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YO WHAT UP I'M STILL HERE

that's right, it's your girl, eevee, writing stuff again.  it only gets better from here

please enjoy this post about how i could not make a game boy meow at me


UPDATE: I MADE THE GAME BOY MEOW AT ME

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Cheezball Rising: Resounding failure / fuzzy notepad

This is a series about Star Anise Chronicles: Cheezball Rising, an expansive adventure game about my cat for the Game Boy Color. Follow along as I struggle to make something with this bleeding-edge console! GitHub has intermittent prebuilt ROMs, or you can get them a week early on Patreon if you pledge $4.

Comments

Tobias V. Langhoff

Really interesting, thanks. I've made a couple of Game Boy games, but never even bothered to try learning how to do sound, haha.

Patashu

If you were making a NES game instead of a GB one, you'd have a pretty easy workflow here - Famitracker can not only export songs to .nsf format (which you can just hook up in-game since it's ready to run NES code, as I understand) but also turn any sound effect into the console's DPCM format for (grainy) playback. I am not sure if there's any equivalent program for GB - There's LSDJ of course, but you can't make that stuff into .gbs at any point, it just kind of does its own thing on the cart. Maybe you could try Deflemask? ( <a href="http://www.deflemask.com/" rel="nofollow noopener" target="_blank">http://www.deflemask.com/</a> ) It has a tracker for the Gameboy format. Supposedly it can export to a format that would run on a Gameboy, but I have never tried it myself. Final note: Given that LSDJ manages to play back all kinds of stuff on the WAV format without this 'spiking' occurring, maybe you could poke at it to figure out what it is doing you aren't?

eevee

I've had a brief look at Deflemask, and it sounds promising! I just haven't tried it yet because I'm not quite ready to go writing (or plugging in?) a whole music engine.