MinnMax Interview - Why Maverick Games Left Xbox Behind For Clutch (Patreon)
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MinnMax's Ben Hanson interviews Maverick Games' founder and creative director Mike Brown and co-founder and art director Ben Penrose about founding a new studio to create the new open-world racing game Clutch. They talk about their journey through the game industry and how the development of the new game compares to their work on Forza Horizon with Playground Games. They also share their thoughts on the current state of Xbox and Phil Spencer and Sarah Bond's leadership.
Watch and share the video version here - https://youtu.be/X_f9vrPFpm4
Jump to a particular discussion in this interview with the timestamps below...
00:00:00 - Intro
00:01:06 - The confident business of Maverick Games
00:12:00 - Production strengths
00:19:17 - Challenges of a narrative in a racing game
00:32:34 - The modern racing game market
00:37:00 - How racing games license cars
00:55:39 - The harpoon
00:58:35 - The surprising analytics of Forza Horizon
01:00:07 - Thoughts on Xbox and Sarah Bond, Phil Spencer
01:09:00 - The speed of independence