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Hello everyone!

Today I bring you the full release for...

Shuten Doji Suggestion by  Steve Fox

An oni with long and fiery-red hairs, with horns and a big gourd on his back. He's known as "drunken demon", his skin is almost red (your choice, you are the drawer XD), he's muscular and has a big necklace with big beads.

 

  

 

 

 Portrait/Map Sprite/ Loot Icons preview!

RPG Maker MV/MZ Format SV Sheet! Just plug and play!

Dragonbones/Spine Source projects and exports! For Skeletal animation users!

Walking 4 Direction Map Sprite!

9 related item icons which you can use to display creature loot or equipment!

High Quality illustration battler!

Full resolution PSD and Sliced up PSD  included so you can adapt this design to what your project requires!

High quality bust portrait  and RPG Maker format Faceset(Head crop of existing battlers)  file included for further versatility of use for these designs! 

Dragon DL: 

https://aekashics.itch.io/librarium-animated-shuten-doji/patreon-accessRest Of DLs:

Post Attachment Section!

Download it today!

Early Access Ella Sovereign Of Darkness will be the next asset delivery!

Files

Comments

Clifton Robinson

Thank you for this animation! Seem to be an out of place animation in column one and between row 4 and 5

Saneterre

Beautiful as usual. Are there no sample projects anymore ? It was practical to have some attacks preconfigured in the past.

Saneterre

Does the dragonbone version work for anyone on Rpg Maker MV ? It's not working for me (tested baron ozma and polluted water, no problem, but with this one, it doesn't appear during battle)

aekashics

a preconfiguration setting tempalte is still bundled into the release and it is meant and oriented to be fully compatible and injected into the existing main sample project :)

Saneterre

Tested on MZ too, but again, it's the only animated battler which doesn't work for me.

aekashics

If its what Im thinking it is, I think theres a quick fix you can try now, until I get around to reexporting, you need to rename the export files as ShutenD and use that name in the engine as well whjen calling the file, so the three ShutenDoji_x files, instead become ShutenD