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MinnMax's Ben Hanson, Kyle Hilliard, Janet Garcia, and Jeff Marchiafava share their early thoughts on Remedy's Control Resonant before venturing into the year 2030 and talking about PlayStation dropping Hideo Kojima's Metal Gear follow-up Physint and Blizzard announcing a new take on StarCraft as an open-world shooter. Then we descend back into the Marvel mines as Jeff and Janet weigh in on Insomniac's Wolverine and the reaction to the reviews online. Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week!

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To jump to a particular discussion, check out the timestamps below...

00:00:00 - Intro

00:03:34 - Control Resonant

00:26:45 - Xbox picks up Hideo Kojima's Physint

00:43:36 - StarCraft and Blizzcon

00:54:15 - The reaction to Marvel's Wolverine

01:27:54 - Combolands: Roguelike Citybuilder

01:31:46 - Order Automatica

01:35:52 - Community questions

02:17:10 - Get A Load Of This

Janet’s GALOT - https://pixelframe.design/metroid-ravenous-logo-and-font-generator/

JeffM's GALOT - https://apps.apple.com/us/app/protube-block-ads-on-video/id6748081431

Ben's GALOT - https://www.reddit.com/r/MinnMax/s/PNhNmYeXJC

Kyle's GALOT - https://bsky.app/profile/sfbdim.bsky.social/post/3mnffjjpwnk2f

Community GALOT - https://www.lostincult.co.uk/tsukamoto

Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer.

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Comments

David Edgar

Kojima wasn't a first part Sony Studio. Just a partner with limited timed exclusives.

Alex Swaim

How does Wolverine get more grace from Janet than DK Bananza?! Lmao

Tikwid

Lol @ Janet thinking Miller and Coors are different beers

Jimbo

You all forgot Death Stranding 2 in the PS5 exclusives even with Kojima as a focus of the podcast!

resnet

The commenter who mentioned crunch was in fact off on the issue. Fundamentally, it's the difference between seasonal work and poorly planned work. Jobs like accountant and gaming podcasters have very specific and largely predictable intensity pattern. It's important to note that there's nothing accountants and game podcasters can do about these patterns. You cannot record your 2x10s earlier. You cannot file your annual budget report earlier. This is extremely different from game development. The only such pressure to release a game comes purely internally. So crunch is mostly the result of extremely poor planning and disregard for the well-being of the employees. When crunch happens, of course it "has to" happen because everyone can see the deadline approaching and the amount of work needs to be done. But unlike a GOTY debate or an annual report, the studio didn't get to that point by accident. The management/leadership put them there. And now the workers pay the price.

Ed Mitchell

Ben, don’t let the other podcasters bully you with regards to StarCraft. After hearing the rumors of an announcement at BlizzCon this year, I too reinstalled SC2 and played through the campaigns again to get all the hard mode achievements. It was a blast!

Patrick Polk

Hello, longtime fan and supporter here. I don't hang out in the Discord or the online commentariat much, so sometimes I'm a bit out of the loop. I'm a little slow to provide this comment, but it was a bit of a surprise for me to hear in this episode that it seems like you guys received such a hard time about the previous episode's discussion of Wolverine! It seemed pretty fair and reasonable to me! You expressed varying opinion, but nobody was on fire for the game. That's allowed! You did fine! Don't let people get you down!

John Reasnor

Well… about Catelyn Stark…