Home Creators Posts Import Register Favorites Logout

Content

!!!Compatible with the July 21st Update (with Zerbu's fix)!!!

Zerbu has created a mod to fix custom preference categories! My Occult Preferences mod has now been added to the list, so if you have both his mod and mine, it will be compatible with the Lovestruck patch! :) Get the Custom Preferences Mod HERE and be sure to thank Zerbu for his work!! :)

UPDATES:

*08/22/2025

Added preferences for EA's Fairies, with the same kind of special social interactions as the others.

Changed the Werewolf preference icon to match EA's occult selection menu.

Recategorized all social interactions to fit with the new social subcategories introduced a while ago.

08/19/2025

Fixed an error that was triggered when loading a household and would send you back to the world selection menu.

07/29/2024

Fixed a bug that caused crashes when using the randomize preferences button.

07/28/2024

Updated STBL files to fix an issue where pronouns disappeared after the last patch. If you host translations for any of my mods, you'll want to update all references that use this token: {MA.String}{FA.String} and replace it with this: {M0.String}{F0.String}

Hello all!

This is the first iteration of the Occult Preferences mod! This mod introduces Likes and Dislikes that are directed at EA's occults from various packs, specifically Aliens, Ghosts, (Humans are included as an option as well), Mermaids, Plantsims, Spellcasters, Vampires, and Werewolves. I have plans to add more to this mod and include more occults as time goes on, but here's what the mod currently contains:

- Several social interactions that include talking about topics relating to occult creatures, specific interactions directed at occult sims themselves, and even some interactions that reference the likes/dislikes themselves.

- Many buffs have been added that will pop up in special circumstances. (Eg. seeing vampires feeding, flirting with occults, being a sim that dislikes their own occult, etc.)

- New whims that may appear when seeing or interacting with an occult that your sim likes or dislikes.

- Sims who dislike their partner's occult can ask them to give up their occult abilities, which the partner sim will have to either accept or decline and doing one or the other will have an effect on their relationship. *This only applies to Mermaids, Plantsims, Spellcasters, Vampires, and Werewolves, since the game has established ways of removing those occults through gameplay.

- Several interactions have been altered so the sim's like/dislikes affect the outcome. (Eg. sims who like vampires will always agree to feed vampires plasma AND can even offer their plasma willingly, werewolves who don't like their occult won't be able to turn others into werewolves because they don't want to pass on their affliction, sims who dislike ghosts will always react negatively to possession or being scared by a ghost, etc.)

- Sims will now react to occults based on their likes/dislikes. (Eg. Sims who like werewolves won't run in fear from rampaging werewolves, sims who dislike plantsims will be irritated by their prescence, etc.)

Future Plans:

- As of now, this mod only includes EA's occults, but I have plans to add more package files with preferences for the occults from my mods.

- I plan to add more interactions, buffs, gameplay, possibly relationships, etc. to the mod and incorporate this mod into my other occult mods.

- I will be adding new occults to this mod if any more are released in future packs.

Installation:

Installation is the same as my other mods, but MAKE SURE to place the .ts4script file DIRECTLY IN THE MODS FOLDER.

Compatibility:

This mod should be compatible with most mods, as long as they don't alter the broadcaster loots for vampire drinking interactions or the interaction for reacting to ghost possession.

Thanks for downloading and most importantly, enjoy! :)

Files

Comments

PrincessSimmer13

I noticed a few bugs with the mermaid child sims

Trey

Okay! If you could describe what bugs you’ve experienced here or in a DM, I’ll see if we can get them sorted. :)

PrincessSimmer13

Hi, I noticed that sometimes if my child sim leaves the water, they’ll walk out in their tail fin and that their mermaid form changed from one fin color to another and has different hair and somehow has equipped(?) the hairy werewolf face from your werewolf mod. I could send pictures if you’d like.

Sky

had an error appear every time I open the game with this installed

Rec

im so excited for growing together but i also know a lot is gonna break. do you think things like preferences will be impacted due to them actually affecting compatibility now? im trying to preemptively remove what i can

Brian

I really love the interactions you put in here. It does get a little overpowering though since they become the only options that pop up. Maybe dial it back for recommendeds and consider creating a sub folder in the interactions to keep these contained.

MOLLORY

Hello, when update? I see image it's a hen :(

Jwingrider

I can't wait for you to add the occults from your mods! Tried to do it myself but failed :P

Radlez

Hi! Just wondering if occult preferences are added automatically? (I have a mod in my game that is automatically assigning preferences, including lots of occult preferences-- including some occults hating their own occult? Lol. Trying to narrow down what the mod is)

Constance Keller

I wish I was smart with things like this. I would love to build mods for the Sims, but I don't know how. Glad others, like you, know how though. Makes the game more fun.

Jwingrider

Oh please, please update this for fairies and the other occult from your mods soon!

Brenna Emanrus

when I have this mod installed I'm suddenly getting an EA error that the game can't launch :/

Thriftlegsz

Forever blessed for this mod <3

Micro Trash (LuckyRaccoon)

Hey, so... fairly big issue here: Having a preference selected makes half or more of the first page interaction options with another sim one of the custom interactions, meaning I have to manually search for the most appropriate interaction. With more than one preference? Forget about it. I feel like having maybe ONE show up in the initial pie menu would be good. The fact that custom interactions completely overwhelm all other interactions is... not great, to say the least. I think I'll probably deactivate this mod for now.

Blue Magma

This sounds well thought through, thank you for your hard work. I can't wait to try it out today! :)

Estia72

Thank you xxx

Kat Everly

I was just thinking about how a mod like this would be so fun! I feel like we used to have a similar function (an occult lover trait??) in Sims 3 and I was missing it. Thank you so much for making and sharing this!

Ghrunesdole

Love it love it LOVE IT!

Ghrunesdole

So question, I have an occult sim with very strong preferences now, and all the social interactions show up for every sim they interact with. Should I be using one of the interaction mods with this one as well to make it smoother?

Jason Greco

Hi! I just started using this mod and I recevied the following LE error: Exception encountered while running pretest for whim 'class 'sims4.tuning.instances.SpinningPlumbobs_Whim_OccultPreference_BecomeOccult_Human'

MOLLORY

maybe you don't have dlc Vampire, wolf; Mermaid. I don't have 1 Vampire. Thanks for warning

Jason Greco

I don't have the Werewolf pack yet, but this error occurred in a household with only vampires and humans. I removed the vampire preference for humans and the error hasn't reoccurred.

Personforsure

This is so cool! And thank you for planning to add your occults to this mod later. I prefer your weres (lycans) vs ea's and fairies are fun. Thank you again!