Home Creators Posts Import Register Favorites Logout

Poll

Regarding current distribution formats! Lets make a decision! Vote today

  • Go back to full individual and organized releases please. 39
  • Lets keep the current Cluster Megathreads format. 11
  • 2023-04-04
  • —2023-04-10
  • 50 votes
{'title': 'Regarding current distribution formats! Lets make a decision! Vote today', 'choices': [{'text': 'Go back to full individual and organized releases please.', 'votes': 39}, {'text': 'Lets keep the current Cluster Megathreads format.', 'votes': 11}], 'closes_at': datetime.datetime(2023, 4, 10, 3, 53, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2023, 4, 4, 3, 46, 1, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 50}

Content

Hello and good night!

I've noticed there's a growing frustration with the way Librarium asset are currently being distributed, it is quite a complex topic so let me break it down into 3 parts, How it came to be, How it currently works and  IMMEDIATE actions to take starting next week to remedy this situation.

How it came to be

As you may or may not know, there's an extensive back catalogue of pending work I have been grinding out non-stop for a while now, initially I deviced a super organized post format for each individual release, at the time I called it "Full Release", and it basically featured the entirety of associated assets for the featured monster/monsters for that pack. ( example: https://aekashics.itch.io/librarium-animated-lich-king-draegith  ) While it worked as a massive step forward in how our community was downloading assets as soon as they came to be, I felt I needed to release even more of that pending and concurrent content at an even faster rate, and the creation of the marketing materials and individual post contents was proving to be a task eating up time which I felt could be more valuable for our community  to be used in the creation of even more of that gamedev assets, this is how we arrived at the "Compilation megathreads" you currently see.

How it currently works

The goal is relatively simple, i.e creating all the pending content I have been grinding at. To arrive at it and have tangible results out as soon as they existed, I decided to "hyper-focus" in creating an specific asset type first, and compiling them all in a massive, constantly updated "megathreads, for instance the 4direction map sprite mega thread, then the portrait megathread,  and lastly, an animated battler megathread. concurrently, the monsters for the running month would be in their own megathreads when it came to the static designs, with their eventual associated map sprites and other content to be distributed in the already existing megathreads, to keep things contained.

Broken down in further detail,  My logic in having "bulk" "Megathreads" served 2  primary objectives:

The first one, To Create assets at a much faster rate and have them available as soon as they come to exist

The second one, with all the pieces of the content puzzle now created AND available, start organizing and posting in complete, individual releases, just like the full release format which already was in place back in November 2022

In the first aspect, I feel this approach was proving to be a massive success, for instance since I began with this work plan, just in March alone I completed around Thirty-six 4-direction map sprites, many of them massive in size, and would have problably actually gotten closer to 50 completed, had I not encountered a dire situation which made me slow down in the last 2  weeks of March  (A situation now resolved by the way), but the point stands that this approach was indeed letting me blaze through the content as expected.

In paper it indeed felt like it worked well in my eyes,  We had a compilation thread for everything 4-direction map sprite, we would eventually have one for everything Bust portrait, and then one for everything animated, while also having our polls running smoothly and the static battlers for the featured month in a thread of their own, per month. Eventually, with all the pieces completed, I would assemble all the individual releases and post them, complete with their itch.io binding keys.

Yes, in paper and technically in practice, I thought it was ideal and working, but It came with a heavy cost I didn't anticipate, however;

Given the time period required to clear the asset list, The effect in the perception of organization  and confusion as to what was being created, what was new or what wasn't, or perhaps even the lack of a CLEAR guideline on how the current (and temporal) distribution is working out, which admittedly, was explained over a string of several previous posts, making it harder to be in the loop. Tracking down posts was also proving to be confusing and frustrating, and redownloading the same file over and over turned out to have an impact in efficiency for our community when extracting the new assets.

What we're going to do about it

The current plan, and the one which seems that will enable me to break out of the catch up hell and continue delivering tangible content constantly feels to be this one, the problem is that it would probably extend the current dristribution format for at least and realistically another 3 months, since as soon as I'm done with the 4dir map sprite mega grind, I would jump to the portrait grind, and then the animated grind. (All of them released in their own megathreads just like the 4dir map sprites). I feel the quality and output rate somewhat lessen the blow in lack of organization represents , but I also totally understand the frustration this approach brings, so it more or less boils down to something our community must decide; wether we trust this process or not.

