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February is the shortest month of the year, yet we managed to get a lot of work done.
I think it's safe to say we're even slightly ahead of our quarterly schedule, and that's great news.

Here's the debriefing of the work we got done in February:

  • Added logic that controls chibi skeletons. it's different from big dolls because those have no animations;
  • Added enemies and logic for them;
  • Debugging of all the animations;
  • Improved Spine runtime to clean-up key frames we don't need;
  • Started to work on the battle engine (BE). This includes:
    -2D mesh grid controlling combat, that players can interact with it (check video above);
    -Full support for characters animations within the BE;
    -Spawning of enemies and allies;
    -Complex pathfinding (check video above);

Thanks for your support, and see you in March!

TheWorst & DarkTl

Files

Previews only

2021_02

Watch "2021_02" on Streamable.

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