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!! I'm aware of a bug that is causing some people to be unable to click their sims with this mod installed. It seems to be a rare bug and I haven't been able to recreate it in my own game to test, so if you've encountered it, please PM me with details about what triggers the bug for you and how it presents in your game !!

https://youtu.be/ZRiI0mfRN_w - Watch the complete mod walkthrough! 🧜🏼‍♀️🐠

https://www.youtube.com/watch?v=RwRkqBvp7IQ - View the Trailer 🌊

Hello!

It's been a minute, but the new and improved Expanded Mermaids mod is here! I've spent over nine months adding new skills, gameplay items and objects, spells, perk systems, and more to one of my first mods and I'm so excited for you all to enjoy it. This mod adds a TON of new gameplay to mermaids, so let's go over what you're getting when you download it!

UPDATES:

*07/29/2026

Fixed the crafting process for Ambergris recipes, Sea Salt Bath Bomb, and Sea Faire Perfume to remove any pack-dependent references. *It's possible that this was the cause of the bug that prevented clicking on sims, but I can't be 100% certain. If you download this update and the bug stops, PLEASE let me know so I can be sure that the issue has been fixed!

Added walkstyle animations so child mermaids now swim like adult mermaids! 🧜‍♀️

Made very minor changes to accommodate the upcoming Underwater Diving mod.

03/07/2026

Minor update to accommodate the Divine Ascension Mod.

02/12/2026

Removed the restriction for initiating contract fulfillment during active events. This most likely won't cause any issues, but I'm not 100% certain. If EA insists on doing timed events, this is the only option to keep this part of the mod functional.

Fixed an issue that caused contracts to be rotated 90 degrees when placed on a cauldron.

07/02/2025

Updated for the Enchanted by Nature patch.

Fixed a few tuning issues related to diving outcomes that were introduced by the patch.

The notebook tracking element of sea witch potions has been removed for the time being, until I can reinstate them with the new notebook UI. You can still keep track of recipes and ingredients through the cauldron menu.

04/13/2025

Updated the Dive Underwater, Dive Deeper, Fetch Fish, and Dive for Kelp interactions to make them available in the swimmable areas of the last few packs.

Fixed an issue that caused Sea Witches to not be able to find Poseidon's Grimoire.

Hopefully (FINALLY) fixed the issue of missing pronouns from string tables. The issue seemed to revert with one of the previous updates, but it should be permanently fixed now.

(!!SIDENOTE!!) If you're having issues with mermaid tails disappearing, I've looked into fixes for this, but I've come to the conclusion that it's an EA bug that needs to be patched by the devs and is independent of the Expanded Mermaids mod. This bug has been reported periodically on forums for years and it happens both temporarily when sims are assigned buffs with a CAS part attached and randomly during gameplay.

New & Improved Ocean Interactions

The ocean interactions from the first version of the mod have been improved with new collectibles, new outcomes, and different outcomes based on location.

Mermaid sims can Dive Underwater in any swimmable ocean or lake to go on rabbithole adventures with a selection of possible rewards that are helpful for building the new skills from this mod. They can Dive Deeper (requires Fitness level 3) in Sulani and Tartosa for extra-special rewards as well. Dive for Kelp will now give 4 different varieties of kelp that mermaids can consume and Fetch Fish allows mermaids to hunt for fish with specific selections based on what world they are swimming in.

New interactions have been added for finding specific ingredients, some of which require the new Mermaid Mythology skill. Finally, non-mermaid sims are able to Scuba Dive anywhere in Sulani or Tartosa as long as they've purchased a Rebreather from one of the scuba buoys and they can Snorkel anywhere as well.

Mermaid Ranks and XP

Mermaids have been given a couple new stats, Mermaid Rank and Mermaid XP.

Mermaid Rank is a 5-level skill similar to the ranks of vampires, werewolves, and spellcasters. This controls which perks are available to mermaids and how successfully they use them. It is increased by swimming, lounging in mermaid form, using perk abilities, or any other mermaid-related activities.

Mermaid XP is a 3-level skill that works like the XP of a vampire or spellcaster. Once your sim hits level 3, they will be able to select a perk, where the skill will reset and start building again for your next perk. It is gained in the same ways Mermaid Rank is.

Aquatic Perks & Weaknesses

There are a selection of perks and abilities for mermaids now! By building their rank and XP, mermaids will be able to gain perks that will help them and add useful powers or develop weaknesses that give them negative effects or extra abilities.

Weaknesses can be developed randomly through gameplay (unless you use the cheat I've included with testingcheats enabled to disable this) or they can be given in a few other ways intentionally through gameplay or cheats.

Mermaid Mythology

The Mermaid Mythology skill is a new 10-level skill that offers tons of lore to mermaids, a few new socials, improvements to the Ask if Mermaid interaction, books with special recipes that are crafted at bars or stoves, and more. This skill is built by reading the Mermaid Mythology books that can be bought from Build/Buy or the computer.

Sea Witches

Sea Witches have received a huge overhaul with new spells, craftable potions, a new system for fulfilling contracts with sims, and new items to use.

Poseidon's Grimoire is a special book that sims can find while Diving Deep in Sulani or Tartosa. Once examined, this book will instruct your sim on how to become a Sea Witch and will subsequently allow them to learn spells.

Sea Sorcery is the 10-level skill that determines what spells can be learned and the success rate of them. Spells can be learned from Poseidon's Grimoire. Too many spells learned at once may be overwhelming for your sim, but taking a break or doing other Sea Witch activities will help them recover.

Tidal Energy is a Sea Witch's level of magic energy, gained from swimming in the ocean or meditating under the moon. If it gets too low, a Sea Witch cannot perform certain spells or abilities.

The Deep Sea Conch is another object that relates to Sea Witches. If your sim finds this item while deep diving and they are either a Sea Witch or they've read about this special shell in the Mermaid Mythology books, they will be able to summon Sea Witches that have been placed in the world if they blow the conch over a cauldron.

Sea Witch's Cauldron

This item, which can be found in Build/Buy under the activities & skills section in the Study category, allows Sea Witches to learn and craft potions of varying types. Once your sim starts gaining Sea Sorcery skill, they will unlock more advanced potions. These potions can then be consumed or thrown at other sims to see their effects or to fulfill the terms of a contract.

Sea Witch Contracts

Just like in the older version of this mod, Sea Witches can form contracts with sims in exchange for unique payments, but this system has been expanded on and improved massively. Now, contracts are actual objects that can be crafted once your Sea Witch learns how to with level 5 Sea Sorcery.

Crafting Contracts - This can be done at the cauldron. Your sim will conjure a contract over the cauldron, where you'll be able to select a number of options for the spell/potion used, the payment required, and the time limit for the other sim to give their payment. Once crafted, you will be able to see the terms listed in the object's tooltip description.

Signing - Once a contract is crafted, it can be placed back over the cauldron, where you can select nearby sims who fit the proper criteria to sign this agreement. The Sea Witch will explain the terms and the other sim will sign their name, sealing their fate!

Fulfillment - Fulfilling a contract is simply done by selecting the contract and choosing "Initiate Contract Fulfillment". A special event will begin, instructing you to perform the agreed upon spell or use the potion necessary. Spells and potions need to be learned by the Sea Witch in order to successfully complete this event!

Payment - After fulfillment, the time limit chosen will begin and the other sim will have that amount of time to pay the Sea Witch's dues. If they neglect to pay, the Sea Witch can enact consequences by selecting the contract and choosing "Enforce Consequence".

This system can be a fun way to earn money as a Sea Witch or to cause havoc!

Kelpies and other Aquatic Sims

Kelpies are another kind of aquatic creature dwelling in the sea. They're more fishy than their mermaid counterparts and have their own set of abilities that have been improved with this update.

Kelpie Form- Kelpies have a separate form that has been given a makeover with better textures and overall design. They have several color variant options that can be chosen through the Kelpie Form pie menu as well as some new customization options.

Shapeshifting Power- This motive controls a Kelpie's ability to hide their true self. If it depletes, the sim will be forced to transform similarly to a werewolf and will be stuck that way for a while. In this update, Kelpies now have a hidden skill that gives better control over the transformation as time goes on.

Other Aquatic Beings- There are also a couple temporary aquatic lifestates that have their own abilities and can be gained through gameplay, with potions, or with Sea Witch spells.

Child Mermaids

In this new update, your child sims can be real mermaids! MANY adult mermaid animations have been converted for children that allow them to Dive Underwater, Dive for Kelp, sleep in the ocean, lounge in mermaid form, and more!

Mermaid Form- Child mermaids don't have the same occult form that adult mermaids do, but both tail styles from Island Living have been converted for children, as well as the custom tails from my Down Under Set and my Atlantica Set! These can be selected from a pie menu on the child sim, which will set that tail style and swatch as the one they change into when swimming, bathing, lounging, or using the Basking Rock.

Gameplay- As stated above, child mermaids can do many of the things adult mermaids can do, such as most of the ocean interactions, eating kelp, lounging in mermaid form, relaxing in mermaid form while in the hot tub or hot springs, etc.

New Objects/Items

New objects, both purchasable in Build/Buy and gameplay-acquired objects, are included in this mod. Most have custom interactions and gameplay features!

Requirements

This mod only requires Island Living and the Base Game to function! Certain gameplay interactions won't work without packs like Seasons or Vampires, but this doesn't affect the stability or functionality of the mod itself.

