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Neuro is a game of mad jank, a game made in 2006 but lost to the English world for over a decade, before a Taiwanese company localised it for some reason, when and where was the English dub done? no idea, and I have even less of a clue why.

But I'm glad to have it

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Playing Neuro: The Lost Last Game of 2006 (is weird)

Today we're playing Neuro, taking a deep dive on a janky odyssey lost to the western world for a decade, revived out of the blue in English by a Taiwanaese company around 2016/2017. It's a sci-fi shooter character study of a dumbass who bumbles his way through a crime investigation, ruining the lives of many in the process. It may have had an effect on me. Thanks to Emily Nace for the Playing Logo Twitter: https://twitter.com/TehSnakerer Patreon: https://www.patreon.com/tehsnakerer Index 001. Introduction 00:00 - Neuro is the last game from 2006, what is it and why? 002. The Degeneration of Humanity (and English) 03:26 - An introduction to Neuro’s theme and its incredibly absurd voice acting, how it effects the experience 003. Presenting the Tutorial 07:42 - The limited ways Neuro can present information and story, and our introduction to gameplay 004. Stage 1 – Space Age Musket War 14:31 - Stage 1’s relatively slow pace as a teaching mechanism and a way to break players in 005. Ramone Attempt Two 21:21 - A mini-essay on idiot protagonists and how Neuro handles its own. 006. The Extrares: A Foundational Combo 27:43 - Neuro’s level design and artificial intelligence viewed through the lens of trying to balance a very powerful weapon 007. The Slum Escape with Choppy Checkpoints and Excellent Escorts 38:27 - We’re playing a game that somehow has bad checkpoints yet very good companions. Also a very detailed slum, or at least, a 1/10th very detailed slum. 008. The Breakdown Break-In 44:57 - James has a bit of a crisis, does the level design reflect his shift in character, or am I overthinking things? 009. Warden Avatar’s Crazy Crusade and Combat Balancing 51:33 - We run into the mid-game philosophical conflict and weight up how weapons and powers add up, against themselves and each other. 010. Softlock Picking 01:01:20 - It is what it is 011. The Terrorism Takeback 01:05:08 - The role Warden-Avatar plays in James’s own arc, acting as a mid game accomplice, and how the game tries to sell setpieces on a tiny budget (it can’t, but it tries with charm) 012. The End? 01:13:57 - Well I mean, if you’re looking here, you can see there’s more segments, and the video still has like 20 minutes left. 013. Stage 9/8 01:16:59 - The story is over, the game is not, it has a bit more to say. 014. The Arcs of James and Walter 01:20:32 - Taking Neuro as a character study, James’s newfound confidence is demonstrated to be a rather shallow affair, Walter contrasts with James like Warden Avatar had prior. Also I shoot a lot of people. 015. The Manual 01:28:02 - The Manual for Neuro is filled with setting details, character bios, chronology and weapon lore, 90% of it is never brought up in game and doesn’t actually help much, giving Neuro a weird sense of place. 016. The Tutorial 01:32:25 - I finally really talk about the tutorial, it’s one of those retrospect things. 017. Conclusion 01:34:06 - Subtle madness concludes Voices of the dead (living) Noonem https://www.youtube.com/channel/UCHi1W3tn2-ZL9WuG-eF0c6w https://nonbinary.bandcamp.com/ MML Commentaries https://www.youtube.com/user/MML129 GAMESD https://www.youtube.com/channel/UC_r8gFeezEBZVnazvbv75pQ Chariot Rider https://www.youtube.com/channel/UCRpDbrcXS-giiD0PkZLC5Kw Ludo Lense https://www.youtube.com/channel/UCLZoXbm4kZPtSpo55Xbgl1g SpicyChickenGod https://www.youtube.com/user/minecraftlegoman777/videos Pleyway the Sweed Links Keith’s Crappy Game Blog (includes download link) https://wkduffy.wordpress.com/2010/10/19/neuro-pc-russia-2006-the-greatest-game-you-never-played/ Neuro Interview https://www.ggmania.com/full.php3?show=5456 Call of Duty 3 on XBOX ONE https://youtu.be/k7j1dDCkaFc Under the Redcoat Firing Competition https://www.youtube.com/watch?v=YJYn1sqwQmM

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