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Finally found my Brancalonia books.

I really hope folks enjoy and engage with the idea of brawling! In my personal experience, I’ve found that combat without the threat of death really lets players start fucking around and doing silly stuff, swinging on chandeliers and rolling barrels into enemies and whatnot.

Hopefully a good Brawl will get players creativity flowing for when the real fighting begins.

Also I love Susie.

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Comments

jmcscore

Ah, Brancalonia. A fellow person of taste, I see.

Bruodis

Susie is my new heroine!

Sathem

Brancalonia inspired!! Very nice idea

Sleep

Dweller Nut Shots are Brawn times two; all the others are Brawn times three. Is this on purpose?

Vice & Violence

Yeah, balances out with Tinkering. Plus, thematically, Dwellers are a little pudgier than the other short guys, can't kick as hard.

Sleep

Makes sense; thank you!

Frank M

First off, I love the whole idea, and I like that they can be used in regular combat, however, the fact that they're all available automatically seems like it has the potential to be a bit sticky? At the very least I would want to see them referenced elsewhere, either on the race entries (because the racial brawl moves are effectively universal racial abilities) or in the combat chapters (Hey, here are some advanced combat moves that everyone can use!) I think this is particularly of note for the Satyrs Springboard ability, as that seems like it provides some pretty considerable tactical utility in any combat that's not available to other races. While some of them are likely underwhelming compared to just using proper weapons, others seem like they would have some significant potential utility for their status effects or because they do multiplicative damage. Nut-shots from experienced characters specialized in Brawn seem like they might have potential for pretty extraordinary damage, but maybe that's fine. (Beware Sir Ironboot the Nutsmasher, Dwarf Paladin, with +7 brawn and the Vow of Mercy, who kicks you in the dick for an automatic 42 damage, or the warlock of the Cowled Lady with their who knows how high brawn (Do warlock stats max at 7? They don't seem to...) handing out 30+ damage nut shots at will) Sway seems particularly potent, allowing any character invested in hotness to 'reverse taunt' an enemy for the cost of a single tactical action with no test required. This seems very strong compared to the Taunt martial skill, which requires downtime to learn (are the martial skills rolled randomly when you learn one? It's not clear...) and requires a dice challenge to work. It does taunt 1d4 enemies instead of 1... but still. (On re-reading this for the Nth time, I suppose it's meant to redirect their attack to ANY other ally, rather than a specific one, so maybe it's fine. Could perhaps make that clearer? Idk) Similarly, the brawling drop kick seems largely better than the martial skill drop kick. It's maybe worth reviewing the martial skills and some of the other class abilities with the new brawl moves in mind. Maybe Brawl moves could require an ability check at some moderately high difficulty to perform in 'real' combat? As it is, incorporating brawl moves into your combat strategy seems like a significant element of system mastery that might not be immediately obvious to new players. Now, with that out of the way, just some general comments/questions on clarity: For bite attacks: Once the brawler is latched on, does it take any action to continue to 'chew' on subsequent turns? Or is the biter able to use all their actions freely (save for moving away from the bite-ee obviously) on later turns? It seems very strong if it's just free. Perhaps it should eat up at least one or more tactical actions to keep gnawing? For the Suplex: Does it do Brawn + (Moxie x 2) damage, or (Brawn + Moxie) x 2 damage? Probably worth clarifying the order of operations there. Anyway, still love it, sorry for the wall of text!

That One Irish Furry

Running my game this Monday! I think this is exactly what my players need to get them to think creativly in combat

Twelveseal

Looks like she's enjoying herself, lol.

HardShell

First time I’ve heard about someone having Brancalonia for awhile

Vice & Violence

Thanks for the write up! I'll see if I can fenagle the layout a bit and tweak some of the wording, make stuff a little clearer and easier to incorporate. There's a lot of space used on repeating skills, I'll fix that.

DannyGrab

These are the exact definition of Brawls that I want/like. It's not a weapon, it's a chair. Not a weapon, it's a flagon. Very Girl Genius/Jagermeister rules.

The ISH

Hell yes, I love this stuff