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So someone asked me for a simple demo file using for-each workflow instead of the deprecated copy-stamping workflow, so I set this thing up between sim's. :D 

Scene file: www.bit.ly/ff_for_each_fence

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Houdini - For-Each Fence (scene file)

So someone asked me for a simple demo file using for-each workflow instead of the deprecated copy-stamping workflow, so I set this thing up between sim's. :D Scene file: www.patreon.com/posts/21848506 (open for non-patrons) * Support me on www.patreon.com/Farmfield for early access to these clips & scene files :) * Follow me on www.twitter.com/Farmfield for updates!

Comments

DsharpK

A question that may seem simple. Is it true that 'iteration' attib in 'block begin' sop is an attribute that can be track back to the previous node like a 'stamp in copy stamp' attib? I have not used metadata in for each.

Farmfield

Yeah, that's exactly what I'm doing here - the detail("../path-to-metadata-node", "iteration", 0) fetches the current step (iteration) in the for-each. :)