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I've posted a similar setup on Twitter or Facebook like a year ago, but had to use the technique again now and thought I'd just share a simple setup where I use particles on a surface, attribute transfer and displacement for this weird'ish effect... :)

Scene file: www.bit.ly/ff_faux_cellular_look

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Houdini - Faux cellular look using POPs (scene file)

I've posted a similar setup on Twitter or Facebook like a year ago, but had to use the technique again now and thought I'd just share a simple setup. :) Scene file: www.bit.ly/ff_faux_cellular_look * Support me on www.patreon.com/Farmfield for early access to these clips & scene files as well as my keyword searchable file archive!