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hello here it is, here is part 1.  it was originally going to cover collision detection but then it went into too much other stuff first, most of which is babby programmer stuff, so it's sort of a weird intermediate step instead.  i hope it's ok, i'm drowsy and i feel like my brain is working at half capacity

anyway the plan is to get collision stuff out in its own post within the next week, wish me luck

also hey this is the 100th blog post i have linked on this patreon apparently, neat

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Gamedev from scratch 1: Scaffolding

Welcome to part 1 of this narrative series about writing a complete video game from scratch, using the PICO-8. This is actually the second part, because in this house (unlike Lua) we index from 0, so if you're new here you may want to consult the introductory stuff and table of contents in part zero.

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