TittyMagic 4 alpha 1 (Patreon)
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The first alpha version of TittyMagic 4 is out now 😃
The biggest changes you'll notice compared to v3.1 when loading the plugin:
- there is no mode selection
- the plugin now always uses the dynamic morphing from 3.1 animation optimized mode
- there is no gravity/mobility slider - this has been replaced by (somewhat experimental) sliders for adjusting the amount of morphing and the effect of chest angle on physics settings in each direction
Full changelog in the bottom of this post.
Touching the breasts should look much better than before. Breast physics settings have been completely reworked to work optimally with the dynamic morphing, while still looking great for animations and different poses. Try it with different breast sizes and shapes, softness settings and other slider values, in different animations and scenarios, etc. The goal is physics that works well 24/7.
Breast size and the softness slider still form the backbone for calculating physics settings and breast behavior in general. The new morphing and gravity physics sliders can be used to tweak the behavior.
A few teasers/demos:
https://www.redgifs.com/watch/poshtroubledleafhopper
https://www.redgifs.com/watch/physicalrealisticmonoclonius
Since this is very much a work in progress, anything can still change and not everything necessarily works perfectly. There's a lot of work to be done before version 4 can be considered both feature complete and stable.
Please let me hear any thoughts you have about what could be improved, changed or added, what doesn't work well, bugs you're experiencing - anything that might help me figure out the most important things to focus on in the next releases. The alpha stage is an excellent chance for you to impact the development of this plugin for the benefit of everybody! 👍
What's next?
A few of the things being planned:
I'll add a slider to adjust the amount of breast "quickness" or amount of jiggle - this will allow any intermediate value between the current physics and physics that's more like 3.1 animation optimized mode. The current physics are noticeably slower, this helps make the natural touch physics work. Therefore, there's a possibility though that a high "quickness" value will make breasts more rigid when touched - but I'll try to get the high quickness to work as well as possible with collision, so that there's as little a tradeoff as possible. I intend to have all customization options in TittyMagic 4 be simply preferences rather than things you'd have to adjust per situation or type of scene.
I'm also considering adding an override for breast mass, so that you can set it manually and the plugin will then recalibrate physics based on the new value. This would allow for breasts that behave as if they were heavier or lighter than their size would indicate. The calculation of breast volume and the conversion of that volume to mass is purely an estimate anyway and not an exact science, so there's definitely leeway there for personal preferences.
Basic futa compatibility will be finalized. Since futa characters don't have soft physics, it will rely on chest angle to apply morphs, similar to 3.1 Balanced mode.
Some known issues
- small and very soft breasts don't really morph enough when leaning back/forward - this is being cause by the low mass, there's just not enough mass for the current depth morphing logic to work on
- breasts will sometimes jump a bit as if resetting position, e.g. every few minutes - you may or may not notice it
- collision from certain angles (like from the side of the ribs and diagonally up) can make breasts to move suddenly instead of smoothly, there's probably some collider that is neither a soft physics collider (breast fat) nor the actual breast collider (since hard colliders are off)
- disabling and enabling the plugin doesn't initialize physics settings correctly if they have been modified when the plugin was disabled
Main changes since 3.1.6
Modes are removed
- instead there is a single mode which combines the best of the previous touch and animation optimized modes
- morphing is always done based on forces instead of chest angle (no Balanced mode / v2 style morphing)
Full rework of physics settings
- physics settings thoroughly tweaked to work optimally with collision + dynamic morphing for all breast sizes and all softness settings
- breast mass is reduced a bit in lower end of breast sizes
- the default magnitudes of up/down and left/right target angles are increased to result in a more realistic feeling of weight for the given breast size/mass
Other
- the default amount of morphing is increased to help with touch physics - you should see more droop when upside down and leaning in different direction
- gravity slider is gone: replaced by sliders to configure the amount of morphing and effect of chest angle on physics settings in each direction
- having soft physics enabled is no longer a strict requirement, but disabling it will prevent dynamic morphing
- low softness setting no longer directly limits the amount of dynamic morphing, instead it just makes breasts firmer which in turn automatically limits the amount of dynamic morphing