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Just a quick setup I did while waiting for some simulations to finish, but it's kinda cool and you could of course build a bit more fancy system for activate the pieces, like activating the inner ones only after outer ones are activated or if you set a bias so higher pieces will be activated before lower ones - or you could use the alive attribute to remap piece color instead of the sice after it's activated, etc... There's lots of fun stuff you could do. :)

Scene file: www.bit.ly/ff_POP_cubular_dissolve

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Houdini - POP cubular dissolve (scene file)

Just a quick setup I did while waiting for some simulations to finish, but it's kinda cool and you could of course build a bit more fancy system for activate the pieces, just lots of fun... :) Scene file: www.bit.ly/ff_POP_cubular_dissolve * Support me on www.patreon.com/Farmfield for early access to these clips & scene files as well as my keyword searchable file archive!

Comments

Anonymous

I took another look at this after your benchmark/complaint about the crazy cook times. If you use boolean (with boxes copied to points) instead of voronoi fracture you can reduce the cook time to under 5s!

Farmfield

The first version of this setup was done using an array of grids cubing the logo, but it was also kinda slow and prone to output mesh errors, and I did think of doing a bound, points from volume with copied boxes, then doing a boolean but I thought I would likely need to do the boolean in a foreach not to fuse the cubes, so I went with the voronoi instead. But post your version here in the comments and unless there's something else fishy, I'll update the scene file with it. :D

Farmfield

Hehe, that was a setup I hadn't thought of - my idea was to do this but use a boolean intersect - thus why I talked about the foreach - but yeah, this works great - way better than using the array I created for doing the slicing with the boolean - and way faster than the array as well. Funny how it's always the simple solutions that works the best. Great work. I'll update the scene and give you cred. :D