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So I was bored waiting for a FLIP sim of the balloon thingie so I started playing around with different dissolve ideas and here's a new variant where I basically dice the mesh to cubes and then activate them one by one and use POP forces with the bullet solver for the advection and collisions... The dissolve in itself is a combination of scaling each piece and using them as a POP source... And I'll drop the scene file tomorrow, I'd guess. :)

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