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Hello everyone,

Since my old computer completely died, I’ve been having a harder time getting things back on track — which you’ve probably already noticed from the recent uploads.

My new render beast has been a real headache from the start. First, I was dealing with frequent crashes. Then the system was unbelievably loud, even under light load, with the fans running like a turbine right next to me. And once those issues were finally resolved, I ran into an even bigger problem: poor image quality in the areas where quality matters most, combined with extremely long render times. No matter which settings I changed or which drivers I tested, the results were simply not where they needed to be.

That was especially frustrating because I’m now working with very modern hardware that should be delivering excellent results in far less time. To be honest, I haven’t been happy with the quality of the images I’ve released over the past two weeks, and I take that seriously. I want my work to meet a high standard, and I want to achieve that without relying on AI - even though I may experiment with it at some point.

After a lot of troubleshooting, I finally found the likely cause in a forum post: DAZ Studio is currently not compatible with the GeForce 5090. That was a pretty rough thing to find out.

Thankfully, DAZ does offer a beta version that is supposed to support the newer GeForce cards.

So I downloaded it, reinstalled everything from scratch, and ran a direct comparison test using an image from the comic Emily.

It was the exact same image in both cases.

With the old setup, I tried rendering it at only 620 × 877 px, and the result was still extremely noisy. After 4 hours, I stopped the render. The system was incredibly loud the entire time, the fans were running at full speed, and the noise alone was enough to give me a headache.

With the new DAZ beta version, I rendered that same image again in 4K at 2480 × 3508 px, which is my normal working resolution. This time, the system was so quiet that I had to check more than once to make sure it was even still running. And after just 15 minutes, the image was fully rendered at that quality.

That difference is huge.

So I’m hopeful that I can now return to the level of quality I expect from my own work and get back to uploading the usual comic releases on a regular schedule. Thank you for your patience and support.

Amaz2k12

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Douglas C. Fowler

Huge difference... the second one is worth the delay. I am sorry you are having a not so "plug and play" experience. I wonder why the poor resolution render makes more noise? Are you using solid state drives or traditional old school disk style storage? Maybe they were working unnecessarily hard....

Amaz2k12

Thanks, Douglas—that’s due to a technical issue. I work exclusively with Iray renders, and that requires an NVIDIA GeForce GPU. But since the regular DAZ Studio version doesn’t properly support GeForce 40- and 50-series cards yet, the render process—normally about 80% GPU / 20% CPU—was running 100% on the CPU. It basically ignored the GPU, and everything was painfully slow (even though all textures were still loaded). It was a literal bottleneck: thousands of calculations trying to squeeze through a path that isn’t built for them. So my CPU load hit 100% nonstop, fans included. And since I always render on max settings, it was just grinding away continuously and still couldn’t keep up. The DAZ Studio beta, on the other hand, does support GeForce 40- and 50-series cards, so both my settings and the render process can run properly and efficiently again.

Douglas C. Fowler

Fascinating. The fans were forced into maximum speed to try and keep the motherboard from cooking. It's rewarding when you solve a problem like that.

Douglas C. Fowler

Thanks for answering that. I work on vertical storage units and sometimes encounter strange glitches in the perimeters and solving it is challenging and rewarding when I spot or solve it.

Amaz2k12

Yeah—more than anything, I’m relieved. Now I can finally focus on the comics again with the dedication they deserve.

Amaz2k12

Solving something is always satisfying - and if it stays optimized afterward, that’s a win. 🙂