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My favorite comics have zero dialogue. The whole gag has to be visual. I was tempted to stop the comic before the last panel, just ending with Gigz cooking, but I couldn't resist the game mechanics joke.

I also played with removing the second to last panel, but decided that having both panels conveyed a progression that one panel wouldn't. Namely, Gigz is going to try cooking, then Gigz get's the game dialogue. One panel leaves a little too much up to interpretation.

Also, this type of comic might seem like it would take a long time to draw, but I find that probably 70% of my time is spent on drawing, shading, and coloring characters. Thus background heavy comics like these are actually much faster to draw.

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Martin Hutchison

Keeping the last two panels was the way to go. There is humor in seeing a smile on her face on the second to last panel, and it is gone when you get the game mechanic notification.