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Spent some time this morning modeling some dry caverns (meaning no features created by water).

This is a 1x1 and a 2x1 next to each other, without base or anything.

This is my first time really trying forms this organic, so any feedback as I build out the basics of the cavern set are totally welcome.

Le me know what you think!

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Yellow Sign Studio

If you're interested I have plenty of reference photos of wet caverns from Luray Caverns?

Cathy and Terry Nance

Suggest various eroded pits and passages to add spookiness factor. Some examples are included in this blog post about the wind cave in South Dakota. <a href="http://taketothehighway.com/2018/10/02/south-dakotas-wind-cave" rel="nofollow noopener" target="_blank">http://taketothehighway.com/2018/10/02/south-dakotas-wind-cave</a> There are always bats flying out of holes in the walls in the movies. The fine details are probably to much to model and print, but the overall look is interesting, Anxiously looking forward to future iterations.

John Campbell

I like the look. I think the hard part will be getting passage ways to look meandering, rather than straight. Maybe if they walls bow and bulge on opposite sides.

Benjamin Goldman

ohhh! im interested to see where you land with this. I am very unhappy with the cavern options right now.

Paxx

I personally think you have way too many choices. Lime stone caverns seem to be round with vertical lines. Harder stone caverns tend to be more jagged. Sediments typically layering horizontally or nearly so. Black Magic Crafts <a href="https://youtu.be/wNL4Y06-8JE" rel="nofollow noopener" target="_blank">https://youtu.be/wNL4Y06-8JE</a> I think is an excellent cavern system. I think this will require lots of odd scatter terrain. So the walls will be more scatter terrain for walls. Perhaps planning and thinking this out would be best. Columns and odd restriction pieces might be the mainstay of this system. Then revisit with different textures.