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Dear Friends,

Since we are changing the combat system, we decided to revise the attitude towards the hero's skills (cards in the deck). Now we are making the game so that the combat system is open when taking the first quest, and the first available skills of the hero are: Attack and Defense. As the game progresses, you will need to learn new skills from other characters (i.e., in simple terms, cards will be replenished in your deck). It is this system that we have been developing and perfecting it for several months now.

There will be more skills (cards). It will become more interesting to play.

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Comments

Mr_Weston_893

I love the idea. I like that it encourages you to explore all dialogue options and npc interactions

Supernova Inc

Interesting. Unlocking skills via interaction/quests with some NPCs really helps with a sense of progress/"journey".

MAJOR AMERICA

Thanks for working this system! I wonder if you could build a skill card that paid off on a future turn but you sacrifice current ability points. Or maybe one off skills like a type of attack vs all attacks being created equal. That being said - it’s much easier for me to request vs the work to program.

Director

Sounds great!

Valaska

Very noice very noice, looking forward to it.

Denovo

Now we're talkin!

EvilHateMonkey

Will you go back to the system where unused cards stay in your hand? Or are you sticking with the fresh hand every round mechanic? My feedback would be... Please leave some strategy in there and let me carry over my last hand, set a hand limit for balance, but please no round by round RNG. I, personally, found it boring because it's literally just "luck of the draw" every round.