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So that long-awaited day has come. The first version of our game "Knightly Passion" is available for download. Here's what you can see in this version of the game:

5 unique quests;

13 characters;

6 adult scenes;

Mini-game: Arm wrestling; 

Inventory; 

Purchase / sale of items;

and much more...

Download PC version (Windows, Linux, MAC): MEGA | GOOGLE DRIVE 

Download Android version: MEGA | GOOGLE DRIVE  

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Comments

Daren

Insanely promising game. Well it would be promising if the game didnt force the witch to cuck you with the Abbot. You realize how many people are going to stop playing after that scene right? Thats not what people want when they read harem.

WinterizedGWA (edited)

Comment edits

2026-09-14 23:00 Winter here. Writer for Seeds of Chaos. Going to give you some notes.
2020-04-20 13:49

Blue Cabaret

Art: The art for the game and the integration of the art is overall very solid. The user interface could use work. Specifically, I'd advise finding a less generic text font. Game Design: I think the gameplay here is very mediocre. It's a lot of fetch quests that just involve clicking around town. All of the choice segments are very mediocre, with only one or two choices and no real path divergence. None of the puzzles are hard, none have multiple sollutions. None of the conversations are complex or produce diffrent game states.

Blue Cabaret

Script: The English here is *okay* but there are a few errors here and there that stand out. The characters also talk in very simplistic dialogue structures mostly. The impression I get is that the person putting this into English is not an English speaking native...but is reasonably competent in English. Overall, I give the English script a C. Passable and not emberassing, but painfully mediocre.

Blue Cabaret

Story: Bad. Simply put. It's bad. The character seems to trudge along, lightly interacting with the folks around him. There remains the tension of the missing sister, but the main charachter is not looking for her especially hard. Overall, the story is in dire need of higher stakes and tension, which I assume is coming. The implication being that the Sister has been captured and put into the dungeon. However, this intro segment is also very tension free, and needs a slight narrative rework.

Blue Cabaret

Characters: DIRE. If there is one thing that needs an improvement between versions, it's the case of characters. They are all incredibly bland. All of them have a very flavorless speaking style that shows little personality. Most of them have very little dialogue, and what dialogue they have is often very functional. There needs to be more chances to talk to the different characters and get to know them as individuals. How are they different as people, what do they want? What do they think of the situation in town? What sets them an apart? This ties to their relationship with the protaganist? The entire time, I was thinking "Why are these people fucking"? Why do they "want" to fuck the hunter? What are their goals? What do they think about him? You need to *badly* invest in the charachters, how they view the world, and how their relationship evolves with the protaganist.

Blue Cabaret

Basically, all of the sex scenes in the game take the form of some "reward" that they give the player for completing some task. It's transactional and very unsexy. Very unpassionate. The only sex scene that felt like a reasonable expansion of the charachter was with the slave elf...but that scene sucked because the slave-elf is such a non-charachter with no motivation that it was just boring.

Blue Cabaret

Imma take a second to note here that you're going to be acosted at first by people whose only concern is avoiding sex scenes between other two charachters. To appease them, I'd add in a "Look Away" option, or at least make it possible to avoid their sex scenes. But, don't cut those scenes or stop making them. If you let the "incel" portion of the audience bully you into removing material, they'll never stop and it will harm development to help a vocal minority.

Blue Cabaret

Now. I laid out some criticisms I have of the game. I'm now going to switch to recomendations.

Blue Cabaret

1. Invest in a new font for the game's text. Something that feels more "Medieval" like Gothic font. It's important that any font you pick is still easy to read. 2. Introduce more complex quest structures. These can involve a gameplay component (Combat). They can involve multiple-types of resolutions (To find the dildo have it so you can steal a dildo from a noblewoman, buy one from a merchant, or go hunting in the woods for a legendary dildo. Have it so any resolution can solve the problem). Introduce multiple end-states (You agree to help someone or refuse, and which choice you made changes the availability of future quests/paths). Introduce a more complex dialogue-choice system (Try playing Snow Daze by Cypress Zeta to see what that looks like https://outbreakgames.itch.io/snow-daze-special-edition)

Blue Cabaret

3. The script translator you presently have is alright, but you need to ensure that s/he is working to improve their English language. The program "Grammarly" will help you, so run all your scripts through it first (https://outbreakgames.itch.io/snow-daze-special-edition). You should also be forceful about proof reading. I recommend selecting a fan, and giving them advanced test copies of the game, in return for pointing out areas of the text that seem off.

