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Hello, it’s been a while.During my break, I spent a lot of time thinking about what kind of project I might want to work on next. While nothing is concrete yet and these are only broad concepts for now, there were two titles that stood out as potential projects.

The first idea is based on the SCP universe, focusing on a fictional team that specializes in responding to anomalous phenomena in a more professional manner.The concept involves members capable of handling highly specialized and diverse situations, and if possible, operating somewhat like a special forces unit that makes contracts with contained entities to utilize their abilities.Since this is entirely my own concept, it may conflict with established SCP lore, so if I move forward with this project, it would likely require further discussion and adjustment based on various opinions.

The second idea is a second story set in the STALKER universe.Following the previous work, the story would revolve around the protagonist stalker and Duty helping a scientist who has escaped, with the narrative focusing heavily on Monolith.The escaped scientist attempts to return to headquarters by contacting Duty. While Duty agrees to help, they lack a suitable guide, which leads them to hire the protagonist stalker.The story would then follow the events that unfold as they escort the scientist together, forming the core of the narrative.

In addition to those, there were also a few ideas that I thought might be fun to work on even without a detailed story, such as StarCraft and Escape from Tarkov.For StarCraft, rather than portraying large-scale warfare, I’m imagining a scenario where a small squad of marines fights against the Zerg—something closer in tone to Alien than a full-scale war story.As for Tarkov, I thought it could be interesting to create stories centered around the boss characters in the game.

I’ve decided to exclude Helldivers, which many of you recommended.While it’s a game I truly loved and actively supported by regularly providing feedback, I’ve grown quite disappointed with the developers’ communication. As a result, my motivation to create content around it has significantly diminished.Despite consistently participating in feedback, there were very few meaningful improvements, which ultimately led to this decision.

In any case, this roughly outlines the ideas I currently have in mind.Most of them focus on small-scale engagements rather than massive, war-like battles. Since my previous work emphasized large-scale combat scenes, I want this next project to deliberately shift toward more intimate, smaller-scale conflicts.I’m also planning to incorporate elements of horror into most of these themes, as I’ve found that audiences tend to respond more positively when there’s a touch of horror involved.

Now, I’d really like to hear your thoughts.Please feel free to share any ideas or concepts you’d like to see me work on.I’ll read through all of them carefully, select the most compelling ones, and share them with a wider audience.

P.S. This project won’t be as long as the previous one.Also, I’ve been actively using Blender recently, so if the environment is suitable once a project is selected, I may start working on it using Blender

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Comments

TheRedBaroness

Out of those ideas, I personally like the STALKER one the most. Continuing the narrative of the previous animation and developing the characters sounds really interesting.

Zeethil

I like all of the ideas aside from Tarkov but that's because it's not something I have an interest in (although your animations would probably get me to do a deep dive on the lore if you decided to work with Tarkov). SCP would be my main preference, Stalker is always a good choice but I'll put that as second, and third would be Starcraft

Vince

I'd like another short STALKER movie, but ultimately it's what you feel most motivated to do.

Aaron707

SCP sounds very interesting especially if your able to pull off some horror. But I was wondering if you maybe wanted to look into metal gear or resident evil.

Marko Bucevic

I am a huge stalker fan (not stalker 2, that one is bad) and I say go for that one. The "ZONE" is massive and you can always make unique or non-canon mutants or monsters in that setting, thanks to radiation and science! Use the ambient music from the first 3 games, and you can make some very intense scenes with little animation input. That and as a slav I happy help you with voice recording too for free!

That12BDude

I would say Stalker, I'd love to see a continuation of the original story. However I'm really curious how you'd handle Tarkov. We have that awesome short film series/movie but it's been a while since I've personally seen any good content.

Cookie1223

Me and my brother think Stalker would be good, especially if youre looking to incorporate more horror in your work

Jonathan demoisey

Well I really liked your stalker video and would like to see the story process or even more story’s from the zone

_SODAZ

Metal Gear Solid and Resident Evil are also solid options, but from a directorial standpoint, I feel they don’t quite suit my personal style, so I’ve put them on hold for now. I’m not particularly strong when it comes to exaggerated action or dramatic camera angles, and because of that, I think Japanese-style direction might end up feeling a bit awkward in my hands. That said, much like Fallout: Operation Sunburst, both series do have iconic, defining events that could be interesting to build a narrative around, so I haven’t ruled them out entirely—just set them aside for the moment. For example, Raccoon City in Resident Evil is especially compelling, as it allows the story to begin from a wide variety of perspectives, each offering something unique and engaging

_SODAZ

In the case of STALKER, I structured it as a long-form story meant to represent the S.T.A.L.K.E.R title itself. That’s why the protagonist of the first video was a mercenary, and I was planning to continue the story with a Loner as the main character in the second part. So I’m glad to hear that you liked the direction I had in mind

_SODAZ

Tarkov also has a fairly solid storyline in its own right. At its core, it’s about two state-backed mercenary groups—USEC and BEAR—who end up fighting within the fictional region of Tarkov, only to be abandoned and left to survive on their own. The events that unfold within that setting are quite compelling. While it’s clearly influenced by STALKER, the overall atmosphere isn’t identical. The presence of the Cultists, a fanatical faction, also gives off a somewhat Monolith-like vibe

_SODAZ

Thank you for your feedback. While the ideas I personally want to work on are the ones listed above, I think that—just like with Fallout: Operation Sunburst—projects based on community recommendations can also turn into great stories if the concept and structure are strong. That’s why I’m currently gathering a wide range of opinions. Even if it’s a game or story I’m not very familiar with, feel free to recommend it if you think there’s a good idea behind it 🙂

_SODAZ

As for STALKER, nothing has been decided yet regarding voice acting Ideally, I’d like to stick with Ukrainian, but since I’m not very familiar with the language, it’s difficult for me to properly cross-check and verify it Because of that, I’m also considering switching to English instead That said, I’ll keep voice actor applications in mind. Thank you

_SODAZ

In the case of Tarkov, I find a story centered around the Goons to be particularly interesting. It feels like there are a lot of elements that could effectively focus on the perspective of abandoned USEC operatives. That said, nothing is fully decided yet, so this isn’t a confirmed direction

_SODAZ

Yes, judging from the comments, there’s clearly a strong interest in STALKER. I’ll take that into consideration

_SODAZ

I haven’t decided yet which Zones will appear, but if I end up making a STALKER project, I’ll keep it in mind so that multiple Zones can be featured

ODST Mike

Stalker definitely has a tighter knit community compared to SCP, but I believe that you'll get a good response, especially since your previous Stalker work was incredibly well received. SCP does leave more space for more creative scenarios, and you will find it much easier to work on and imagine your own things/units/story without having it conflict with established lore, at least compared to Stalker. You know how some fans can be when things start to conflict even when its something small. Either way, I believe both will be good projects in your hands, but there is definitely more freedom in doing a SCP story.

Marko Bucevic

Nice, well you got my vote for stalker. And english with slavic accent comes natural for a slav~ Good luck with picking the next project

Eric Gee

Would love to see a continuation of STALKER but SCP is intriguing. Genuinely just a fan of your work and care for solid tactics and battle scenes that actually "make sense" and aren't just 'splosions. Go with whatever has you most interested, I'm personally hoping for a continuation of your epic NCR/BoS at some point, but I understand feeling burnt out on that.