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It's time! Now's the time to let us know your specific thoughts on the ending of The Outer Worlds in the comments below. We're recording the final installment of The Deepest Dive (a community-driven game club) tomorrow and we need your thoughts on everything in the game from landing on Byzantium through your ending. It's also a good opportunity to mention anything else that stood out to you about the game that we haven't covered yet on The Deepest Dive. 

So leave a comment below with your specific thoughts on Byzantium, your ending, your favorite part of the game, your least favorite part of the game, or anything else we're missing and there's a very good chance we'll read your comment on the show! Thanks to everybody that's participated so far!

You can catch up with our episodes so far by supporting us at the $5 level to get access to the exclusive audio version or by checking out the video version of The Deepest Dive right here! https://www.youtube.com/minnmaxgames

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Comments

Dillon Lloyd

I did not think any main quests had an interesting ending. Specifically, the Sublight faction quests had an interesting plot and choices but ultimately ended with a whimper and no resolution. I felt that way about most of the main plot points.

Jordan Edmond

Anybody else murder junlei while she was having her date with Parvati? I was morbidly curious and made 3 saves just in case. I walked up to her and shot her point blank with my combat shotgun. It imediatley launched me into a conversation with parvati where she was horrified, she will leave your crew if you cant talk her down. I felt so gross after I did it even more than blowing up megaton in fallout 3.

Doug (Idlewilder)

For me the game never really quite reached the heights of exploring Groundbreaker after I left it for Monarch. Byzantium was interesting, but the load times to enter almost every single building were brutal and really slowed down the experience. By the end I had murdered everyone in Byzantium for the hell of it, and still reached the 'good' ending.

Christian King

I felt disappointed with Ellie's quest line. The other companions had these well written and in depth quests for their storyline. For Ellie you talk to her parents who are scum bags then another lady at the insurance office and that's it. Felt like they ran out of budget by the time they got to doing Ellie's quest. Another thing I thought was interesting is if you murder her parents after talking with them, she gets pissed and leaves your crew. That's something I haven't seen done in a long time. I forgot about the main storyline for most of the game. Then on the last mission I was reminded what it is we were doing... which after thinking about it seems like a stupid plan. Even if Phineas had the resources to wake everyone up in cryo sleep, there's nowhere to suddenly put thousands of people or feed them. His main goal just seems stupid and his solution is "they're smart and can think of something." They can't magically make homes and food when most people are already struggling to survive. My final thought: I came in really hot on the game. I loved how many options the game really had in that first opening area. After that opening area however, the cracks of the game started to show. Byzantium and the prison planet didn't offer many options to do your task. There was doing it the way the game nudges you which is to be stealthy and get the disguises or shoot everyone. I felt bummed that the whole game didn't live up to that opening area. The writing is the best part, but I wish everything else was more solid to support it.

Neill Smith

On space station HRS-1084, part of a side quest chain with Lilya, there are abandonded labs where scientists are conducting insane experiments on live humans using "Alta-Vitae" gas, which is normally used for terraforming, to "Further the Chimeric Sciences via the targeted modification of human nuclein using strands obtained from Halcyon native fauna aka raptidon." Terminals and data pads describe grotesque experiments conducted on volunteers from the science team that have turned them into Chronenberg monsters with unstable forms. Heading through the lab and expecting something like that scene from alien ressurection but looking around the room the stuff in the stasis tubes look like ordinary human scientests. Time and budget I guess? A password that reccurs in the quest chain with Lilya is "antediluvian" which apparently means "of or belonging to the time before the biblical Flood." I found the guy you meet in the cave at the very start of the game again! Presumably because I offered medical help he's alive and well in the security station in the Edgewater Constable station. Among the junk you pick up are "collectible" tossball cards. I have a collection of 12 so far each with a different name and, get this, unique art in the inventory screen if you inspect them in 3D. NPCs in Byzantium have substantially more money to pickpocket. It's a small thing but often in games NPCs all pull from some random loot table 5-25 "money" for everyone that's not a special NPC. In Byzantium it's really noticable how much more is in these particular pockets. I can't believe anyone in this universe honestly believes there's an exclusive early retirement community handed out by lottery. That it's a real thing and not a trick. It sounds like a place they send you to get ground up into meat... In Tartaurs one data pad has a Solitary Confinement Prisoner Manifest which lists "Black, M." being assigned to solitary by "Random selection."

