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Poll

Level 6 spell

  • Bleed for your Master 3
  • Anthropomorphic Animal 0
  • Cloak of Winds 1
  • Sheet Lightning 4
  • Infuse Self 6
  • 2025-05-04
  • multiple choice
  • 14 votes
{'title': 'Level 6 spell', 'choices': [{'text': 'Bleed for your Master', 'votes': 3}, {'text': 'Anthropomorphic Animal', 'votes': 0}, {'text': 'Cloak of Winds', 'votes': 1}, {'text': 'Sheet Lightning', 'votes': 4}, {'text': 'Infuse Self', 'votes': 6}], 'closes_at': None, 'created_at': datetime.datetime(2025, 5, 4, 17, 10, 35, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': True, 'total_votes': 14}

Content

So Emrys is angling for a level up before he leaves. That means he’s going to get his first 3rd circle spell. So, what’ll it be, boys?

Bleed For Your Master- redirect an attack to a subservient ally, such as a familiar, puppet, summon, or cohort. The target is automatically struck, but you are not. Can be used even after knowing the results of the attack. 

Anthropomorphic Animal- Transform an innocent animal into a furry for 1 hour per level. While in its anthropomorphic form, it loses all natural weapons except bite and gains human-like hands, the ability to speak one language you know, and an intelligence score of 3 if it was otherwise lower. 

Cloak of Winds: Wraps the target in swirling wind, making them immune to the effects of wind and gas attacks and giving them a bonus against ranged attacks. 

Sheet Lightning- creates a painful jolt of electricity that strikes everyone in a moderately large area. Does negligible damage, but can stun on a failed saving throw. 

Infuse Self: Flood your body with planar energy, becoming one of the common types of native outsider like a tiefling, undine, or fetchling for a little more than an hour. Can grant a wide variety of minor passive benefits including energy resistance, disguise, skill boosts, and bonuses to physical stats. 

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