Blue Cabaret

4. The story needs more tension. It needs a more pressing need for the protaganist. This is because while the sister is missing, we don't FEEL it. He seems in no hurry to find her. Adding tension requires several things. First, give the player new information that imply that the race to find her is in a hurry. Second, set the game to urge the player on with that quest and to show the protaganist is worried about her. Third, when the sister's location is finally revealed and the situation is revealed, give the whole thing some TENSION. Something bad will happen to her if something isn't done. The relationship between the protaganist and his sister is everything. It's the MOTOR of the game that makes it EXCITING. He should miss her. He should be worried about her. One way to do this, during the early segments (the time corresponding to this demo) give the protaganist events every 2 nights where he thinks about what might have happened to her, or does another search of the town and the area. They don't have to be long. Just enough to make the player actively FEEL her disapearance.

Blue Cabaret

5. The characters and their relationship with the protagonist need more thought. Before talking about how to implement this. I want to talk about what you need to do to develop them as writers. A. You need to give them clear "Wants". What does this character want from life? Are they presently getting what they want? If not, why are they not getting it? B. Give them clear "Conflicts". There is something in the way of what they want. Is it something wrong with themselves? Is it someone else in society preventing them from getting it? Is it the nature of society/the world itself? C. How is the character meant to "Change" over the course of the story? Only boring characters are unaffected by the course of the story. Is what they want different from the start? Is what their position in the world different? Do they lose something? Gain something? Grow as a person? A character is not a static object, it's always growing/changing in relation to the story. D. What makes the charachter "Distinct"? How is one girl diffrent from another? Shy or sultry? Cheerful or pessimistic? Confident or not? Only two charachters from the demo felt like they had a very distinct personality. The Slutty Elf, who lacks everything else, and the Witch who was still kind of mediocre. The nuns in particular need work to be more distinct from one another. E. What is the protaganist's relationship to the charachter? What does the protaganist think of them and what do they think of the protaganist? Why do they want to have sex with the protaganist? Is it just bland lust or paying him back for a favor? Or is there something more specific?

Blue Cabaret

6. Implementing the above changes is a matter of the writing. Here are some tips. A. Have them display their wants through their circumstances. Don't be forthright about it. Hinting is often much better then saying outright, at least until a relationship grows. You rarely bare your heart out to a stranger about your most profound wants, but you might hint at it until you feel comfortable with them. B. Put your characters into situations where they have to choose between two hard options, and then make those choices difficult. Conflict is thrilling, and being forced to choose makes your story better. C. Have a good idea of who they will be at the start, who they will be at the end, and the way they get there. It will serve you well. D. It's not merely enough to give your charachters distinct personalities. They should talk differently too. Someone who has grown up in the church is likely to speak more diplomatically and use more religious aphorisms. Someone from a higher station is likely to use more complex words and sentences. Someone whose an outlaw, or low born, might use more local slang or aphorisms. Someone crude or mean is more inclined to swear or be rude. But, someone empathetic is likely to use warmer and more concerned language. Every charachter has a voice and part of writing is find that voice. E. Think about the sex scenes and what they entail. Build to them. Let your charachters be transformed or somehow changed by them. A sex scene that does not let your charachters grow and change is weaker then one where the relationships and personalities grow naturally.

WinterizedGWA (edited)

Comment edits

2026-09-14 23:00 7. I want to reitirate the point from above. Be prepared to tell especially demanding segments of the fans, like those mad about the scene between the bishop and the witch to fuck off. If the game needs a segment where the sister is being kept as a sex slave by the local lord, then add it. My best advice as a developer is "Don't cut content. Just make it optional or allow people who especially hate it a means of avoiding it."
2020-04-20 14:32

