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Question for the GMs in the audience; what do you think of these? Do they give you enough to work with, or at least provide enough flavour for you to make your own? 

I think they’ll work well alongside the bigger illustrated encounters without me needing to illustrate literally every encounter.

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Comments

StoryTeller

Yeah small ideas like this I can work with

HardShell

Oh yeah this’ll work

Rozemarijn en Noor

Cool Ideas. I think any GM can use these and/or use them to expand with their own based on these. For me personally I liked it when random encounters have a way to be randomly rolled ( roll 3D6: 1-3; scenario A., 4-5; scenario B., etc.), to exclude my own biast and be surprised myself.

Foolish Designs

They're fine. Though, I should mention something: You DO know people are going to want adventures for a setting like this? And possibly expansions? And someone, somewhere, will begin the battlecry of: "But I want it for D&D!"

BtwnUNMe

Quick clarification when you turn into a toad as a werewort: "next game session" sounds really vague if you aren't ending the session there, but I haven't read your down time or hunker down rules.

Reid Carter

These are good, though a lot of them feel like they're written for a player rather than a DM - "he doesn't speak the language" and "he seems to want some kind of recompense" are hooks that the player will have to figure out how to solve, but the DM will have to have answers to them. If you don't want to provide them, it's useful to flag them in some way to draw the DMs attention to what they'll need to come up with on their own. I also prefer knowing what stat blocks to reference for these kinds of things, either with the blocks themselves included with the encounter or with a page number/hotlink to where I can find it.

Vice & Violence

Downtime and Hunkering happen “between sessions”, small activities like learning new spells and skills or doing menial jobs. You decide what to do at the end of the current session, and resolve anything needed in the next session.

BtwnUNMe

that's a really good balance then 😃 a solid reason to weigh towards curing it but not punishing durring play, love it

Cwolf

They seem to be really good prompts for DMs to run with. They're open enough to go somewhere no matter what players do while still having clear objectives.

Excarnis

As a DM this is the kind of thing I'd improve and feed my player seeking a funny transformation mechanic, usually 'cause they're a fan of a specific frog girl in a specific anime. But I like wacky games and fun, so it's all good

Vahn Nille

I think all of these are brilliant for ideas and prompts to expand upon. I'm already thinking of ways to use a few against my party and their upcoming traveling experience and where It all can take them. >:D

Odessa Renette

These are definitely solid prompts that I could use at my table with a little improvisations skills