Comic #927: New Quest (Patreon)
Content
I saw a Blingtron on the forge press in game surrounded by poor player skeletons and knew I had to make a comic.
I was a little torn on this one because I'm reusing a similar animation from the very recent #921. In the end I decided to do it anyway because the premise and punchline were completely different, they just ended up both using the same location in game. I'm okay with that.
Originally I was going to start close in on Blingtron's face and just slowly zoom out to show the final panel (sans Keydar). I feel like that one would have worked too, but it wasn't good enough to make me want to do it despite my hesitations with duplicating the press as I mentioned earlier. So I thought a little harder and decided to come at it from my literal in-game point of view. I saw a quest on the minimap, went to investigate, and saw the horror illustrated in the final panel.
I also broke with tradition here and ended at four panels. Normally I would have had 5 panels, and had the 5th panel be twice the width. However, when writing the comic, I was struggling to come up with a fourth setup panel before the punchline. No matter what I came up with, it just felt like useless filler. So I made the decision I knew I had to make, and just ended up with 4 panels. I think it works a lot better this way.
My only worry was being able to fit everything I needed into a smaller panel. In a traditional comic, Keydar likely would have been in the foreground, off to the side, much like Gigz in the end of #921. In the end, I actually think I prefer Keydar in the background.