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I want you guys opinion on this layout. I wanna present several dungeons as One-Page Dungeons, but for this dungeon, I’ll break down each room in detail with more pages, then fewer details in the next dungeon, then even less in the third, and from there’ll it’ll be One-Page Dungeons.

The idea being to slowly let new GMs get the training wheels off, and get more people confident in leading the game.

Lemme know what you think about the idea.

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Comments

Lavender

Love the spooky spooks

Curious

Looks nice. Very concise layout

June Junnila

It looks great! Could I suggest page numbers for each of the contents of the rooms (specific enemies, traps, shop rules etc.)? The game has been really fun to play test so far but it would help a lot to have more direction when it comes to finding rules quickly.

Vice & Violence

Yup, page numbers’ll have to be the last thing to go in, since I’m still unsure how many pages we’ll actually have by the end of the book.

June Junnila

Makes sense! Maybe you could re-upload the relevant pages with the drops in the meantime? Essentially make the dungeon drops into quickplay guides? Just a thought for the sake of new players. ^^

Ariamaki

This is a solid baseline! I'd like to see the descriptive breakdown pages before giving more feedback, but in terms of a map and premise this is a really good start.

Lunar

I think it's a great way to get people into the swing of "Okay folks, V&V is ready to play." Kinda thing, because I am so excited to play but a little apprehensive due to the rules still updating...