Compatibility

This mod overrides the Mermaid and Mermaid Form traits that came with Island Living and will conflict with any mod that alters those as well. The mod also overrides the Ask if Mermaid interaction, the base mermaid trait buff, the loots for Child of the Ocean sims reacting to mounted fish and consuming fish, and the transition interaction for drowning. Mods that use these resources will also conflict, but very few mods if any use these as far as I have seen.

Installation

*Make sure to remove the old Expanded Mermaids mod before installing this version!

I highly recommend placing ALL FILES from this mod DIRECTLY into your main mods folder, especially the .ts4script file. If you keep the files in their subfolders and you're having trouble finding items or gameplay doesn't work, try unpacking ALL the folders into the main mods folder!

Future Plans

As always, there are things I would like to circle back to later to add to this mod. Some potential additions are:

- More Sea Witch potions

- Additional spells

- More Kelpie variations

- More contract options

- More ocean interactions

These are not guaranteed, but any suggestions will be taken into consideration. :)

Thank you all so much for your support and for enjoying what I make! I hope to continue making mods like this, as it is truly a labor of love.

Last but not least, ENJOY! 😁🧜🏼‍♀️🐠

Files

Comments

Nicole Adams

Do we delete the old expanded mermaids mod?

Trey

Yes. The old Expanded Mermaids mod is now outdated and needs to be removed before this one is added.

Alysen

OMG!! This made my day! I've been sick all week so this has been the high light for me! thank you :D <3

TheOsSi

OMG THIS IS WHAT I EVER WANTED FROM MERMAIDS IN THE SIMS SERIES!!!! LOVE YOUR WORK

Tony Jamal

Thank you so much for this mod!

RiverissoFly

can there be a cheat to remove kelpie? i accident had my sims to eat a kelp and i tried to delete the kelpie trait but it seems to still coming back

Trey

I’ll definitely try to add that in the next update. In the meantime, if you enable testingcheats and enable bb.showhiddenobjects, you can search for “sea witch potion” in build/buy and find the elixir that is blue and yellow with a human sim on the label. That will turn your sim into a human and remove the kelpie lifestate.

Trey

Ah, I see. In that case, if you’re using a trait mod to remove the traits, make sure the sim is in human form and remove the Kelpie trait, then if you have Mc command center, remove all the buffs on the sim that reference kelpies. That should get rid of the occult permanently.

Fabian Lance Salmon

I was wondering about your Cave build that you used in your videos, would you be able to upload it to the gallery? I love it. :)

Ellionna

I am broke as a joke college student; seriously, I have like 50 bucks in my account, but I cannot wait for the public release. I enjoy all of your mods XD

RiverissoFly

Question, since water sprinkles can force your sim turn into their mermaid/merman, why doesn’t rain also force your sims turn into a mermaid/merman? Like won’t it makes senses? (Hope you understand what I said, it’s literally 2 am for me lol)

Cristian Stamate

Thank you,it s way better than i expected. Can you please upload the sea witch cave ?

Dylan Zalrian

Went crazy exploring a lot of the mod! I absolutely love it, but I did notice something with the merchildren. They seem to try and use the adult swimming animation and this causes them to walk on water with randomly generated tails and outfits. I was able to find a very simple work around. All you need to do to fix their appearance is to hide their mermadic form and then reveal it again. Still, it only ever happens during the odd chance that they try to use a different swimming animation. Also, I noticed that adult merfolk can coach their younger merchildren’s swimming. It would be amazing if that interaction allowed the adults to teach the children how to swim like them… honestly though, I’m absolutely in love with this mod regardless!

vceanna

This mod is amazing. I have a suggestion but it seems challenging to mod in. I would love to see the forgotten grotto hidden world turned into a mermaid hang out like you did with Slyan glade for fairies. I don’t think the water is swimmable but if that would be possible I think it would really be amazing to have a hidden mermaid world. Alternative it could be a sea witch spot where human sims can go to ask to become mermaids. I’m going to play around and see if I can make it work with what’s already in the game, even just adding an object we could dive for which will transport your sims there would be awesome.

mason S

what does electrify do? I can’t figure it out.

Tom Jackson

I love this mod so much!!! But um there something wrong with Gillyweed in CAS for aquatify. The mesh seems off.... I could be wrong thou

Zsombor Antal

Hi, is there a way to remove a perk i chose?

Jwingrider

I have been on a Sims break for a little bit but this just got me super excited!

Jwingrider

Suggestion though... A custom crib and urn for mermaid sims?! This has always bugged the ever living heck out of me and would be an addition I might cry over :P

Kyle Salinas-Simmons

Hi I absolutely love the mod… here’s a couple of things I’ve noticed 1. It could be me but I can’t seem to get the contract gameplay to work 2. When using the spell aquatify the sim that I used it on made my game spazz out, almost like a crazed disco ball … so far that’s all I’ve noticed

Nemanja

Hey,may I ask how Seawitch offers contracts to sims that doesent live with her?Is it possible?Not sure I understand that part,pls help me,lol <3

Nemanja

it electrify sims u target,u have also higher part of that skill which can be fatal.

Nemanja

Have u tried with cheats?Maybe UI?I havent payed attention are they appearing like reward store perks.

Zsombor Antal

Absolutely nevermind, I'm just dumb. I looked at my buffs instead of traits... They are removable.

mason S

I actually meant when you click on your sim electrify so far I seen it do nothing

Tokami

for potions do we just keep practicing at the cauldron to learn new recipes? or are there other ways to learn them? So far I've only learned one potion, and I keep practicing or trying to search for recipes on the grimoire but I haven't learned anything else yet

Haley Adams

how do you cure being a kelpie? I can't figure it out.

TheOsSi

I have question about giving voice to sea witch. Is there any way to get voice back? I already know that moonstruck can give you voice back but its for mermaids. What about sims that don't have this weakness or non mermaid sims? I know that breaking shell can give voice back but what when sea witch have it in inventory? Is there a way to get it back with any other methodes without cheast. Maybe option to steal this shell from her that i missed or something?? I am curious about this.

TheOsSi

Keep practice breawing potions. If you cant teach your sim any potion try get his/her rank up. That should work.

TheOsSi

You can try making contract with sea witch that turn you into human. For now i don't know other method.

Haley Adams

does anyone else have trouble using the under the sea conch to summon a sea witch.

Joy

Are these sims/builds uploaded to the gallery I love them :)

Alysen

I have a question for the sea witch. When I went to collect payment of a soul , it wasn't an option. Only Money, love, and youth. Am I missing something?

Irving Avila

im having trouble finding the cheats option they are not showing up

Nemanja

or shift clcick on sim,and cheat all recepies,also can give all potion ingredients.

TheOsSi

I had this problem too. You need go to your mods folder and there you need delete last version of the mod. If you already done it and still have this problem try check for a 1 or 2 files that you missed

Agata Drewnowska

I have a problem with brewing potions. Even though my sim has all the ingredients that are needed, the option is still unavailable (yes, my sim knows the recipe, all the ingredients are in her inventory). Also, how do you get the ingredients like bottled seawater? I had to use "bb.showhiddenobjects" cheat to get it, because I just had no idea how to get it.

Brian C

You click on the cauldron with the sea witch around and it gives you an option to make a contract with said sea witch.

Brian C

I'm having an issue with initiating the contract terms. It's not giving me the option to. Just collect payment and whatnot. I'm taking out all of my mods for mermaids to see if that's the issue. Before I took out Extreme violence because one of the options was poison food when i clicked on the contract. Edt: Yea, it was none of those. After work i'm gonna try taking out everything to see if thats the issue.

TheOsSi

have same problem but i dont know how to fix it. At least i can help you with seawater. Just go to sulani or tartosa and click on water close the land you shoul have option to collect seawater

Dylan Zalrian

Any luck? I’m having a similar issue where I don’t have the option to initiate the contract. I’m going to see if I can find out a way to make it work. Let me know if you figure out what’s wrong.

Dylan Zalrian

I managed to get the event to work. First, I reloaded all the mods. Second, I made sure there wasn’t an event happening. The holiday known as prank day also prevented the event from triggering. I’m thinking holidays can interfere with the event.

RiverissoFly

ello i thought it'll be ok to share my ideal, but will there be a ability to have a sims to forget you were a mermaid/merman?, cause i was singing a song to a sims that in the water to leave the dangerous area but than i got a nofi said that they discovered that i'm a mermaid and i try so hard to not have them to know >.<. I honeslty thought Sea shanties will have a options for you to sing to have someone to forget that you are one

Brian C

I just got home, I believe that's the issue because it's been holidays when i do this. I'll reload my stuff and make sure i'll end a holiday early. THANK YOU so much

Dylan Zalrian

Just adding this for others and if it helps, but I made the mistake of performing the spell before the event triggered. I had to wait for the spell to wear off or undo the spell before it would let me intimate the contract. So, the sea witch does need to be able to perform the desired spell to perform the interaction.

Dylan Zalrian

The only thing I can think of that might be missing are more objects for merfolk to interact with in the water, but I still haven’t done everything I can in the water yet. Still, this YouTube video could be a good example of something… I wouldn’t say that I want merchildren playing with a pufferfish like this, imagine the kinds of toys and games merfolk might be inspired to create from watching dolphins. Some dolphins even use seaweed as a toy. https://youtu.be/wpuFEMUscAk

Skye Starseed

hello. this revamped mod is great, I can't stop playing it! however I think I may have run into a tiny issue: whenever my sea witch Sim uses the heartstopper elixir on another Sim, it effects them both and my sea witch loses all romantic relationship with their husband. I dunno if there's a conflicting mod or anything. has anyone else noticed this or had the same issue?

