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Sinners,

We wanted to give you a sneak peak of the new tech that we have been working on.  Game characters with personality is really hard to make.  We are working towards a new generation of girls that will have bigger personality, because there is only so much that we can do to make the boobs any bigger.

The first step in that direction is motion capture for facial expression.  I’d like to show you a quick test of the new system, but keep in mind that this is without any audio (since it’s just me trying to make sexy faces in front of a camera). This will be a lot better with a real female model.

We are hoping to shoot the first model in the next few weeks and release it sometime in February.

We will send more updates as we go along.

Would love to hear your feedback!

Thanks,

SinVR

Files

Facial Expression Motion Capture test - www.sinvr.co

This is a test for the new tech we are working on. Motion Capture for facial expressions. Coming soon to www.sinvr.co

Comments

44KPanda

This is nice! It's a lot better than some VR experiences that feel like you are in a room with mannequins.

OuterSider

I am having a difficult time to watch this video due to picturing my self in your shoes and trying so hard to make sexy girly seductive face to camera along in a dark room. Thank you for make such a great sacrifice.

sinvr

Good thing I didn't post a video of me talking with audio since that was just too creepy :) The good news is that we are hiring professional voice over actresses that really love acting for adult content. We will have more detail about it soon.

Firebox Studio

Looks great! Out of interest which system are you using?

sinvr

Thanks for asking, but we'd prefer not to discuss the technical details of our implementation publicly ;)

Robin Hood

Any work going on regarding connecting a model to a controller?

sinvr

Are you talking about moving the model with the controller? I would love to find out how is SinVR being used if you know what I mean ;) One hand on controller. two? We always assumed hands free is best. We should really dive deep into it and figure that out. Maybe we need to make a poll ? But please explain what kind of feature are you talking about and what would be your idea user experience. Thanks for the feedback

Puppetmaster3dx

Very nice! What solution do you use for that? And is this blendshape or joint driven?

Robin Hood

Imagine a controller or tracker attached to a real world doll or toy such as a flesh light or similar. By moving the toy, the whole model would move with it and change orientation or position. See “Let’s Play With Nanai “ for instance. It may increase immersion. Miss Fox could be exactly where I want her to be and move the way I want her to. This is surely a technical challenge but I think it’s solvable. :)

VR AnimeTed

Oh wow, that'll be a huge deal. Congratz, the challenge is real! I'm trying to get a personality system of sorts going myself. It's a little different but the devils in the details right. I can't wait to try this out when you guys release it.

sinvr

Yes, there are so many things that goes into personality. AI is definitely one of them, facial expressions, voice acting is a big one too.

sinvr

yeah.... adding a Vive tracker to a Fleshlight is a very good use case. I'm just not sure how many people actually have a Fleshlight and a Tracker but we could do that. We are also working with a different company about a similar solution that is fairly low cost for consumers, but it's not announced yet on the hardware side.

Robin Hood

Awesome! I look forward to see what develops. I hope it doesn’t turn out to be a good idea on paper that doesn’t really work in reality. Also, I hope a future solution allows using a controller instead of a tracker puck, because both Vive and Rift have controllers pretty much standard now, but I see no plan on tracker pucks for the Rift.