I'm thinking perhaps I can restructure the directory thread or change the pinned labels system  to reflect the current nature on how stuff is being worked on and released as well, perhaps that would clear up a lot of the current confusion,

the most important thing to keep in mind though, is that these megathreads were meant to be only temporary, they are not here to stay, and I'm also super interested in moving out of them as soon as possible and return to organized, individual posts, but I feel they took the form of a "neccesary evil" right now.

Or we can go back to individual full release posts starting next week, if that's what our community prefers,it would signify the end of the megathreads and I would basically go back through the 4-dirs already made and pick up from there to start building the full release packs and posts and created the pending assets for them as it applies! good news regardless of the decisions is that someone will be working closely with me starting next week as well, they will be helping me with the management/marketing side of things, I will still be the one creating all the graphical content, answering your messages and questions, but they will help me stay on track and organized, and also with the marketing material creation aspect. There might be a bit of a learning curve period while I tune the synergy and organization with this person however!

Primarily I want it to be understood and seen that your concerns matter to me and everyone is being listened, Librarium isn't neglected nor abandoned, The quality of the assets is the best it has ever been, and that's here to stay, right now it's just a matter of collectively deciding how we want to tackle pending stuff thatis already in the works as well!

Let us decide for the rest of this week what we want to do! In the meantime I'll still be creating assets, they are needed regardless of the outcome of the decision!

as always, thanks for your support!

Comments

zeth07

The other problem at least for me was keeping track of what has or hasn't been released that is or was missing from past resources. Redownloading stuff was definitely a problem as mentioned because even just today I downloaded the 4dir sprites right before the Skeletal Dragon was posted, so now I gotta do it again and I still don't know what all is actually missing since I didn't think I had to personally keep track. At least for me it'd be better to know "this is COMPLETE" like I knew before when I downloaded stuff in Dragon Tier. As it is now I literally no longer know what I am missing that's supposed to exist which is kind of annoying while still paying month to month at the full price. I get stuff happens which is understandable but knowing I paid for X month and then those assets not being finished until X+Y months later that I'm still paying for is kind of frustrating. If possible I think there should be a separate post that's updated or at least keep having an update within the posts that says specifically what all is missing in an actual list form. Then cross them off as they finish and updating the posts accordingly. As an example: Looking at the 4dir sprite thread it has the updates per day, but it'd be nice to include what is missing. And then this would be applied to everything. Just my thoughts.

Cryswar

I'm not *too* fussed about individual posts or megathreads myself, but I agree with Zeth - I honestly have no idea what I've missed in the last few months or when to download things. And ideally, I wouldn't have to download them at all until I actually needed them rather than having a bunch of 1gb files sitting on my SSD. You had/have Itch and Gumroad stores up, would it be possible to use those more? Like, if I was a Dragon tier patron for April, you just send the Gumroad code or put the group of monsters on Itch so I can claim it and then download it at my leisure? I only really use the art admittedly, but I have no complaints about the quality of what you're doing or the animated stuff, I am happy to support you. I like seeing the progress posts, I just don't want to stress when or how I get the stuff.

Sarah R.

It's definitely difficult to tell what I do and don't have downloaded already, or what is actually available vs pending. I miss the monthly Dragon/Wisp links or the itch.io claims which made things very straightforward to manage on my end. At this point, I would be fine seeing new content on pause to get things cleaned up and organized, though I know that may be an unpopular opinion for those who wouldn't want to pay for months with no new releases.

ramencook

I think most subscribers can operate the resource usefully only when the resource is accurately organized. I too have organized monthly directories to keep things organized, but I got confused at some point Because organizing your vast resources is not easy :) I have maintained the dragon tier since May 20 resources, but the best thing for me is to share a total of 38 resource packs from the June 21 update to December 22, which started to be missing, and to catch up and provide 23 resources. think the best By the way, I'm not an English-speaking citizen, so it can be delivered unnaturally. Don't get me wrong.

kimeimaro

It'd be really nice if it was noted somewhere which artists did which assets. They're all great, but they have distinct art styles, and it bothers my OCD that I have to eyeball and make an educated guess.

kimeimaro

I see, that makes sense. Having it read just "by" rather than "suggested by" seemed to imply that they were the artists. That's gonna confuse the crap out of new people. I swear, I'm a native speaker, and English still confuses the fuck out of me.