Dylan Zalrian

I did have my sea witch get affected by the heartstopper potion, but there was a contract involved. If I recall, he experienced the affect of his own potion when the event from initiating the contract timed out. Honestly, I just had him brew a heartwarmer potion and undid the effect. I kinda saw it as the contract backfiring on the sea witch because he didn’t uphold his end of the bargain. I did a lot of experimenting, so I think I saved over that save.

Lou_Ware

Is there a way to remove weaknesses by gameplay?

Cristian Stamate

Can you please tell me how to get the mermaid screaming thing from the trailer? I think i unlock everything but i can t find it

Keli E • 14 years ago

The child mermaid sims are kinda glitchy whenever I have them go in the water, sometimes their tails disappear or appear and a completely different tail than what I chose, the there’s no way to customize their mermaid form, but otherwise everything is good

AngelCakes

I have a question for the sea witch. If I'm not playing the NPC sea witch will they talk to sims and make contracts and take payments their own?

Skye Starseed

yeah I did the heart warmer potion thing to fix it. however it's happened twice and each time I've had to rebuild the Romantic relationship with their husband each time. it's just a bit annoying having to re do stuff haha

Kyle Salinas-Simmons

not sure if you saw my last post but... when my sims use the fins from the spell aquatify they end up glitching like a crazed disco ball, I have picture of it for reference if you'd like to see it.

Nicole Adams

You can have your sim call a sea witch and make a contract with them. they will then take payments on their own

Alysen

How do I get my sims to use their mermaid forms in the hot springs? I get an option for 'hide mermaid form' but my sim isn't in her mermaid form.

Dion

hi, my sim is a sea witch and created and contract and had the sim to sign to be changed into a mermaid. Now that i have the elixir ready and suspend the contract over the cauldron, i don't have the option to initiate the contract fulfillment. Am i doing something wrong?

Dion

Same for me, just figured out it was the new years holiday event preventing it

Dion

Nevermind, figured out that the new year's holiday event was preventing it

Dylan Zalrian

Wish I could give more info. I’m still discovering everything that the mod does. All I know for sure is that, when the potion backfired, only my sea witch was affected and it happened after failing the event to initiate the contract. I was experimenting, and I let the timer run out.

Dylan Zalrian

Same here. My sea witch used the spell on his boyfriend. The gloves glitched similar to the dress glitch I’ve seen in videos.

Dylan Zalrian

Oh, oh! Another crazy idea! What about interactions with sea turtles and a unique response to sharks swimming in the ocean!

Trey

Is that the only instance you’ve had with child mermaids losing or changing tails? I’ve never encountered this issue in testing, but I don’t think I tested sims from other households. What exactly happens and what are the circumstances that seem to cause this bug?

Trey

I’m aware of this issue and will be hopefully fixing it in the next update. The webbed fingers have some kind of mesh issue and there’s a problem with the ankle seams, but what is the dress issue? I don’t think I’ve seen anything about that.

Trey

I’ll take a look at the heartstopper potion. The drink effects might have been incorrectly attached to the throw interaction.

Trey

Not as of right now. There may be a method added in the future, but for now the only way to remove a weakness is with the cheat included in the mod.

Trey

That’s the harpy voice weakness! Sims with that weakness lose their beautiful voice, but they can screech at enemies to knock them out. :)

Trey

Is there anything else you can tell me about the circumstances that cause the tails to disappear or change? Are they sims in your household? Is it when changing lots? Or reloading a save? Anything more would be very helpful. :)

Trey

The NPC sea witches won’t autonomously create or form contracts, but once your sim finds a deep sea conch from diving deeper and they read about it while studying the mythology books, they can use it to summon an existing sea witch at the cauldron and will be able to start the contract process from the receiving side. :)

Trey

There should be an interaction available while your sim is in the hot spring. If you click on the sim, it should be on the second or third page of the main pie menu. This also applies to hot tubs.

Thach

is there a way to view your active weaknesses?

Dylan Zalrian

I noticed this too. The glitch happens all the time when they try to swim like adults. I managed to find some work arounds though.

Dylan Zalrian

If you are playing the household, have them hide their mermadic form than make them reveal it.

Dylan Zalrian

A quality of life improvement might be the ability to to hide and reveal mermaid forms with children outside the household, and I think the ability to pick their tail when they aren’t played would be helpful.

Dylan Zalrian

I did figure out that merchildren will appear in the tail you want them to have if you have them hide their mermaid form before switching households and create an outfit in CAS so they look like they are in their mermaid form while hiding their mermaid form. The merchildren will be perpetually confident, but it helps to make them look the way you want them too while they aren’t in the active household.

Alona Ivanova

I just want to say a HUGE thank you for this mod! Its so fun! Brings mermaids justice and makes them occult instead of glorified swimsuits <3 could you also please add proper tombstone for them (all occult have unique except mermaids) and hmm I love the manipulation spell but It'd be fun to have it be usable on more stuff, like small items too! And perhaps for small inventory items it can float towards sim and they can pick it up hehe. Thanks again!!

Kellie Schiavone

I am just IN AWE. I saw this on your Tumblr when I was poking around for Faires vs. Witches info and had to have it. Couldn't wait. Became a patron. Best $3 I've spent!!! Thank you so much for making mermaids that much more fun to play.

Sherrine Sims

How do you get the voice back after she offer it as payment to the sea witch?

Dylan Zalrian

Anyone figure out how the child sim in the cover picture is holding the fork?

Dylan Zalrian

I’ve been scouring the internet for mods to further explore the curiosity of young merfolk. I can’t find anything that does what I’m looking for. Considered pose packs, but honestly, most pose packs don’t work for merchildren.

Youssef Kadiri Yamani

you have to search for it in human debris in the ocean with a new interaction, you might find the fork and many other objects that you can use when available in your inventory!

Dylan Zalrian

I got the fork, but I can’t get him to hold it up like in the picture. It’s such an awesome pose. I did get the fork from the build mode. I’ll try to see what happens when I get it another way.

Olga Agafonova

Hi! Thanks for your mod. I have a problem with Kelpie interaction „Deadly Electric shock“. It doesn’t work. Maybe I do something wrong?

Markella

Hey, having an issue with the posiedon and mermaid books, my sim wont examine them, it wont let me read the book either, it just glitches out unable to use the interactions

Zoe Brown

How can I remove a perk I chose on accident

Nico Dickman

Anyone else having an issue with the cheats pie menu not showing up? I've removed every mod that alters mermaid abilities and stuff like suggested. I've tried moving all the mod files to the main mod folder instead of an organized subfolder. I've done it all! And still no cheat menu.

Olga Agafonova

Did you test the game only with this mod? I had a similar problem and it was just a conflict

Dylan Zalrian

I wish I knew. I know that spells, potions, and certain deals are only possible under certain conditions. Like, if you cast Poseidon’s Luck, you have to wait for the spell to wear off before casting the spell again. Although, I never had an issue with the soul payment method. It just requires a sim to have an urn or acquire one. If a sim already lost the ability to love, you can’t exactly take what isn’t there to take… idk.

Dylan Zalrian

Another crazy idea, the Debug items in build mode don’t have any interactions and are purely decorative, but there are quite a few interesting island living debug items… I wonder if there’s more that can be done with those items?

a

just subbed for this and so far it's amazing, everything i wanted for mermaids in the sims as a very passionate mermaid lover!

Markella

Hey, i redownloaded it again last night and deleted the old save and made a new one, I'm unsure reading the books helps just yet because i'm a bit scared it'll glitch out my game again but I will try when I get home from work today. Also question! I used the cheat to make my sim a sea witch, but how do you access the sea witch cave in the trailer? Would love to send my mermaid sim there for a contract

Nico Dickman

Yup. I also tested the 2/14 version with only that mod added. Still no cheat menu

Tiara

I just got the mod a day ago but I did try re downloading. It only allows me to read the first book now but once read it completely none of the others work

Nico Dickman

I figured it out. Apparently, you have to have testing cheats on. I did not know this until I turned them on for something else.

Ashley Fowler

I'm having an issue where its not allowing me to collect payment from sims for contracts, the bubble will say I haven't completed the spell and cant collect. Not even when I add sim to my house am I able to completed the contract

Ashley Fowler

The event activates, I complete the spell then the event ends and the contract will show that the spell has been performed and awaiting payment. But the option to collect payment will always stayed greyed out saying that the spell hasn't been performed.

Bryce GIbson

Soooo my sim keeps reading the Poseidon's Grimoire but he just keeps getting the same "I can't make heads or tails out of this" message. At first I thought it was because he's already a spellcaster, so I removed that life state but I'm getting the same results.

Barbie sim

Where do you find the Mermaid books? I found the first blue and green one diving but cant seem to find the pink one

Ashley Fowler

The mermaid mythology books are all in build mode, 1 2 3 , they show up as the recolored options, you can also purchase them off your computer

jonas lorenzini

Love the mod <3, I have a bug where the gilly weed addons from cas cause wierd issue where the mesh is being pulled/streched along the x, y, z axies.

