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Redid the Dungeon Generator so it can be used either on-the-fly or pre-prepared, and started on the batch of 5 Room Dungeons that GMs will be able to whip out in a hurry.

I’m also changing the layout a little so that ALL the mechanical stuff that was in the civilisation chapter will be in the player guide (tavern games, temple lectures, slug racing etc) so that the GM guide is just chock full of GM tools and lore, while the player guide has all the mechanics in it.

We’re nearly there! Just a few more fiddly bits before I can fill the rest of the book with weird enemies and encounters.

Lemme know what you think about the 5 Room Dungeons, GMs. I quite like the Lord of the Rings homage in the third one. 

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Comments

Jadelantern

So much amazing work and detail!

Sleep

This is excellent stuff.

W.M.D

Great job!! Can’t wait to try this as well! Wish I had a consistent group to play with at times. Your stuff is amazing!

Ariamaki

The 5-room dungeons are nice stuff, they give me big pointcrawl vibes and feel like a great way to provide a baseline! :D

Twelveseal

Sweet, new stuff to look at after work~

vaden8

Love the design of the lady in image 6. Hope she continues to make appearances. Cheers.

Nedzilla

There seems to be a little hiccup in the inns and tavern opening. "...gather to share outdo each other..." probably could say "...gather to share tales and outdo each other..."