Home Creators Posts Import Register Favorites Logout

Content

Recently, I've received a lot of inquiries from patrons and free members asking why their submissions were not selected for polls, or why I believe their suggestion did not perform well in the poll. I've tried to answer as many of these messages as I can but the question keeps coming up. This post will shed some light on what I am looking for in a suggestion, both from a creative standpoint and a business standpoint. This advice will not guarantee your suggestion will be selected, but it will increase your likelihood of submitting a winning idea.

Making a Winning Suggestion

Suggestions generally break down into two categories: A Story, or a Concept. Most suggestions are Stories, so I will go over that first.

A Good Story is a Clear, Concise Story

Both Cs in this sentence are essential. A clear plot is a premise that is easy to follow. A concise plot is one with all necessary details, and perhaps a little flourish - nothing more or less. As an example, I will outline the plot beats in Super Smash Bros. Stall Free-For-All in this context. Please note this is not some sort of masterpiece narrative. What it is, is clear and concise in conveying all necessary information.

The Inciting Incident. A brief scene to establish the information a listener needs to understand where the story will go. It will establish a baseline for what the characters expect to happen, and then depict a sort of "X-Factor" that determines why what should have been an average day for our characters will turn scatological. In this audio, we begin with Palutena making dinner, Lucina setting a table for all the other girls in the story, and a reference to Palutena's poor cooking. Things go wrong when Palutena realizes she is missing a key ingredient for her dish. In a panic, she improvises, sealing the girl's fates.

The "Fun Part". In screenwriting Act Two is often considered the hardest part. The best way to think about it is this is where you get to have fun with the premise. Everything that happens here is entirely up to you. In this instance, we hear Palutena blow the bathroom up while Bayonetta, Samus, and Lucina bicker and fart. What this demonstrates is that you do not need a lot of actions to fill out this part of the story. The girls remain in one place and talk to each other. But because they are in a shared situation, and have differing viewpoints, there is room for entertaining banter that leaves the listener wondering where the story might go. All of this builds up to--

The Make-Or-Break Point. The character(s) reach the most extreme point of their situation, as well as the most extreme point of their emotion. The bubbling anger of Lucina, Bayonetta, and Samus reaches a fever pitch, and the decision to attack her leads to Palutena's success, and the other girl's downfalls. The bathroom scene would be the "Climax" but for a suggestion it's not necessary to go into detail.

The Resolution. This can be one or two sentences at most, telling us what happens at the very end of the story. This is just a ribbon that ties the story together and is largely optional in a suggestion, but if you have something for it, use it. At the very end, Palutena is declared a Winner, adding a dash of Smash to close the audio.

The thing to take from this is that your story does not need a lot of details or scenes to be a successful story. You are writing to entice me and other patrons into liking your comment and inevitably voting for your story. But say you don't have a very full-fledged story, just a concept.

A Good Concept is a High Concept

A High Concept is an easily pitched, instantly understood idea with clear potential. If you don't have a mind for stories, developing a High Concept is a good way to get your suggestion into the poll. For example, the upcoming WarioWare audio was just a three-line synopsis. To paraphrase: "Mona, 5-Volt, and Ashley are desperate and play gas-based Microgames to reach the bathroom." It's rooted in the premise of the WarioWare series, and when you read it you start to think about the potential Microgames the girls might play. As a rule of thumb, a good story is also a high concept. So if you can summarize your story in a single, appealing sentence, you have a hit on your hands.

Key Factors When Forming an Idea

It goes without saying, but a Suggestion starts with an Idea. You may have an idea that you're obsessed with, or one you're very proud of. But that idea may be antithetical to what I am looking for or what an audience wants to hear. So if your idea didn't do well in a poll or suggestion box in the past, here's a few tips on coming up with a new one.

Character Choice is #1

People come to an audio for the featured character(s). But more importantly I have developed an audience with a particular taste. A character may be popular or trending on social media, but generate no interest here on Patreon. That's because the voting audience are paid members - cash elastic adults, usually in their early-to-late 20s. When I look through suggestions, I consider what that audience might be into, not just what is generally popular. Still, you need to be authentic to what you want to hear, and do not assume that any Flavor of the Month girl is guaranteed to succeed. For example, Marvel Rivals has never performed well in any polls, and none of the Marvel Rivals audios I've done have been profitable or even moderately successful.

Draw From Old Favorites

You may think your idea needs to be extra special, or particularly lewd to stand out. In actuality, a lot of winning suggested audios are essentially remakes of famous toilet humor movie scenes, such as Battleshits, Not Another Teen Movie, or rely on classic desperation tropes like being stuck in an elevator. While I am always delighted by something wildly creative, there is nothing wrong with a tried and true concept.

Choose One Core Idea

A common mistake I see in suggestions is that there is often two or more stories in one. The opening scene will be an audio premise all on its own, and the story will continue in another direction after. Other times, a story will be overstuffed with dirty concepts. Don't dilute your own ideas by thinking More is More. Pick one lane and stick to it.

Use Data

HotRamenAudios.com features a "Most Viewed" search function that will show you the most popular audios by view count. Consider the characters or scenarios in audios with a lot of views, especially recent or currently paywalled ones. See if you can find a pattern with what resonates with people by listening to them.

tl;dr

A good story is a clear, concise story. You do not need to spin an epic yarn, you just need to structure your premise in a way that's easy to follow and teases the imagination.