Gemma

Is it just me or does anyone else’s child sims have a white vest in mermaid form. Also when sims get frozen they don’t show up inside the ice.

Bryce GIbson

Bug Report: The child sim I'm currently playing to test this mod has an issue whenever he comes out of the water. His tail will turn to legs right before he reaches the shore. Then he does a flip in the water, his legs turn back into a tail, and he continues walking on land like he still has legs. Also he can't use the bathtub unless he's hiding his tail. Those little bugs aside, I am REALLY enjoying this mod. I subbed to you just because I couldn't wait till March to play with it. Thank you :)

Barbie sim

where do you find Wakame Kelp, Mazaella, and Sea Lettuce?

Dylan Zalrian

I don’t know. When the event fires and I complete the spell, I’ve been able to collect the payment early. Did you try redownloading the mod? It was updated a few days after it came out for early release.

Dylan Zalrian

I’ve been doing a lot with my merchildren, and I do know of a few mods that stabilize the merchildren. Child Mers seem to be afflicted with similar bugs hybrid occults experience.

Dylan Zalrian

These mods stabilize the merchildren and will help with most bugs. After using these mods, I stopped having random outfits get generated, they stopped walking on water when they try to swim like adults, and the MC Command Center will allow you to hide and reveal the child’s merform whether or not they are in the active household. If you hide and reveal the child’s merform, it helps to make their selected tail appear if it isn’t showing correctly.

Dylan Zalrian

From what I can tell, the bugs involve creating hybrids. I’m not using the mod to create hybrids, and for some reason, it does work for the merchildren still.

panda lover

I'm obsessed with this mod right now!! thank you ^^

Leila Saxby

What is a lunatic embrace?

Sam D.

Loving this mod- really enjoying the text you write for undersea adventures.

Sam D.

Is there hereditability to the Mermaid state? Can parents pass it on to children?

Cee Downs

BUG: When ever I place a mythology book in a book case, it disappears completely requiring me to buy it again and again.

Cee Downs

NOTE: I have installed all packages in the main mods folder. Not in a sub folder.

Cee Downs

BUG: I am unable to brew Mythology Potions on a stove, they show as available, but nothing happens when I click on themand none of them show what is required to brew them (ingredients)

Cee Downs

I took a perk that said I could get various Sea Shanty's. Yet all I see is the regular one, and nothing that says what it can do.

Cee Downs

UPDATE: I was able to find the special ones when I sang them AT a person, but still no idea what the regular Sea Shanty tune does when I just sing it in or out of the water.

Wagner

I'm translating your mod to PTBR (and what a giant mod it is), and it will be posted on simsmania.tk

Brian C

So, I eventually start making a club and make it a Pod of Mermaids. I wondered if you thought of possibly adding Using Mermaid Powers or any other Expanded interaction as a club activity?

emobvbfan18

omg! thank u for updating this! this is my favorite mod for mermaids!!

Malachi Page

So, my sim is a sea witch and has fulfilled her contract and the contract has passed the deadline but I can't seem to enforce contract consequences for some reason?

Dylan Zalrian

A small suggestion. Child Sims can improve their creativity by practicing singing. It would be cool if the child mers could practice singing on a basking rock.

Gojira-Force

Out of curiosity can Sea Witches with the hydrophase spell have an autonomous Version of it, Like how Spellcasters have Transportulate, and Vampires have both Mist and Bat Teleport?

Elodie Lamand

Bonjour, y a t'il une traduction VF?

Dr. Borpo

Hi, only Vol. 1 of the Mermaid mythology books shows up in Buy Mode. I can’t find the other two volumes. Am I doing something wrong?

Karma Carlisle

The forced transformation with the sprinkler is a little weird it makes my sim do it twice and when I use the evaporate ability it gives my sim their legs back before they do the evaporate animation and it looks kinda weird. also it does it twice. not a big problem just a bug I noticed.

Amazing Mango

This is such an epic addition for Mermaids! I feel its closer to what most Simmers were hoping they would have been like. Thank you so much for this generous contribution to the Community! <3

Dylan Zalrian

Found a bug with the frostify ability. It makes sims appear red, white, and with question marks while frozen.

Brian C

Does this require the xml injector? Just curious before i put it back into my mods folder.

elisha

i think this needs an update, my game listed some parts of this mod needing updates?

Trey

The Better Exceptions mod can potentially flag certain files in my mods as being “bad tuning”, but this is usually a harmless discrepancy or it’s because of a custom enum value that may not be recognized by the BE mod, which makes it think the tuning is incorrect. Either way, these are perfectly fine to ignore.

SilverIceEyes

When i put the mod into the folder and go to play my game, all my buttons are all glitched out n buggy. like their broken. why way to fix this??

Zell

If you have UI Cheats Extension in your mods folder by weerbesu. I highly suggest going to his patreon to update the UI Cheats mod due to the patch. Also, review any big mods you may have as the patch had a lot of modders updating their mods.

j0ri

Ey, has anyone had this bug? Everytime I try to craft something on the stove, the interaction doesn't pop up on the action timeline.

j0ri

I noticed whenever I start the game I get a lastexception.txt mentioning an error with "crafting.py". Other than the crafting on the stove, the rest seems to be working.

Dylan Zalrian

I don’t think I was able to figure out the exact cause of the bug I’m experiencing, but I was able to confirm that things sorta work fine at the very beginning of a new save and if I go back far enough to an older save, like the back up saves before the infants update. In particular, the bug is essentially a limited selection of mermadic abilities from this mod. The only abilities I can still use on other sims are heat up, electro shock, and electro strike. I can manipulate current if a sim is swimming, and I have a solid selection of abilities that can be used when selecting my sim. If I select a plumbing object, abilities work… the biggest problem is using abilities on other sims… a lot of options are gone.

Dylan Zalrian

At first, I thought it happened when I traveled to new lots, then I thought it was my spellcaster sea witch using spells, then I thought maybe something was wrong with my older saves… at the end of the day, it doesn’t matter if I create a fresh new save or go back to an older save… everything new that I start to do ends up with the bug happening again.

Dylan Zalrian

I have very few mods and CC, and 90% of the mods I use come from here. I removed MCCC and Castaway CC from Serinion and still experience the bug… I’ll see if removing the pose player helps. After that, I have a lot trait, build mode wallpaper and floors, and finally, just the mods and CC from this Patreon. I really don’t know what else I can do…

Dylan Zalrian

Hopefully, this is much easier to process than my other attempts to express the issue.

Dylan Zalrian

As for what I’ve been doing, I’ve used the Sea Witches Cauldron to Capture the Voice of merfolk without them signing a contract. And the most heavily afflicted sims interacted with the sea witch I used to take the voice of other merfolk. I mean weirder things have happened with mods, and I’ve read some strange situations with even stranger causes.

Dylan Zalrian

After thinking about it for some time… the biggest change I’ve noticed is the UI with selecting interactions with other sims… maybe the abilities are working, but the option in the interactions isn’t showing? The Occult Preference Interactions are also visibly out of place… the interaction menu has sub categories to the different interactions like: Friendly, Mean, Funny, and Mischief… I’m wondering if that affected the mods in some way?

Russian Succubus

It's not fully compatible with the new update, I think. I'm having issues with error reports every time it's in my game and also some of the abilities not working and creating errors. I'm not sure what's causing it, but thought I'd let you know. <3 I love your mods!

Dylan Zalrian

Been having the same issue. The abilities I can use work as they are supposed to, but my biggest problem has been being able to use the abilities. The other problem I noticed is the Frostify ability causes sims to be covered in red and white squares with question marks. There’s definitely a problem with mermadic abilities, and I know starting a new save and removing mods outside of Spinning Plumbobs Mods have not fixed anything. I mean, with new saves and older saves, I can temporarily get things working but it doesn’t last very long.

Dylan Zalrian

I took screenshots, and I'll share them in a PM since I can't attach a picture to my comment. Apparently, merfolk can use all their abilities on a sim that isn't a mermaid or merman. The limitation for abilities is only for merfolk that try to use their abilities on other merfolk. I updated all my mods, repaired the game and did everything I could think of.

Dylan Zalrian

I guess I have to share the screenshots on twitter. Can't attach pictures to messages either.

Dylan Zalrian

Thank you for the update! The textures are fixed! My merfolk still can’t Frostify each other, but they can get caught in a Frigid Blast. Thank you so much. Still don’t know why merfolk don’t have the option to use all of their abilities on other merfolk.

Dylan Zalrian

I wonder if I can make Ice Sculptures without problems too. I’ll test that out later.

Dmsims

Hey Trey, I love this mod. Thank you for your hard work, first of all. My mermaid though can sleep on the bed or under seawater however energy level just keeps decreasing when she starts sleeping when the energy counter is red. Moreover, the sleep timer is not synced with the energy counter so she still sleeps hours after her energy is full. When she does though, the counter then starts decreasing as if she is awake and using energy. When the sleep timer is up, she ends up with 0 energy. I think these bugs started when I added the motion of the ocean (perk). Could you take a look into fixing them?

TDM Veenstra

It's a great mod; mermaids are way cooler now. However, I'm experiencing problems with the Sea witch. It says I could find Poseidon's Grimoire while Diving Depper in the ocean but I don't get it. Got about a dozen or so of those conch shells though, but those I can't use to blow over the cauldron. I've tried looking for the grimoire in the Building objects section but it's not there either (all other objects related to this mod seem to be there though). And I can definitely see the file for the grimoire in the Mods! So I don't know if I'm doing wrong or something isn't working right.

