Gameplay Style (Patreon)
Content
Part 1 of the game seems more "gamey" with the repeated options of the game including the random events. Players are required to get the right combination of things accomplished to move the story forward. This obviously results in repeated events like school or the same conversations happening in the dorm in some cases. While a lot of people don't like grinding, part of this was intentional because it simulates the college monotony. While I can do some coding changes on some of this to make it less repetitive (knowing what I know now) I just haven't gone back to work on the early parts of the game
Part 2 of the game is much more visual novel and less "game." It's more linear and many of the choices simply impact the order that conversations take place in. It feels more like watching a TV show--which is sorta how the writing of this series is coming out anyway. This method is faster and it's much easier to write but players have less control, updates take less time to play, and there's not really much to figure out.
So which do you like better? Should the game move back towards the old style or do you like the linear version? I ask because I plan on starting the writing for Part 3 fairly soon. Keep in mind, this entire version is still draft mode so feedback like this really helps give me an idea of what the community likes.
If you have suggestions and stuff, let me know in the comments. I feel like I'm pretty good at taking constructive criticism so you don't have to be gentle.
Thanks all!
-Aaryn