Blue Cabaret

I want to put a lot of what I talked about above together to demonstrate how this can be done. Suppose, the Hunter is walking in town and he meets a prostitute. She's pretty young (about 18) and seems very shy and bashful, while still trying to get the Hunter to pay for sex. Something is clearly off, because she doesn't know what she is doing. The player has a choice to have sex with her as a whore, or not. Either way, he ends up asking her why someone who is so clearly inexperienced is trying to get him to have sex with her. Have the game note as a flag if he accepts early sex or not, and make it so she trusts him more and is warmer to him if he refused sex early. That is, If No Sex then +1 Affection. She tells the hunter that her mother is being kept as a slave by a local gang lord, but that he has offered to free her, if the girl can earn enough money as a prostitute. At this point the conversation ends and the player has an objective of freeing the mother. Now, here the girl should open up, and the player should be able to talk to her. Ask her about the situation, but also ask her about herself. Note, that the game should track if he asked her about herself, and that should also raise her affection by +1. The player then can go and confront the gang leader. He can go violently if he has the right gear equipped, and break in and free the enslaved mother. Or else, he can choose to try to talk first. When he goes in that way, he sees the gang leader in the midst of making the mother have sex with him. The player then can have a choice of telling the gang leader to stop immediatly, or letting the scene play out. The player can here either pay off the debt to free the mother if they have money, or be refused. If refused, they should be able to go back into town, and by talking to people get blackmail material on the gang leader. If they either buy the debt or find the rumor, then they have a choice with the gang leader. Either forgive the debt entirely and let both mother and daughter be totally free...or free the mother, but demand that the daughter remain a whore and they split the profit. If you choose that option, then the player should get some extra income. But, if they free both the daughter gets +1 affection. The same is true if you use force to defeat the gang leader. You return to the whore and how she reacts depends on if she is still a whore or and her affection. If she's still a whore, she's bummed out about it but happy her mother is safe. Then, how she reacts depends on how much affection she has. 0 or 1, and she goes back to street walking. But, 2 or 3 and she offers to give her new partial-manager a freebee as a reward. In this variant, she's still very much a whore, but at least she's eager to please. However, if the mother is free and she is too, she's overjoyed. She can go back to being a daughter without having to whore herself out. If low affection, she's grateful but not especially attracted to the Hunter. She gives him a kiss on the cheek but that's the end. But, if she has 2 or 3 affection, then the following night, she arrives at the hunter's door wearing a sexy outfit and wants to talk. She stays in bed with him asking why he went so far out of her way to help her. Perhaps some extra dialogue choices here to let the player define the main character a bit. Give the player a choice to say he's attracted to her or to tell her to go back home because she's too young. If he tells her to go back home, she insists she's doing this because she wants to. Then, she says that she doesn't want to be a whore because she wants control of who she gives herself too...but then notes that there's one man she wouldn't mind being a whore for. At that point a sex scene with her in a submisive position follows. In the end, the girl winds up a happy whore, a loyal whore, a freed girl, or a freed girl who considers herself your personal whore. When you speak with her again, her dialogue should change based on her end state. And end scene.

WinterizedGWA (edited)

Comment edits

2026-09-14 23:00 Now, let's look at this. Segment 1: Introduces a conflict: Her mother is a slave and she's a whore. Creates tension by contrasting how she speaks (dialogue style) with her situation. It also gives player choice over what their relationship will be like via dialogue options that change the scene. Notice that it also gives the player a sex scene, but the +1 affection is a compelling enough reward that some players will choose to skip it. Then the game lets the game choose if it wants to learn more about who she is as a person. The game even rewards a curious player who wants to get to know her. That +1 affection is important, because it lets a player who chose to get the sex scene before not get penalized for it by clever play. It's not handed to them, but it does present counter play. The segment involving the gang leader, with 3 win states (Fight, Pay, Find Blackmail) offers a more complex challenge with more variety in sollutions. But, then once you win, you can usually pick between two choices (Whore or Free). Again, giving the player more paths to solve the problem and produce more intiresting results. Also note that adding an optional element to the sex between gang leader and the mother (telling them to stop) it allows the scene to go ahead for players who want it, but doesn't stop it for players who don't. Now we return to the girl. Choices here matter less. This is all paying off the choices you made before by providing several different results. The girl's Arc is complete. She goes from desperate blackmailed whore to either willing whore or free woman. She has been changed by what happened. The game can then reward with a sex scene that fits the relationship (the sex scene while she is a whore represents a change in relationship more then a reward, and makes sense what she wants and why)(Alternatively, the other possible sex scene reflects a growing relationship with the protaganist and a different path of development). In either option, the sexual content is not a reflection of simple gradditdue, but of a changed relationship with the main charachter through play. The existence of the fail states here emphasizes the importance of the choices. Because they made the right choices, they get the erotic content. Now, charachter having grown, relationship having changed, sex having come about more naturallistically and meaningfully, and dialogue changed to reflect the change, the quest is complete.
2020-04-20 15:05

Blue Cabaret

See why this is better then the way you've been doing it? At every step of the way, the actions and desires of the girl are clearly motivated.

FEYADA

Dear friend. Thank you for your voluminous comment. You are right, the game needs changes that we did not make in this version of the game. Changes will be only for the better for both players and developers. I can conclude that you are an experienced game developer. I would be interested to chat with you, but not in the comments, but maybe by mail (or social network).