TDM Veenstra

When you open the bookcase, you will probably find all the books there. I have the same problem but at least the books are still there!

Brian C

its by chance when diving deeper. Sometimes i'll be getting the book more times than the conch. For BuildBuy, have the debug filter on. Thats how you'll find the book.

TDM Veenstra

I've tried every way possible to find the object to no avail. I did manage however to give the grimoire to my Sims but only by using the Mermaid's Cheats. And still nothing with blowing the conch unfortunately :( . Thank you for your reply! :)

BA

I have to stan for a sec, I've been playing with this mod so much. Thank you so much for all your hard work. The lore is so thought out, and it's made mermaids easily the best lifestate in the game now! I keep finding new things about the mod, like how they can use their powers while swimming??? I didn't even think that was possible lol.

Brian C

You want to set a Sim you want to be the NPC Sea Witch and they show up when you blow the deep sea conch over the cauldron.

Jenni Liles

Is this compatible with CC mermaid tails?

Dylan Zalrian

So, with a game repair and the newest version of the mod. Everything is almost back to normal. I still can’t seem to use mermadic abilities on other merfolk. That being said, the most heavily afflicted merfolk are the ones I cheated the abilities with. I did learn that the Silver Atlantica Tail from the Atlantica CC is bugged. Only the silver tail and merchildren can’t use that tail. All other tails work fine.

Dylan Zalrian

I mean, I can give them the Silver Tail in CAS, but the Conflict is with how Child Merfolk in the Expanded Mermaid Mod choose their tail. When I try to select the Silver Tail it doesn’t change their tail in the water. MCCC is flagging that tail as bad cc.

Dylan Zalrian

So, the options for using abilities are available, but it seems that my merfolk are now immune to certain abilities because they took a perk. Kinda wish I could go back and remove some perks. I really enjoyed using the Hydroblast ability to force a transformation. Le sigh, I’m at least happy everything is appearing like before. The only other thing getting a last exception is when I try to use the humanity spell on occults that we’re glitched. Any occults that aren’t merfolk that I turn into Sea Witches run into some bugs where I can’t turn them into humans, merfolk, or anything else. Might be something related to why hybrids bug. I don’t expect a fix for that, but I’m definitely going to make sure my Sea Witches are merfolk. It just works better. So far, I’ve only tried to make spellcasters sea witches. Damion’s bugs were something else entirely. I haven’t checked, but the only other thing that MCCC seems to have caught is the Silver Atlantica Tail for Child Merfolk…

Dylan Zalrian

Seems the humanity spell is still triggering a last exception even after completely recreating the sims and making sure they aren’t glitched. Not sure about what the cause is.

Brian C

After creating a Sea Witch to be the NPC Sea Witch, you can make a deal to become a mermaid. The mod doesn't alter genetics. So, it depends if they're born one or not.

Dylan Zalrian

Crazy idea! What if restless fin’s syndrome weakness resulted in a forced transformation after the “walking on daggers” moodlet runs out! Right now, the moodlet goes away over time, but it just seems like it would be cool if merfolk taking a human form was more temporary with that weakness. I know that the Sensitive Scales Weakness has that affect when merfolk get wet. That’s nice for an H20 theme, but it’s not the same as having a time limit for shapeshifting. It would definitely make things more interesting for merfolk that go on land too long.

Sam D.

Hi- I know you've been on vacation and it will take you a minute to catch up here. I got an exception when playing and BE flagged it as %100 this mod. I don't see that you have a discord, so what's the best way to get you the information from this exception? Should I dm with a copy? I love this mod so much and don't want o pull it out of my game!

Trey

Hello! Can you send me a dm with a screenshot or a copy of the exception?

Dylan Zalrian

Might be cc from the Atlantica pack, but I think the tails are bugged, especially for the merchildren.

Dylan Zalrian

Was doing some research regarding tropes and contracts. There’s a trope called a Geas. Pronounced “Gesh.” “A geas usually takes the form of either a command or a prohibition: "You shall do this," or "You shall not do this," occasionally followed with a "Or this will happen". In practical terms, the geas may be prophetic, bringing about its own fulfillment either through manipulation of cosmic events or by simply instilling into the subject a compulsion which he cannot resist. If the geas can be broken, and is, doing so typically brings about the death of the subject, either directly or by cosmic retribution.” -TV Trsopes I don’t know if any of this is possible with a mod, but a similar thing would probably work really well with a contract signed with a sea witch. Currently, I can’t think of specific things this could be used for but, it does seem pretty simple. You must do this or there will be consequences. You can’t do this or there will be consequences. It’s a fairly straightforward and simple set of conditions. I just can’t think of something that a sim must do or avoid. Also, I can’t think of a particular benefit that would come with a Geas. After all, part of how a Geas works is it empowers the individual as long as they do, or avoid, whatever makes up the conditions that come with said Geas.

Dylan Zalrian

If they do what the Geas requires, they are empowered. If they avoid what the Geas requires them to avoid, they are empowered. If doesn’t need to be a Geas. Just thought the concept was interesting and could be a part of how contracts work. Something with more long term effects. Most of the “benefits” of a contract are temporary.

Schylero

Just wanted to swing by, sign up for your Patreon, and say THANK YOU for all of your work. I bought Island Living so I could enjoy your mermaids mod. I spend most of my play with fairies and fantasy/occult Sims and you definitely get the "Better than EA" award reserved for the best of modders.

REALysticMystic

Just wondering and making sure this is up to date?

Dylan Zalrian

Still an extremely enjoyable mod! Despite my extensive knowledge of merfolk lore, I honestly can’t think of very many things that I would like to see in an update.

theromanticpanda

The amount of work and thought you put in these occult mods is insane!

Niko Adari

Hi! I really love this mod, but I'm having a problem with the recipes used on the stove. Whenever I click on one of the recipes, the pie menu just disappears and nothing else happens. The altar and bar work perfectly. I tried this with every stove and I took out all my other mods out to see if those were the problem, but the same issue occurred. Advice?

Adrian Tepes TM

Can this mod be combined with the Fairy and Witch mod?

Hélène Biais

Hello,I have been trying to reach you but I don't know how to dm you,so I write here,as a content creator I have encountered problems with what permits me to create mods,I was hoping that as a creator you would have solution TwT

James Ferrett

Hi there, I'm not sure if you saw my message - could you please let me know if you do? Best

Renae Cianci

Hi, my sim is stuck as a kelpie! What should I do?

Dylan Zalrian

I had a crazy idea! What if merfolk had a weakness that caused them to turn back into their mermadic form at night. It could be an optional mechanic as a weakness and it fits well with what happens to the mermaid in the movie Aquamarine.

Isadomon

if youre able to do this i wonder if its posible to have a plantsim addon to make them have a hiddenform too

3Monika4

did you change the way you become a mermaid? eating the mermadic kelp doesnt give me the buff

Sam

Cant find the Mermaid Rock object that you can sit on it , please help <3

BA

Hi! I think the recent patch/expansion has messed with this mod. It's still usable, there's just this distorted event timer that won't go away and I've been getting last exceptions/T-poses when trying to use some of the spells. Nothing game breaking though

Trey

The bugged event sounds like it could be an outdated UI mod like UI Cheats Extension. Could you send me the last exceptions?

Barbie sim

Hi!! is expanded mermaids, and Fairies. v. Witches compatible with the recent game patch? i havent seen any post saying if they're compatible or not :/

BA

I'm sorry you were right, it was the UI extensions mod that wasn't compatible. After I updated it, everything seems to be working fine and I'm not getting last exceptions and t-poses. Thank you!

kanapuro

honestly i dont think thatd happen since some people want this mod but not the other, but id absolutely love for a cross-compatibility patch that added extra interactions between the two :3

Chad Johnson

Is there a list of cheats specific for this mod somewhere? Maybe i just don't know where to look...

Renae Cianci

Click on your sim, go to Kelpie and then choose what their kelpie form looks like. Then you can click again and select "Hide Kelpie Form" and that will take it off them

Tatiana James

Hi I keep getting be exception errors every time my sims try to make any of the mermaid receipes on the stove is there something i'm doing wrong

HOBBS

hello! by any chance, do you know where i could find candyman gaming's french translation of this mod please?

Seraphina

Can't wait to try it out!

Dylan Zalrian

I know there are some recipes for merfolk products, but something I would love to see are food recipes that use the different seaweed. Even though my merfolk have all different kinds of kelp, they can’t use any of it to prepare a meal with the simple living lot challenge. Aside from that, I believe Child Merfolk can’t use the white tail from the Atlantica Set and Sea Witch Spells that turn occults into humans are bugged. There might be something that is specifically wrong with the spells sea witch’s cast to change life states, the potions work fine. For Child Merfolk, I’d love to see them swim like the adults. There’s an interaction that allows adults and teens to coach swimming. Would absolutely love to see the merchildren swim like their parents after they coach them.

Anna Koszticsák

Hello! How do I turn back from being a kelpie?

Dylan Zalrian

One of the things I kinda wish this mod had was an aspiration related to Sea Witches, Merfolk, and Kelpies. I think it would be really awesome if there was a child merfolk aspiration too. I know I’ve been throwing out lots of ideas, but I’m absolutely loving this mod! More than anything, keep creating these awesome mods! You do some amazing work!

