Monster Layer Initiation (Patreon)
Content
Those who wish to earn themselves the title of Monster Layer, must venture deep within the Mega-Dungeon known now as the Initiation. Where level after level of horny monsters will test your spirit and your cock. Do you have what it takes to clear the Mega-Dungeon and become a real Monster Layer?
And I do mean YOU!
Monster Layer Initiation is an open world dungeon crawler rpg where you’ll create your own Character hoping to become a certified Monster Layer. Define who your character is both visually and also mechanically. Pick from multiple different Layer species and color them to your liking. And with an open classless character progression systems it’s truly up to you how you FUCK! Follow the steps of other famous Monster Layers before you, or branch out in your own unique directions.
Fuck More than Ever!
Much like its predecessor, Monster Layer Initiation will include sex as the mechanical centerpoint of the rpg. No janky rpg combat in between your sex scenes, sex is the game! But Monster Layer Initiation fires it up a level with a focus on group sex, or for the case of our bosses and special npcs. Sex that involves switching holes and filling every last one <3
You’ll be tasked with controlling the flow of the orgy. Prioritizing certain Lays while making sure the others don’t feel too neglected. You’ll see Blowjobs, Doggy, Missionary and even more exotic positions as you switch between Lays, a variety of sex not yet seen in Monster Layer.
And of course while the sex encounters do require tactics, and definitely clever buildcrafting before an encounter. The entire system is designed to be played one handed, and gets you into an intuitive rhythm that feels like watching a real nice Yiff compilation. So you can focus on whatever you have between your legs as well.
Explore The Initiation!
And of course, you have an entire Mega-Dungeon to explore now. Monster Layer Initiation is an open world dungeon crawler which might be a strange combination at first glance. Dungeon Crawlers are linear dives through secret filled floors that you clear and then never think about again. A large part of an open world game is becoming familiar with a place and the npcs inhabiting it. Returning to the same questing hub, selling, repairing, asking around until you find a new quest and setting out again.
This contrast however, is exactly what I understand Monster Layer’s world to be. As Ero mentions in the original Monster Layer:
“Adventurers used to go to dungeons to SLAY monsters. I know, crazy. Laying them is so much better for everyone”
This line was originally kinda just flavor, but it grew into the worldbuild for Monster Layer as a whole. And you will see a LOT more of that world in Initiation. A world once defined by violence, now redefined by love and sex.
So yes, you will originally attack these floors like any other Dungeon Crawler. Finding secrets and open shortcuts. But progress won’t come from a sword looted from a goblin corpse, but from forming relationships with the people you will meet along the journey!
More Than Monsters!
NPCs are honestly one of the most important parts of Initiations design. And one I can’t be too specific about yet at this moment cause it’s still being finalized. But when I say you’ll be forming relationships with people, I don’t mean you’ll meet a sassy innkeep with 4 lines of dialogue. I mean that interacting and progressing your relationship will be a central part of your gameplay loop.
You’ll be choosing who you wish to spend time on, and through your developing relationships you gain access to a variety of things that will make you a better Lover. More equipped to deal with the horny challenges of the Initiation.
You’ll come to learn about many of the Monsters who live in the dungeon. And, the nonmonsters too! Monster Layers, other hopefuls like you, merchants and other “Common” species. All interactable, romancable, and fuckable.
I’ll likely talk about NPCs at length for my first devlog for kobold and higher patrons next month.
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Okay, Hi it’s me Doom, though you can also call me Ferro. Of course it’s always been me since I’m a solo dev. But I wanted to have a section where I just ramble a bit. I think it’s important to give you the punchy overview so you can get excited for the new game, but also I want to give that personal touch that makes projects made by solo devs and tiny teams so special.
I wanted to talk about some of my inspirations here. I’m just really a person who loves games, and Initiation is a bit of a dream game for me to be making, so I just wanna nerd out a bit:
Skyrim - This one is obvious but also interesting. Modded skyrim is my introduction to porn gaming. It’s also a game replayed over and over with different mods. It’s more of a long term goal, but I wanna capture part of that unique feeling of having my skill tree be different every time in the replays of Initiation. The plan is to have Initiation be shorter in terms of rpg length, but to have it loop with new buildcrafting options everytime. But really I need even one playthrough before I can think of that.
Outward - For worldbuilding and mechanic first open world rpg design
Dragon’s Dogma - Mechanic first open world rpg design
Etrian Odyssey - For Mega-Dungeon Aesthetics and Dungeon Crawler mechanics
Legend Of Grimrock - For Dungeon Crawler mechanics and puzzle design
Dungeon Meshi - For Mega-Dungeon Aesthetics/Ideology
Dungeon Encounters - Dungeon Crawler Mechanics and how to get away with doing the bare minimum (positive)
Project Gorgen - Largely the inspiration for NPC systems
No Rest For The Wicked - Gathering/Crafting loop inspiration
Princess And Conquest - I played this on Stream! Might be the best porn worldbuild that exists in my opinion.
Corruption of Champions - Also a favourite porn worldbuild.
Perfect Home - I love Citrine, Also a favourite porn worldbuild.
The original Monster Layer was a good idea that I thought was achievable in the Game Jam timeframe. Initiation is well… It’s everything I love poured into one project. I know there is a danger in that kinda thing. I’ve made posts before about scope, and have talked a lot about design here. I think that stuff is important to keep in mind so you can actually finish the project and make it any good.
With that all in mind though, it’s exciting to do something so involved and so personal to me. I hope you all stick around for it <3