John smith

Except the optional scene of you getting cucked will just drive people away. Doesn't matter that its optional, people are pissed that you're wasting time on a fetish that doesn't belong in a harem game. People that want cuck shit, want the entire game focused on it, not one off scenes of it. This is terrible advice, focus on the actual themes of the game, one off fetishes that go against the nature of the audience you're trying to bring in.

FEYADA

Friends, we read all your comments. We are working to improve the game. All tags are spelled correctly. Remember this is only the first version of the game.

Oecus

So the place where I found out about this game has a lot of talk about it possibly being NTR, can you confirm or deny this? Also, I was wonder if in the future it would be possible change the MCs skin tone to allow for better self insert. Lastly will this game feature animated adult scene?

Big Bang

Man, the graphics and the drawing style is awesome! Just continue what you are doing :) Already waiting for new update!

Andrei

I liked the game but you have to implement a way to make gold. But otherwise the game is fine :) :)

FEYADA

Animation in the game is present. You can even set the animation speed. As for the tags for the game, we will make it so that the player himself decides whether the NTR will be in the game or not (someone likes it, someone doesn't). Skins may be in addition to the game (but this is not accurate).

Oecus

Played the demo and pledge looking forward to how the game develops. The controversial scene/quest honestly wasn't as bad as I was expecting. At first I didn't like helping him out, but when I saw in the end he doesn't get them I was fine with it. The art is amazing and the animations are okay but I'm glad they are there. I do think the brightness of the finishing white light needs to be toned down. Auto text and a log are really needed. I also think it would be a nice feature if some sort of marker appeared over the characters heads if they have a quest for you and a different one if they have something to say to you. I would also like confirmation before purchasing the wine as one could accidently click it. I do wish that the characters had names as it makes the overall setting more personal. I hope that the sister is romanceable as she is beautiful but only if there is an option for her to not be blood related as she does look like MC. Other than that I have no other suggestions/feedback except for what I stated to you early which is chosing the MC skin tone for self insert. Oh actually one more thing I know it's probably planned but not having any sounds or music did bother me.

Blue Cabaret

Actually a good point. The fact that the characters do not have names makes them seem really impersonal. Names would help.

Kordan

Дорогой автор, выражаю благодарность за создание этого шедевра. Мне очень понравилось. (я немного прихренел от количества буков в комментариях)... Может тут и есть просчёты в плане подачи повествования, но игра меня притянула. Я не поклонник новелл, я обычно пролистываю или "разбираю" игру, но тут... душа требует продолжения банкета. Художника я по горничной узнал + у него меч лежит на видном месте. И рисунки... Видно что с душой нарисованы. PS. Понравились монашки в белье и со "схемы" зайчихи угарнул) (И к несчастью могу пока только добрым словом поддержать...)

FEYADA

Спасибо. Мы рады видеть на нашем патреоне русских ребят :) Будут вопросы, предложения, можете писать сюда и мы обязательно прочитаем и ответим.

Strim Kiler

здравствуйте, мне бы хотелось видеть в этой игре работу (заказы и тд). Например шахтёр, охотник (каковым он и является :D), или какой-нибудь кликер, а то озолачиваться на старике как то глупо XD. Не ну вы хитры канешн, окончили 1 версию игры на самом интересном! ну вы троли :D.

Strim Kiler

PS. угранул с тобого, что монах посмотрел на монашек и у него упал :D

FEYADA

Здравствуйте. Вы правы, у нас пока нету заработка. Но все квесты, которые сейчас доступны - можно пройти с тем количеством золота, которое есть со старта. P.S. Концовка - все как в сериалах, заканчивается на самом интересном :)

FEYADA

Ахахах :) Я передам это нашему сценаристу :)

Strim Kiler

PS. Я потратил всё золото с самого начала (я думал у меня нет брони :D).

ryan

how do i get it to work on mac

Alt __

I really liked the visual style of this game and the presence of humor in the quests, it is really interesting to read them, and not just scrolling. No need to change the quest of the priest and the witch, everything is fine as it is! Are you planning to add a maid to the game from the design of your page (hot girl)?

Spare163

Ребят, очень понравилась игра! Хороший текст. Великолепное визуальное оформление. Да и в общем вся команда старается на славу. В общем буду поддерживать вас всем правдами и неправдами)

FEYADA

Спасибо Вам большое!) Приятно видеть на нашем патреоне русскоязычную аудиторию. Это нас бодрит! Мы будем стараться еще больше!)

kali

So glad I stumbled upon this game! There is truly a lot of potential here.