Dylan Zalrian

I haven’t played with Kelpies yet, but I think Sea Witches can cast a spell that turns occults into humans… but, that spell specifically hasn’t worked right for me… there might be cheats you can use.

Dylan Zalrian

I think it’s called the Humanity Spell… it could have acted up for me because I assumed it worked for non-aquatic occults like Spellcasters, Vampires, and Werewolves. Considering that Kelpies come with the mod, it might work better on them. I don’t know. 🤷🏼‍♂️

베 유

(I'm using a translator. Thank you for understanding awkward grammar!) I recently heard about the update of my favorite mod, which was cut off for a while. Thanks to you, I started SIMS4 again after staying away for nearly two years! As someone who really loves mermaid sim, this mode is really perfect, and it's a must for me. However, I have one suggestion. The updated features are fantastic, of course, but the management of Tidal Energy, which existed from earlier versions, is still difficult. This function forces sim to settle around the ocean. Therefore, I hope that characteristics and abilities that are easy to manage will be added. I want to travel to more areas with this attractive mermaid sim. It's hard to constantly subscribe because I'm still a student, but I want to be supportive whenever I need it. I'm always rooting for you 😊

Heather

Hi, when using this mod the Kelpie sim doesn't change into his Kelpie form when he turns into a Kelpie. He keeps his human form when he transforms into a Kelpie. Any idea why this might be? before the update they transformed fine when it was the old fish head Kelpie form x

Akashiya D. Shirayuki

Love the mod but I get a question For the children mermaid tails can man use even cc tails?

Gojira-Force

Hello, I was wondering if you could add Siren abilities, similar to Zero's Siren Lifestate mod, even the devouring and feeding on sims aspect (possibly adding the ability to feed on sims on land), also an option to disable the Sea Witch Eyes when Sea Witches are using spells?

May.najoy

Hi, I made a contract with the sea witch and my sims lost her voice, is there a way to have it back?

Dylan Zalrian

I'm gonna see if I can track down a mod that does this, but for my story I write, most of my merfolk do not have a human form. So, what I do is I use MCCC to make them move around on land in their mermadic form while using other cc to simulate an underwater environment. Similar to how children can have their tails added to them in CAS, I'd love to be able to give my merfolk that I don't want to have a human form their tails too. The swimwear is extremely limited when it comes to outfits, a max of 5, and it generally feels extremely limiting. I think that teen to adult options for tails in their human form similar to child merfolk would definitely accomplish what I have in mind, and because it's something I can do in CAS, I could update as needed. I don't know if townies will use this however, so it might not work. If I need to, I can continue to do things the way I have been.

Aimee Menard

I'm having issues with the mermaid books. Book 1 I learned the sea bath with no idea how to make it. Since then the books don't work. I can't read 2 or 3, and rereading 1 doesn't do anything. My Sim purchased these books through the computer. What am I doing wrong?

Morgan_le_They

Is there any way to get Poseidon's Grimoire other than Dive Deeper? I've dove over a hundred times and all I'm getting is kelp and the conch

Aimee Menard

Okay, I figured out that you just keep re-reading the book to learn more... Suggestion: Have the Perks and Weaknesses show up in a book like other occult do. It's really hard trying to remember what my SIm has or doesn't have.

Miguel Oliveira

Hi! Gave my mermaid the "Siren Voice" perk and she got this weird echoing voice, like the ghosts. I removed the perk through cheats but the echoing is still there. What can i do to fix this?

Dylan Zalrian

There’s actually a way to have your merfolk stop using the siren voice when you select them.

Batibat

im having a problem when trying to make things from the stove, it wont work and just cancels the actions. im not sure how to fix this

Neila

Hello, I have a problem. I deleted the old mod and installed the new one directly into Mods as instructed, but while I can read the new books and learn the spells, I don't have access to any other mod interactions.

Joyce Brenvaldi

For some reason, only the first book for Mermaid Mythology works for me.

Aimee Menard

You have to keep rereading book one. Once you're high enough in Mermaid Mythology it opens up the 2nd book, much like it does for Vampires.

Wolfrider45

Having the Fast Reader trait might help. It's 1000 points to buy.

IsisNur

Ey man, you deserve my money. You made the game more funny to me, seems like Sims need a lot of things they didnt put in. I suggest some for your next mermaid update: - gardering algae in a pool (or more water spots) - algae deco objects - call a group of mermaids - mermaids diving graphics - more and better sea animal interactions - give mermaid algae others to eat (under some conditions?) - new and better island to travel? (maybe this is too much hahaha) - Sing for attract human sims in water ? (Sorry if this is too much, mermaid are my favorite mod/pack hahaha)

Talkair

Love the mod very much. Thank you so much for this. <3

NeoLeaf

I leveled up my sea witch skills, can make contracts and have them sign, but fulfill contract is always greyed out. When I hover over it it says "there's already and active event happening!" but it always says this. I even started a fresh game, uninstalled and reinstalled all the mods, the same thing happens. I don't know if there is a conflict or I am doing something wrong, but everything else works.

NeoLeaf

Initiate contract fulfillment is greyed out after they sign and I put it back up on the cauldron.

Leo hillier

Does anyone know how to get the underwear tavern? Is it activated in some way

Lauren Jennings

no, that is SP's lot.... I haven't been able to find it in the gallery.. maybe it should be uploaded? or added here as a pkg file for patrons...? JS... I spend most of my time running troubleshooting for massive mods like this one... but... I won't play without them, so... idk.

Kyle Weiss

Not to sound greedy, but in volume 2 of the mermaid mythology series they mention harpies... are we getting harpies at some point? 👀

Forrest

How do you have a enchanted relationship? Nothing seems to work

Mckenna Snyder

Will there be any updates to the heart stopper and heart warmer potions/contracts after Lovestruck? My sim stopped her partner from loving and he still cried when they broke up lol!

lylou dallas

Guys, is there any cheat code to chance NPC to mermaids, sea witch or Kelpies/aquatic sims??? In order to spice the game! Byh the way Spinning you are THE BEST !!

Yaëlle Zbinden

Heyy! Hope somebody can help me, here’s my problem: my sim learned the recipe to make sea bath salt but every time I try to make it on the stove, nothing happens :(( I don’t have the older version so the problem isn’t about duplicated files that messes some things up Does anyone know how to fix this?

bratzkid1

Hi, Still LOVE your mods! But is it maybe possible to make it like the sims 3 and view your sims underwater one day? If so, that would be Awesome!🥰🥰🥰🥰🥰🥰🥰❤️❤️❤️❤️❤️❤️

Mary Tunun

Hi, I wrote to you in DM 2 months ago but you didn't reply, so I'll try here Hi! I wanted to let you know that I am getting conflicts between Expanded mermaids and FairiesVSWitches for some reason. Maybe you could consult me on this a lil bit? Does it have a quick fix? It is in the report of BetterExceptions although I'm not sure to which extent it affects my game. It is quite buggy and there are 4 conflicts, 3 of which are internal for your mods, and 1 involves your mod and someone's else (magic school). So I really wanted to try looking into it. Conflict 1: Mods/Expanded mermaids/Sounds/SP_EM_Sound_GlassBreakSoundEffect.package AND Mods/FairiesVSWitches/SpinningPlumbobs_FvW_Sounds/SP_FvW_Sound_PotionBreak.package Conflict 2: Mods/Expanded mermaids/Sounds/SP_EM_Sound_SplashSoundEffect.package AND Mods/FairiesVSWitches/SpinningPlumbobs_FvW_Sounds/SP_FvW_Sound_Splash.package Conflict 3: Mods/Wings/AnimatedWings_MAINMOD_06_02_2024/SP_AnimatedWings_Tuning.package AND Mods/Wings/AnimatedWings_MAINMOD_06_02_2024/SP_AnimatedWings_STRINGS.package Conflict 4: Mods/Spellcasters mods/Zulf_KidsCanPerformSpellMagic.package AND Mods/FairiesVSWitches/SP_FairiesVSWitches_Lifestates.package That last mod from Zulf is very crucial for my gameplay so I wouldn't delete it, maybe there is an option to make them compatible together? If not, are other ones fixable? I was thinking that maybe it’s possible for me to turn off fairies for before-teens life stages so it doesn’t conflict with my kids spellcasters? Btw today I found one specific bug is that my kids spellcasters cannot duel each other, the interaction is there but they just end up „chatting“ instead. I think this is because of that conflict.

Anders Aquarius

Love this mod, I was wondering if there are future plans to add another or expand further for example: 1. Have mermaids pass out from dehydration and need to be splashed with water or they will die like in Sims3. (Could also be used to expose mermaids) 2. restless fin weakness could eventually make the sim walk awkwardly and slowly if not remedied quickly? Just a couple of ideas, not sure if they have already been suggested. Thanks for the amazing mods.

Lexi Lunarpaw

I think this might need to be updated due to the New changes to occults in CAS... what im trying to say is it might not apply if the occult is changed once the sim is made... as well as the new tombstone... let me know if otherwise... Good luck!

Aimee Menard

I ran the update, but icons are still broken and the Mermaid books are unreadable. Outside of my save being corrupted, have others reported any issues?

BA

Most of the features are working for me, but the mermaid perk menu is gone and I can't find it in cheats either.

