Sharing opinions on various works (Patreon)
Content
Hello, it’s been a while.During my break, I spent a lot of time thinking about what kind of project I might want to work on next. While nothing is concrete yet and these are only broad concepts for now, there were two titles that stood out as potential projects.
The first idea is based on the SCP universe, focusing on a fictional team that specializes in responding to anomalous phenomena in a more professional manner.The concept involves members capable of handling highly specialized and diverse situations, and if possible, operating somewhat like a special forces unit that makes contracts with contained entities to utilize their abilities.Since this is entirely my own concept, it may conflict with established SCP lore, so if I move forward with this project, it would likely require further discussion and adjustment based on various opinions.
The second idea is a second story set in the STALKER universe.Following the previous work, the story would revolve around the protagonist stalker and Duty helping a scientist who has escaped, with the narrative focusing heavily on Monolith.The escaped scientist attempts to return to headquarters by contacting Duty. While Duty agrees to help, they lack a suitable guide, which leads them to hire the protagonist stalker.The story would then follow the events that unfold as they escort the scientist together, forming the core of the narrative.
In addition to those, there were also a few ideas that I thought might be fun to work on even without a detailed story, such as StarCraft and Escape from Tarkov.For StarCraft, rather than portraying large-scale warfare, I’m imagining a scenario where a small squad of marines fights against the Zerg—something closer in tone to Alien than a full-scale war story.As for Tarkov, I thought it could be interesting to create stories centered around the boss characters in the game.
I’ve decided to exclude Helldivers, which many of you recommended.While it’s a game I truly loved and actively supported by regularly providing feedback, I’ve grown quite disappointed with the developers’ communication. As a result, my motivation to create content around it has significantly diminished.Despite consistently participating in feedback, there were very few meaningful improvements, which ultimately led to this decision.
In any case, this roughly outlines the ideas I currently have in mind.Most of them focus on small-scale engagements rather than massive, war-like battles. Since my previous work emphasized large-scale combat scenes, I want this next project to deliberately shift toward more intimate, smaller-scale conflicts.I’m also planning to incorporate elements of horror into most of these themes, as I’ve found that audiences tend to respond more positively when there’s a touch of horror involved.
Now, I’d really like to hear your thoughts.Please feel free to share any ideas or concepts you’d like to see me work on.I’ll read through all of them carefully, select the most compelling ones, and share them with a wider audience.
P.S. This project won’t be as long as the previous one.Also, I’ve been actively using Blender recently, so if the environment is suitable once a project is selected, I may start working on it using Blender