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Holy cow finally.  I have rewritten all that introductory stuff so many times trying to strike the right tone, so I hope I did it!  Feels like trying to thread a needle with a rocket launcher from a mile away.

Hence begins this series, where I will go through everything I did to create my Star Anise PICO-8 game, diversions and all!  This is basically what I was going to turn into a book, except in a form that is less mindnumbing to write and release.  I hope it's entertaining and/or helpful!

And as a bonus, here is a release post on the game that I wrote six friggin months ago but never pulled the trigger on, and also a release post for Cherry Kisses that is long overdue and that I am really only writing right now because I happened to link to it in the gamedev post.

I am going to sleep forever now goodbye

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Gamedev from scratch 0: Groundwork

You may recall that I once had the ambitious idea to write a book on game development, walking the reader through making simple games from scratch in a variety of different environments, starting from simple level editors and culminating in some "real" engine. That never quite materialized.

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