neuroflare

Playing this game made me realize that what I really want from a game is exploring derelict space ships and reading/watching/hearing logs from crew members as things go from normal to wrong, be it food shortages or mechanical failures. As I write this I realize I am likely describing Return of the Obra Dinn... in SPAAAAACE (which I haven't played yet, but I will now). I don't need the puzzles though just give me a kind of VN/walking sim with a real nice sci-fi setting to immerse myself in. - Matt, Mesa AZ

An Pham

(Pronounce my name like On, and last name has same sound) After having played the crap out of this game (and getting the platinum trophy), the biggest thing bugging me is how little Obsidian tried to make the Board sympathetic in any way. There really wasn't any incentive to side with the Board (and screw over everyone) other than just to be a cruel bastard. And honestly it didn't change the story progression that much either. I'm curious to know your guys' thoughts on the matter! Keep up the good work Ben and friends! I've been listening since your debut on the GI show podcast!

Scott McRae

I really enjoyed the finale of the game, the ending provided a satisfying opening for a sequel. Earth as a mystery to the outer worlds is a fascinating idea that I am excited for them to explore in sequels. I developed a newfound sympathy for The Board that was previously rather minimal as being stranded and separated without aid from Earth and the other inner planets would make sustaining developing-colonies a hectic nightmare. Explains why everything was so messed up.

Grizzled Gaming

I completely missed Vicar Max on my play through; did anyone else miss a potential party member? What’s up with the planets Eridanos, Typhon, & Olympus? You can’t land on them. Do you think they were cut for time & budget reasons or are they possible DLC additions? Do you think Martin Callahan (the “Moon Man” Spacer’s Choice vendor on the Groundbreaker) is voiced by Patrick Warburton (Rules of Engagement, Family Guy, The Venture Bros, David Putty from Seinfeld, etc.)? It sounds just like him, but I can’t find it being credited to him anywhere. Yeah, that’s right. Finally, what would you guys like to see them build upon for a sequel?

Segabon

I loved this game. So many funny moments. When you get to Byzantium and meet your contact she talks about stuff being broken and not getting fixed, like the paper shredder in the complaint box. I also enjoyed the mission where you can get a guard drunk and steal his keys. He is celebrating getting a promotion and mentions that he is only two promotions away from bathroom breaks at work. I look forward to playing this game again and making different choices. Overall great game and I'm glad this was your first deep dive. I would missed this one if not for the minnmax crew.

Tactical Dreamer

The early retirement lottery quest was one of my favorite in the game. The rude lady who asks you to investigate it because she thinks she's entitled to be able to go wherever she wants is immediately unlikable and only becomes more unlikable as you talk to her. Of course, the retirement district is actually a death pit and after discovering this I told that lady it was a damn paradise and sent her to die. I was very happy to have that choice even after spending most of the game being a good guy. What was you favorite side quest?

James Lhi

The game started very strong and was quite engaging from the beginning. Getting to know a few of the companions was also part of the growth of the game there. However, I think the game lost its luster midway. I think maybe Kyle said it (?) but the main story wasn't important enough for me to care. I didn't really care by the end of the game what happened. I kind of regretted not turning in Phineas earlier (it might have made it more interesting). Again by the end of the game I didn't really know or care what happened to me. I was using the same weapons for the whole game and none felt good enough to use. There's definitely really good potential in a sequel with Obsidian getting a bigger budget. I really look forward to a sequel. If they have a bigger backing next time around, there most definitely will be a great evolution of this game.

