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Content

Hello everyone,

A new update is now available.

Here's what's new:

New enemy: Wendigo;

New tiles/location: Finally finished the dungeon tiles;

Credits page: I created a new page in the menu. I included the name of all Enchanter tier members and contributors (This is optional);

New arts: Added all wendigo arts, tiles, dungeon sprites.

Several new maps: We're getting closer to the vampire boss.

New puzzles: I created a few simple puzzles for now; however I do have some other ideas for the next update.

Guard enemy: Added a few interactions with him again, I also want to include an extra scene with the birb. Mobile/Web Version

Just a reminder: to access the web version, you’ll need to log in with your Patreon account. After logging in, just click "Return to Page" to play the web version. I recommend downloading the game for a better experience.

https://raccoonthings.itch.io/spooklight-heist-patreon/patreon-access

Let me know if you find any bugs and hope you like it it!

Comments

Deep Chasm

Is there another way for the mobile version? I don't like making accounts on random sites I don't know much about.

RaccoonThings

Not at the moment. The mobile version only works if the game is hosted on a website or released as a mobile app. I can try to make an APK, but it will take some time. However, this is itch io, where I also host public versions of my games, so it's safe. You only need to log in with your Patreon account to access it. Let me know if that works for you!

Darogn

Really enjoyed playing both Trash Hero and Spooklight Heist and just decided to become a paid member. I tend to play in browser on my phone and I am getting an error on v0.9 that I wasn't getting in the public build. It happens whenever I land a hit. Just says "Failed to load effects/Texture/Slash1.png" with a retry button. Once clicked, it says it failed to load another page, this time Particle100.png. After clicking Retry on that one, the rest of the attack plays out and then softlocks. I tried clearing cache data on my browser, a different browser, and even opened it up on a Windows laptop in browser mode and still got the same results. The browsers I tried are all Chromium based.

RaccoonThings

Hello Darogn, I checked why this was happening, and it was indeed a bug in the current version. It turns out there's a limit of 1,000 files for HTML builds on itch io, and I was using a function to remove unused files so the game would stay under that limit and well... it removed some files that were actually needed. I went through everything manually this time, checking the files one by one until I got the build under the limit, so it should be working properly now. Thank you very much for letting me know about this, and please let me know if you run into any other issues.

Darogn

Just got around to trying it, and the battles are progressing normally again. Thanks, and I'll let you know if I run into anything again.