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Dear friends,

In the upcoming version of the game, you’ll see a new stage system charting the encounters on your way to a boss battle. 

What do you think each of the icons might mean? What expectations do you have for the stage system?

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PPC's4Life!

maybe multiple paths, like if your health and supplies carry through from point to point. You could have one path that's full of heavy fighting, but you get a chance at greater rewards and another path that has fewer encounters, and less rewards. Maybe the stealth path can turn into the combat path if you fail at a stealth event.

DoomHammer67

Fight Fight Treasure Fight Fight Nymph Fight Fight Boss

Valaska

Encounter, Encounter, Treasure Room (Random chance of a mimic), encounter, encounter, random boon/bane chance, encounter, encounter, boss. Having branching paths might be great

Ryan

Skull typically represents "battle" or other encounter. Treasure Chest typically a room/area with a rewarding experience or items. Question Mark: an event or non-fight encounter such as a riddle, merchant, quest, moral decision (save/trust the NPC or not) Last should clearly be the end where there's a boss battle or encounter that ties up a reason you went there in the first place or something like that

Baguette

im not sure if this has been answered before, but when this game releases will it be free or paid. If so, how much will it cost and what platforms will it be available to purchase and play (Mac, PC, Android, etc.)?

Castle95

is there a quest walk-through somewhere

Keenir

a treasure chest suggests (to me) that there's a surprise awaiting those who can get to it - may be a good surprise, a bad surprise, or a neutral one.