A good concept is a high concept. Think about the potential an idea has to evolve in fun and interesting directions.

Keep in mind what your fellow patrons may like. Use existing audios and poll data to your advantage. And remember, the voting audience is a paying audience!

I hope this advice serves you will in making future suggestions! At the end of the day, HotRamenAudios is a business as much as a creative outlet. While you may find it discouraging to suggest something and see it lose, it is your fellow patron's money that is on the line here.

I look forward to future suggestions!

Comments

leapoli888888

Thanks you. I felt inspired and wrote a seven pager. Glad i didn't post it and embarrass myself. I was going to reach out and ask but it is like you read my mind...

DoctorFloofu

IMO, "watching porn for the plot" can be such a meme but context and buildup does go a long way to making a narrative better, and thus hotter in a cathartic way. Also when that RE9 teaser first came out and I saw Grace, like her personality and how the internet was reacting to her, I knew even half a year ago that she would make a good candidate for one of these vids. (Speaking of, here's my tweeeter account if you want to privately DM me regarding the membership upgrade gift). https://x.com/HumphreyWestwo1

Alexander Stoneroad

Appreciated, although it disheartens me knowing I have no audience or hope for the project I dreamed of.

DoctorFloofu

Yeah sorry, just saw it. Responded back.

PK - Hot Ramen Audios

There may be an audience, it's just that it may not be mine. It's nothing personal, everyone has their own tastes.

JR III

I wouldn't say flavor of the month is a guaranteed success, but I do think it plays a part in people's voting. It's not a coincidence that RE:9 came out last month and then Grace wins a poll. And then this month the Mario movie releases and a Mario suggestion wins a poll.

watta sim

Great guide! I think my character choices aren't that popular with patrons here, so I'd have to go back to the drawing board with them. MAYBE when Deadlock officially releases, I could try a Deadlock suggestion again, but we'll see what happens. It's hard for me to pinpoint exactly what resonates with patrons here, but it seems that Nintendo, popular anime, and gacha games are the most popular, with a few outliers.

PK - Hot Ramen Audios

Well Mario Princesses genuinely never go out of style, and across more than just my Patreon are dominant in polls and suggestions. Grace is actually one of the only flavor-of-the-month wins in the page's history, however. The flavor still needs to appeal to the primary audience.

PK - Hot Ramen Audios

Yeah I don't know if my attention span is quite long enough for a seven page suggestion.

Reggie

Agreed with Watta that this audience leans more towards Anime and Japanese games (plus gacha but there is overlap with the other two). Western animation tends to get the short end of the stick, and anything anthro furry related is like executed on the spot. Which might be a mercy, the furry fandom is a powerful audience and would show no mercy.

PK - Hot Ramen Audios

That's what I've gathered as well. I also noticed that while there are some popular games, they may not appeal to my audience. For example, Baldur's Gate III sold 10+ million units and won Game of the Year from a number of outlets, but it came in last in this month's poll. Popularity is not the same thing as taste. I do recognize that some audience member's tastes won't connect with the majority which is a shame.

PK - Hot Ramen Audios

My best theory is that there is a certain culture on Patreon that is partly determined by an audience's own consumer habits. IE, the more likely someone is to pay for the official experience, the more likely they are to pay for NSFW media of it as well. Games, especially AAA ones, are costly. While there is a prominent culture of piracy in anime and games, anime fans are also known to buy merch, and the record box office numbers for anime films like Chainsaw Man: The Reze Arc and Demon Slayer: The Infinity Castle show that they are willing to pay for an exclusive experience on occasion. By comparison, western animation airs (or aired, in the cast of nostalgic cartoons) for free on broadcast television. But this is all speculation. I can only take educated guesses based on analytics and trends

Wolf _boy

I understand what you wanted I’m not a really good writer this is my first time so I’m cool with not getting dm I’m just happy to see what you come up with and others peoples ideas to come up with so i understand you have requirements for specific answers and things you need so if saw my horrible writing it cool it not great lol I do it because it fun and like I said it cool if I don’t get dm or anything i like what you do and I’ll be here see whats new and whats cool 😎

JR III

I think its also dependant on how you build your audience. If you mainly do anime/game/gacha characters then naturally you'll have a lot more of those fans pooling to your content. I see this with some other artists I'm familiar with where the opposite takes place, they mainly focus on western media like Comics and Game characters while anime/Gacha characters are unpopular within their fanbase.

Tree Fiddy

Ayo, these screenwriting tips for free? We take those!! Haha, this is very kind of you to bestow this sort of knowledge though. Can't say I've seen anything like it in this sphere of content. All of this is duly noted :}

PK - Hot Ramen Audios

I'd be curious to see their patreon pages as well as their numbers. Clearly there is an audience for comics, and that audience are also hobbyists encourage to make frequent purchases. I think there's a big difference for example between comics in general, and Marvel Rivals The Game. I have also observed the DC comic universe is a lot more "sticky" than the Marvel universe, with characters like Catwoman and Harley Quinn having a lot of crossover with more Eastern-orientated audience tastes.