Vuono87

as a long time patron i really liked/miss the old format of getting monthly rewards. receiving one package when everything was completed made it a lot easier than trying to find the individual pieces. i also messaged you about a previous release, im not sure if you had a chance to check that yet or not.

Rodolfo Silva

In the current scenario it is very bad, keeping track of thread updates and downloading the same assets over and over again. Particularly for me, the best scenario is with complete individual deliveries (by battler), where I am sure that all the content related to that character is complete and I can use it immediately. I'm going to take advantage of this thread to expand on other subjects, since these exchanges with the community don't happen very often. Dividing into topics (they are linked together): - Animated assets - Late content - Overwork (risk of burnout) Animated assets I think the animated assets are fantastic, however, I don't use them because only some characters end up being animated, which doesn't make sense for the game I'm developing, having some animated and others not, so I end up using only the map sprites and the static version. That said, it bothers me a lot to see the time that is spent on this work, and I will not use it, I don't know if this is the case with other patreons, the issue is that animating these characters must be a lot of work and demand a lot of time, for something which in my case, I will not use. This leads directly to the second topic, which is the issue of late content. Late content I know you had personal problems and this affected the delivery schedule, that's part of it, I hope everything is ok now. However, given the current scenario, if you have to make the animated assets retroactive, it will take a lot of time, as you would have to make January, February and March, apart from the map sprites for February and March, which in my view, the impression that we will never leave the status of "overdue assets". On the other hand, if from now on the deliverables only contemplate static versions and map sprites, it seems feasible to go back to constant monthly deliveries (you would still have to chase the map sprites for February and March). * That apart from the megabundle that was released between 2021/2022 that contains several characters without map sprites, only static versions, I would love to see your map sprites being delivered, as there are several very interesting characters there that I simply cannot use in the game I am developing because it only has the static version. Overwork (risk of burnout) With this current scenario of delayed assets, I see that you need to be constantly working to catch up on deliveries, this format seems unsustainable to me (hence the previous suggestion to remove animated assets). In this way, you run a serious risk of burnout, which would be very bad for your health, in addition to generating a total interruption of deliveries for some period as a collateral effect. You are an incredible artist, I have followed you since 2020 and it has been incredible to follow the evolution of your art, I would really appreciate it if you paid attention to these quality of life issues to provide the Librarium with great longevity, in addition to transforming this work into a routine pleasant and not an insane rush to deliver late content. Really, rethink the content that can be delivered and your quality of life, make interactions with the community and understand the viability of this, in the end, we all win, once you manage to find a healthier and more pleasant routine.

Jeffrey H

I agreed with the animated assets and the risk of burnout. The animated assets could only be the 4 dir sprite and the battler(without animation) for a while until there isn't so many assets waiting to be created.

CCCreations (edited)

Comment edits

2026-09-07 02:00 I myself preffer the animated over the static. The static really have no place in any of my games, except maybe as "bust art". so i am on the opposite end of the thoughts before my post. The idea that the boss only were to be animated, all the animated enemies thus far could be bosses, imagination is the only limit. My suggestion is to put all on hold for a month or two, get caught up on the current que... THEN start fresh with monthly sets. knowing that you are taking time to bring everything current ... im willing to wait. its the jumbled mess of skipping through asset ideas then going BACK to the beginning to do another part.... that we have atm that is tripping everyone right now.
2023-04-04 21:08

Colin

I personally am only here for animated assets and dragonbones integration, the 4 direction map sprites and portraits or statics is kind of a bonus, but then again I would not be so bold to suggest getting rid of the things I am not here for.

Regeta Brown

I personally like the trickle of items, it shows us work is being done and we are not wondering where certain things are over a long period of time. The only thing I would ask is to have everything in another MEGA bundle like maybe once a quarter available to download, just in case someone misses something.

Sam

I'm personally of the opinion that organization is more important than quantity of content... I wasn't subscribed back when the "full releases" were a thing, but it sounds like that would be a step forward from how things are now. As someone who is primarily interested in high-res PSD assets, having a method in place to easily filter out everything else and just find those would be ideal. Keep up the great work!