Aimee Menard

Query: Are Kelpies unable to have pups? I just checked her period tracker, and there's no ovulation period for my new Kelpie sim. Will she never have babies? :( Also noticed Kelpies only have one form. The 'Going Incognito' doesn't work, they always look like a Kelpie.

Ayanna Faulkner

I have a question! by chance have you removed moonspell and the option when mer sims touch water and their tail appears, have you removed those perks? they are not showing up in my "perks" selection.

MystTheWolftaur

When I try to fulfill the terms of a sea witch contract, it says there is already a special event going on and i'm curious, is this a bug with the new dlc, the weird battlepass thing that's going on right now, or a conflict with a mod ill have to try to find

MystTheWolftaur

Update: It was the reaper event, and i figured out a way to turn it off from some helpful posts, which i will put the quick walkthrough here if others need it Open Options > Game Options > Other, and disable Online Social Features. Quit the game and delete accountDataDB.package, inside Documents > Electronic Arts > The Sims 4. (This file contains data from your interim progress on the tasks but not the rewards you’ve earned.) then reload the game and the event will still show on the main menu but cant be interacted with and when you load your saved game the prompts are gone. on a side note the event aparently also buggared a lot of base game things and all those came flooding in

tahji

hi, would you consider doing child kelpie cc? Like the adult version?

Karl Watson-Hardiman

Hi Is it possible to duel with the sea witch? I would love to duel with other spell casters. Also can the sea witch join the other witch’s covens ?

Rjunkstuff

Since the latest update (July 1) I've been getting a lot of LEs with this mod (No other mods installed to test). Will there be an update forthcoming?

Trey

Yes! There were several changes with yesterday’s update that caused issues with a few of my mods. They should all receive updates to fix this today! :)

SasachanX

This may sound a bit crazy, but is there a way to create a Kelpie in skin color? I searched the internet for a "two-finned mermaid." Unfortunately, to no avail. I'm not very good at creating models and color changes. :(

Azza White

Hi when I start the game it says unable to start as there is an error with the updated expanded mermaid mod something with the “gillyweed male fixed package”

Kariel Osterblom

I love this mod, makes mermaids more fun. I rate this mod 5 stars

A.G. de Mada

Hello. First, let me tell you how much I love your mod. Second, I think there's a bug because when my mermaid is forced to turn into her mermaid form, her tail is invisible. Kiss from France

Maja Š

Hi. When I have mod installed I noticed that mermaid plumbob is missing. Instead mermaids have human plumbobs.

Ellen Gamber

Is it possible for me to safely remove kelpies and sea witches from my mod? I'm trying to cut down on my CC, but I love your mermaids, and would like to have only them.

Marion Moore

this is no longer working when i add the mods I cant click on my sims to perform any actions only when I remove the mod my game works

Rochelle Berg

I am also having this issue. I removed all mods besides this one and was still having the issue. But no problem when expanded mermaids is removed

Emeraldiine

Hii, I recently became a member. I have downloaded this mod and am kind of new in the world of mods. I stumbled across a few problems with your mod unfortunately. I tried to check each mod apart by placing them in the mod folder and taking them out again, to see if it caused issues. Your mod unfortunately causes my sims not to be able to interact and not being able to control (I'm a Dutch player so might use different terms, sorry for that). Can you help me with my issue? Thanks in advance (:

Martin Rosenfeld

Hi, this mod is amazing! Thank you so much for the effort you put into this, it's completely changed my game play! I was wondering if you (or anyone else who plays this mod) has found a solution for issue with fulfilling contracts? I have managed to turn off events (Game options --> Other --> then disable Online Social Features Access; Click "Apply Changes" and then "Exit Game"; once that's done go to Documents\Electronic Arts\The Sims 4 and delete the accountDataDB.package file), which allows me to fulfill contracts, however the tradeoff is that I lose access to the gallery, which is a little bit of a bummer.

Ayanna

I keep trying different ways of loading the mod, but it keeps making it where I can't click my sims? Is there a way to fix this or do you know a mod that it could be conflicting with?

Chandra McDaniel

Hi, first thanks for your awesome mods, they add so much to my gameplay! I started to get an LE after downloading the updated Fairies Vs. Witches mod, BE says it is caused by tuning in the Expanded Mermaids mod. Thanks!

Jeffrey Rahn

I love this mod, but had to remove it a little while ago because the Ambergris item was giving me a ton of exceptions. I know you have a big new mod you're doing, but I'd love to see some updates over here when you have a chance. Can't go back to vanilla mermaids after having played it. :)

Sam D.

Hi! I'm wondering if you will be adding the Adventure Awaits World- Gibbi Point - to the mod, since it has vast amounts of sea water for Mermaids to frolic in. I'm really hoping that is coming and very excited if it does!

RJ

Heyy , just wondering if anything needs updating, whenever i make a contract then perform it , they never provide payment and the "initiate fufillment" always says " a event is already active"

RJ

and with trying to use the shell or cauldron to " steal a voice " that only work with shift clicking

char

*bounces* yay I was so hyped!

Jeffrey Rahn

And then, when the Sims needed him most, the Spinning Plumbob returned.

Vencris

You are just a gorgeous human being and I love everything about you. I am so excited. I am going to make a Queen of the Sea Witches, first thing when I play today. Mwah!

Martin Rosenfeld

Is anyone else having issues traveling to other lots and worlds after downloading the new expanded mermaids version? Whenever I use the phone to travel or even zoom out and click on another lot in the world, my sims are unable to travel. When I removed the newest version of Expanded Mermaids, I regained the ability to travel.

Trey

The only thing that was changed with yesterday’s update is that an object slot was rotated and a single test was removed from an interaction, so nothing should have affected traveling in any way.

Lina Agoudal

Non so perchè ma non mi compare l'opzione per avviare un contratto

Jeffrey Rahn

Hello hello! The new update is still generating that pesky ambergris LE. Now it doesn't seem to mess anything up in the game; still perfectly playable. But I thought I'd put the actual exception in here, just in case it might help stomp it.

Jeffrey Rahn

Ok, the bracketing makes it not put it right in HTML it seems, lol. I am replacing the greater-than/less-than brackets with square brackets so it will display correctly: [manus] Exception while finalizing tuning for [SpinningPlumbobs_SimplePhase_Food_Pot_Herbalism_Stove]. (UnavailablePackSafeResourceError), CategoryID: instance_manager:870

Alice Meier

Hello, the sea witch's cauldron isn't working for some reason. I can't become a sea witch.

Corey

Hi. I might be overly paranoid, but there was a new patch today, and I'm worried this patch might be causing my sea witch to be unable to learn new spells? Could also just be rotten luck tho idk

h. e. l. p.

I just wanted to pop in and say thank you, I love mermaids and have been using this mod since it came out. Tysm :')

Brian C

I was wondering if you plan on adding the new world's waters to have my mersim to be able fetch fish and all that. Please and thank you if you do.

VeggieGirl

The options for the sea witch contract demands make me really wish there was a next-born child option, for the plot. I say next-born instead of first-born, that way one sim can sign a contract with that payment multiple times

MKoss

Hi I just started using the mod as I felt like playing with cool mermaids and so far I am really enjoying the gameplay. The only small issue I noticed so far is that the mermaid plumbob band disappeared. Does anyone have the same problem? how can I fix this? I like the plumbob to remind me that my sim is an occult. Thanks in advance :)

-Potato- すtじお-

Does anyone know how to get rid of the sea witches' curse? Two of my mermaid sims have them, and I can't cure them of it.

Zandi Hall

Hi! I love your mods. You have single-handedly saved occults in this game. I'm curious if you have plans to make sea witch contracts an activity in B&H. I wanted to say I'd love it if there were a feature where NPC sims could request potions and spells from witches, fairies, mermaids, celestials, etc.

Brandon

Plumbob for mermaid sims isn"t working and can't access pie menu for some mermaids in water

Penelope

When I "fetch a fish" with my mermaid sim, it doesn't count towards the Angling Ace aspiration. I just wanted to let you know, in case this is a bug. Great mod btw 🤩

Penelope

Also, kelp isn't showing on the list for the secret ingredient for the family recipe. My sim does have it in his inventory.

Ali Kat Reynolds

For some reason collecting seawater isn't working for me anymore.

Cassandra Gibson

Hello, I DM'd you a while back, but you never responded, so I'll try here. In the new Royalty & Legacy world, the body of water there, I can't seem to get my mermaid to do any of their usual interactions as I can in the other oceans. Can you please update the game to fix this? I cannot fish for kelp or anything. Thank you and have a nice day.

Cassie German

EDIT: This only happens with Sea Witch while swimming in the ocean I have your 20260307 zip and I'm unable to click on self. It only happens when my sim is turned into a sea witch. The other life forms like kelpies and normal mermaid sims do not have this issue.

