed. You could have subtle clues that central characters like McNamara and the unnamed Major are regretting the losses (someone mentioned that McNamara could reflect on losing people he knew by name. Meanwhile, the Major could remark on how too many troopers had been lost even though the mission hasn't been completed). These clues, of course, would have to be presented without undermining their roles as leaders of their respective groups. They have to maintain a tough face, afterall. With the common troopers and knights? Maybe more body language (you did capture some of this though, I can see that the troopers are more "jittery" in WiPs 2-6 and the knights wounded and exhausted) and distant chatter (a mix of anxiety and anger, being tired, stress from running out of smokes, etc.). If you really wanted to drive it home? More of the suffering (audible groans of pain from being shot since I doubt everyone who got knocked down is dead, though at this point you'll need more voice-acting), more of the desperation (we saw some of it with the retreating troopers after the Sentries arrived), and more of the stress (mistakes like accidentally dropping a mag while reloading or tripping). Showcasing "shared humanity" doesn't always have to be words; it can be actions too.

_SODAZ

@Yukinu I really appreciate the thoughtful feedback. That said, I’m working under a set deadline, so I’ve been trying to stay on schedule — which means I’ve had to make some compromises on the finer details.

Yukinu

I understand. Chances are you want this thing done by the end of 2026. It’s already been about 2.5 years and I’m sure you got other projects you want to tackle. These are just considerations for the next time you do a battle like this. It’s your first depicting a fight where the bigger conflict is a dark shade of grey (STALKER was a story of survival; HALO was obviously pro-humanity. This one? Depends on your views.) Rooting for you, even while you have to make some tough decisions throughout the process.

W

I was thinking about how you should show off the power of a fusion core, how it can be ejected and detonated kind of like in fallout 4.