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Hello everyone!

I've been silent lately because I have been hard at work as usual!

so lately I've been pushing a lot of animated releases, and I plan to intensify that release schedule further, but one thing which always bothers me with every new animated release is how abandoned and outdated the sample project has been for a while now, as I want to implement those new releases so you can add them easier to your own projects or see what they are actually like in runtime, while the last update to that sample project brought significant updates both to the tileset it features and some portraits for the 3 NPCs it had (Coordinator duo and Imelda), before I start pushing in the implementations of the latest Librarium Animated releases, I felt I really needed to amp up the quality of this resource.

At the same time, while I really want to focus on just the animated releases I'm powering through, I feel their implemented examples become more and more of basic need to be available for these new characters and monsters as they drop, which has forced me to break my rule of focusing only on animated assets for the past week. But I promise it will be worth it, Lets check it out!

The first step was Stan, who will be pretty much the playable presentaion side of the sample project and the face of the pixbattler project, who will set the tone for the quality and style of pixbattler actors going forward.

But I also felt the sample project needs to offer more resources to be a true springboard for developers, and even showcase to devs not using RPG Maker engines ways they could use the assets features in this sample project in thier own engines of choice(in fact a standalone excutable build will be made available for this version of the sample project to serve for non RPG Maker devs) . The last update made to the Librarium tileset last year still provides a strong base to disregard updates to tiles and props and focus on NPCs for this update!

I really wanted to follow the guidelines established last year by Imelda and the coordinators:

So now I bring to our sample project the first batch of NPCS which you can use in your projects as well!

The first one should be widely useful, as basic as it sounds...Hub Town guards!

They come in 3 versions, Weaponless, Spear wield and Rifle wield.

AS teh hub town cant just be populated by soldiers, that kinda forced me to created NPCs for the other sections the tileset features so...!

These will be the base hub town NPCs!

Diana, the weapon shop clerk! coming back from the Librarium NPCs pack from...many years ago, now in sample project style form! She's meant to feel like a cheerful NPC.

Diene, Diana's sister which in my head, runs the item/general shop next door to Diana! She's meant to feel like a snarkish, street smart npc!

Sari! we've always had some cafe tiles, so what better than to have a cafe owner NPC?

Hendricks! I designed Hendricks to be a bar tender NPC, so he looks a bit on the older side.

Liri!Liri was deisgned to be Hedricks's grandaughter, and also an NPC you can employ to host the Inn!

Needless to say, all these npcs will also debut with 4-dir walking map sprites to go with them, giving you full implementation versatility!

I also want to take up this chance to discuss a possible new suggestion box;

For years now I've been getting more gamedev specific requests whichc didnt trully fall in line with the usual content of the standard Animated/Static poll, stuff like specific pixbattler battlers, NPCs, tileset, tileset props, skill icons ,etc. Another goal of a more professional sample project is to actually also have a new suggestion box for these elements!

As always I only have but the best intentions of quality and material variety to bring to our community. Thanks for your patience and interest! The goal of my art is to provide you with useful and hopefully inspiring materials!

Please look forward to this update. Oh! and a quick update on the upcomign mini minotuar animated release:

His loot icons are ready!

Stay tuned!

Files

Comments

ChaserSteve

nice! I wish you all the best! Also when will the battlers that are missing a side view battler, like Abyssal Dragon get their sv battler?

aekashics

Thanks! Right now I dont have a set plan for retroactively updating with RPG Maker SV sheet format all the older battlers in an specific order, but I am indeed updating them based on specific requests, Tsukoshi will be getting this update soon, and ill do Abyss dragon afterwards then! Expect it sometime during March

ChaserSteve

yeah i looked it up it's that little god fellow

CrisR82

I feel Diana needs all the headpats...Sari on the other hand looks like she can easily get away with murder O:

Taryo

Thank you so much! Amazing work!

Alice Robinson

Thank you for all your hard work, very exciting !

Rebecca Jones

I'm looking forward to this, but take your time. The only thing that bothers me it that is says "tomorrow", you might as well have said "soon".

aekashics

I'm sorry! I kept adding content to this update, right now all the sprites nad portraits are done, but im also lncluding a title screen that will match it, which is the last piece, I kinda decided to go the extra mile midway for this push to really feel future proof :)

aekashics

Thanks for the patience Alice! It is now available :) !

aekashics

You can grab it today Taryo! :D

aekashics

You can headpat her now CRis, as she's nwo available for download :D!

CrisR82

I AM ON THE CASE! O: