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Daniel O'Dea

Jay, your initial assumptions on haste @18:30ish were correct. The negatives on Haste ending are on the player. And as for why anyone would want it case on them.. For up to one minute (so 10 rounds, or longer than most encounters last): ' Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it."

DracoMint

Haste is a great spell, most fights are over before you get the disadvantage of being stunned for one turn, unless you lose concentration of course. But 10 turns of doubled speed, an extra action and increased AC is worth it.