Kyra Petermann

Hi SpinningPlumbobs, Firstly, thank you for all the work you put into Expanded Mermaids ❤️ the scope and ambition of the mod is genuinely incredible. I wanted to report what appears to be a major interaction-related issue I encountered while using the current version of Expanded Mermaids. Game Version: 1.124.55.1230-1.200.000.708.Release Platform: MacOS (Apple Silicon / M1) Owned Packs: Base Game Island Living I understand that some optional interactions/features may not be available because I do not own certain additional packs, but I also understand that Expanded Mermaids is intended to function primarily with Base Game + Island Living. Installed Mods: Expanded Mermaids (installed according to the included installation instructions) Atlantica CAS set Down Under CAS set Not Installed: Sea-nery build/buy pack other mermaid gameplay overhauls MCCC Current Major Issue: The game loads successfully and many Expanded Mermaids systems appear to function correctly: mermaid transformation works ocean swimming works Expanded Mermaids notifications appear mermaid skills/perks appear functional occult systems appear active However: NO pie menus appear when clicking Sims. Specifically: clicking my own Sim does nothing clicking other Sims does nothing shift-clicking Sims does nothing BUT: clicking ground works clicking objects works object interactions function normally This appears to isolate the issue specifically to Sim interaction generation/social affordances. Better Exceptions repeatedly reports: script_object.py:1387 Error: AttributeError: 'NoneType' object has no attribute 'commodity_flags' Additional tuning/autonomy references repeatedly appearing in logs: commodity_Trait_Autonomy_ChildoftheOcean_FishSad staticCommodity_Autonomy_Venue_Beach_Merfolk SpinningPlumbobs_SituationJob_SeaWitch_Summoned value_range was unexpected Additional Notes: The issue persists consistently. The mod otherwise appears partially functional aside from Sim interaction menus. I tested extensively and the inability to interact only affects Sims themselves; world/object interactions continue functioning normally. I wanted to provide as much relevant information as possible in case this helps identify the issue. Thank you again for all your work on this mod and every mod you've poured so many hours into making so special 🙏🏻💖

bri

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Anne Elberg

Hi! This is SO needed and such great work! I'm wondering if you're interested in making aspirations as an addon? A bit like these: https://modthesims.info/download.php?t=633095 They are so cool but broken right now (I think) and would be even cooler anyway if they worked with your mod! Would be a perfect match, don't you think?

Anne Elberg

This is very much needed and such great work! I have a few ideas to expand it - there are really cool (but broken, I think) mermaid additions on MTS - aspirations, bloodlines and a "dormant mermaid" trait. (I posted the link but the comment got removed, so I'm trying without a link now). I think those would be perfect addons to your mod!! Would you be interested to incorporate something like that?

biggie bag

Hiii I was just curious as to exactly how many objects there are that can be manipulated by aerokinesis? And also what the objects are

Hayleigh Smythe

Good morning. I just wanted to let you know that with the new May update, the seawitch cauldron package is tossing up BEs. I am going to go through to see if it affects the gameplay as well but I wanted to let you know what's happening after this newest update.

grace fly

I just downloaded this mod and got so many last exceptions and I couldn’t click on my sim :( I hope this gets fixed in the future it seemed like such a cool mod

sami vg8

Good afernoon, unfortunaly this mood isnt working anymore, it made the sims unclickable anda fter tracing back toeach mod in my sims i oculd identify it was this one.

n.y.

This mod appears to be broken—it does not allow clicking on the Sim, it does not allow for walls to be painted (or, to even recognise the paint colour to begin with) either. Is there a chance this will be looked into, please? Much appreciated!

Romeo

so what triggers my inability to click on my sim is being in the water but i also cant click on any other sim thats ALSO in water. i can click on sim thats on land while my sim is in the water. i hope that feedback helps you? sort of upsetting since it means i cant interact while in mermaid form

Christine

Hi I really love this mod, but you should know that my mermaid can't dive for kelp nor fetch fish in Gibbi Point. It works both in Sulani and Moonwood Mill. Not sure where else I've not checked every swimmable world yet. :)

Coconut

I have a bug where my mermaid sim cant form contracts anymore because she had an active contract, however that being said the sim that she formed a contract with no longer exists. The mod overall is amazing however

Dodo Bird

this mod seems fantastic, but whenever i open my game, better exceptions finds an error in something called "script_object". I tried to ignore it but it keeps popping up and pausing my game every few seconds. making it almost impossible to play. i double checked it was this mod causing the error, and now I'm super bummed it's not working :(

Dakota Springdew

Please help me. I don't have the options to get my sim a perk and weakness. I did the same as in the video I just don't get the notification when my sim hits mermaid xp level 3 where I can click ok

DragonMixie

Hey, I'm not sure if you'll see this and I have no idea how to PM you like you say to do, but I'm going to just let you know this mod has at least one issue with the ambergris file as shown in BE. However, I'm sure you're trying everything you can to update the bugs in this mod from the last Sims 4 update!

Coconut

You should def add a interaction option to suggest being a mermaid, which allows sims to find a way how to become a mermaid through a sea witch's help

Mason

The mod is functioning great so far, and I can click on my sim no problem, but for some reason whenever I go to do something your mod added into the game, the words are replaced by a bunch of lines. Like, instead of "Fetch Fish" it appears as |||||||. Thought I should let you know.

Na estrada até agora

Alguém sabe onde tem a traduçâo do mod em português BR, atualizado??

Tatiana Crena

Hi. I JUST got the clicking issue for the first time… noticed a lot of duplicate mods in mccc and deleted those and removed basemental and adeep and a language mod from frank and that helped.. will update if i spot anything else

的

Thank you so much for making this mod! But I was wondering if you've released any previous versions? Or can this mod be adapted to older versions? (Used a translator,pardon me.)

Brande’ Marie

I am not allowed to use the stove to create any of the recipes I have learned whether it be the bath bomb, wax or the perfume learned from the mythology books. I've moved expanded mermaids into my mod folder as advised and dropped the script mods directly into my mod folder but the last exception error I receive when attmpting the mentioned actions is... manus] Exception while finalizing tuning for . (UnavailablePackSafeResourceError), CategoryID: instance_manager:870

Shian McClendon

im having issues with the cauldron pack. i keep getting a notification that it's not working with the mod; as soon as i load up the game. im glad youre still making amazing mods but please fix this mod first. i really like it n is one of my favorite mods you ever created. Issue Link: ExpandedMermaids/Objects/SP_EM_Ambergris.package Reason: [cjiang] Error occurred within the tag named 'super_affordance' (value: T) (UnavailabledPackSafeResouseError)

TwojSmiech

Hi! I wanted to ask if you would be interested in creating or expanding a mod for The Sims 4. My idea is to make true hybrids possible by allowing players to combine certain features from different occults. I'm not asking for hybrids to have every single power at once or become overpowered. Instead, I'd love a system where players can choose a few abilities or traits from each occult to create their own unique hybrid. Unfortunately, the existing Hybrid Stabilizer mods don't seem to work properly for me, so I was wondering if something like this could be possible instead. I know this might be a difficult project, and I completely understand if it's not technically possible or if it's too much work. I just wanted to share the idea because I think it would add a lot of fun and customization to the game. Thank you so much for taking the time to read my suggestion, and thanks for all the amazing work you do for the Sims community!

🐰🌸

My merman sim has a eccho voice that won't go away even after bathing in moonlight for too long.

douplayroblox

i get an error whenever i open the game about a problem with the Ambergris object. it seems that the herbalism skill from Outdoor Retreat is required in order to NOT get this error, which isn't a requirement mentioned in the mod's description :/

alysson

Hello, I keep getting a script error when trying to add this mod. It may be broken? Thank you.

Georgia🪻

Hey!I just downloaded the mod & I'm super excited to use it, but I keep getting an error from Better Exceptions saying that the file "\Mermaids\SP_EM_Ambergris.package" is "bad tuning". Did I install it wrong, or is it buggy atm?

Brittany COURTOT

Hey 👋🏽 Your mod looks really great! But it doesn't seem to have been updated since March... I hope that's in your plans because it looks absolutely amazing!

Isabella

In case anyone is having the same issue, I wasn't able to click on my sims in game. I was only able to interact with the environment until I removed this mod after checking literally every single one I have. (this was after the most recent update 7/21)

Coconut

I believe the mod is broken now cuz ALL script mods (including this one) isnt showing at all at the start up menu

Ryū Ketsueki

Is there a way to make the game remember whether or not a sim had the Incognito buff on or not? I don't like I have to always set to Hide Mermaid Form whenever I change lot or reload the save.

Armia pierogów

Hi, my better exceptions says this: Package File \gameplay\SpinningPlumbobs_ExpandedMermaids\Objects\SP_EM_SeaWitchCauldron.package Show Tuning Invalid Tuning SpinningPlumbobs_LOOT_SeaWitchContract_EnforceConsequence_Emotion(loot_actions=(,, ...... ), run_test_first=False, tests=Compo undTestList([])) | enabled has an invalid value for : ParticipantTypeReaction> specified: StoredSim. Setting to default valu e ParticipantTypeReaction.TargetSim SpinningPlumbobs_LOOT_SeaWitchContract_EnforceConsequence_DavyJones(loot_actions=(, ...... ), run_test_first=False, tests=Co mpound TestList([])) | enabled has an invalid value for : ParticipantTypeReaction> specified: StoredSim. Setting to default value ParticipantTypeReaction. TargetSim SpinningPlumbobs_LOOT_SeaWitchContract_EnforceConsequence_Skills(loot_actions=(, ... ), run_test_first=False, tests=Compoun dTestList([])) | enabled has an invalid value for : ParticipantTypeReaction> specified: StoredSim. Setting to default value ParticipantTypeReaction. TargetSim Can it be checked and repaired please? I love this mod❤️

Valentina Zanassi

Hi, I wanted to know if this mod is working. Thanks a lot, and sorry for my bad English—it's not my native language.