Tactical Dreamer

The quest where you help the fashion designer create a new outfit was far and away my least favorite. Because I had been managing my inventory as efficiently as possible I had to go back and hint down all these armor pieces. It was also not very clear what armor fit which description and it was one of the few things I had to look up. Hunting the monsters for the second part of the quest was tedious, but I did like the little mail bit at the end of it. The outfit you get our of it is very powerful, so I guess it was worth it. Any quests you really hated?

Brandon Anderson

I feel like the phrase "Time and Resources", reiterated by Cain and Boyarsky often, became more evident as the game drew to a conclusion on Byzantium. After exploring the other planets(especially the vastness of Monarch) for hours, and getting into many combat scenarios, the quests on Byzantium seemed to be more dialogue centric instead. The few quests that did involve combat had the player going back to Terra 2 and Monarch to retrieve the outfits to model for the fashion designer. The main plot of the game started to really take shape after reading terminals and talking with Minister Clarke. Infiltrating the labs and deciding to take some of the chemical or all of it was an interesting choice also. However, Byzantium was kind of boring IMO, but things quickly ramped up after that. The difficulty spike also went up dramatically. Going back to Phineas' hideout, I was killed a few times before I figured out the right strategy for the situation. The prison break-in at the end was also harder than anything else in the game. I hadn't died in several hours prior to both of those parts of the game. And by then, I was leveled up and pretty unstoppable. I did like the ending of Parvati's questline. And the quest for Ellie was hilarious, with her parents taking the insurance money and basically telling her she's dead to them! As for the aforementioned prison break-in, this was the hardest part of the game for me. It took some strategy, luck, and using my companions abilities as much as possible, along with consumables, to get through on the hardest (non-survival) difficulty. It reminded me of the end of Fallout New Vegas when whatever faction you help storms the dam and a huge battle ensues. It wasn’t quite on that scale, but it had it's moments. I did kill Chairman Rockwell, and rescued Phineas. I was surprised at how easy it was to use dialogue options to get the final boss Sophia Akande to stand down and run away. But, that’s the Obsidian way. Lots of options for finishing quests and ultimately, their games. I enjoyed the overall story, and was genuinely surprised when I found out that it wasn’t an alien invasion or scientists trying to splice human DNA with alien DNA. The information on the Hope was creepy, and reading the terminals gave us the answers to the questions about why the Hope was stranded. I personally love RPG's with lots of dialogue and this game didn’t disappoint, if you are into these types of games. The dark humor, multiple ways to end quests, memorable characters, and of course THE ENDING SLIDES!! An Obsidian special! I love when a game gives the player a good 5 mins of satisfaction for beating a game when the devs take the time to make slides about each character, faction, major choices that was made, etc. All in all, I really enjoyed The Outer Worlds, and look forward to the DLC (seeing as there were other planets not unlocked yet), and a sequel so we find out why Earth went silent. No matter who you sided with, I think most players were satisfied and enjoyed this game!! PLAYTIME: 65 HOURS

Anthony Cirurso

I still love the game overall, but it definitely started to drag for me at the end. Byzantium specifically felt oddly lifeless for what is supposed to be the luxurious pinnacle of the corporate world. The side quests felt their most checkbox-y here. It ultimately has some of the more interesting sequences for the main story, but the ancillary quests don't add much more interesting world building beyond what you see earlier in the game. As for the end, I'll be curious to see how different the end mission can vary based on different playthroughs. My iteration felt empty in that I pretty easily just walked and talked through most of it. I'll be curious if I was just specced well (Stealth/Speech) or if there really isn't much going on there. The game sort of just slowly petered out for me. I still love the total of the experience, but it's odd to look at all the options and excitement from the early parts of the game compared to an end that feels muted basic.

Joe Para

It was an awesome ride all the way until running into the game crashing bug with Chairman Rockwell. It was against my character to kill him so I was half tempted to just call it quits with less than a half hour left in the game. I did a little searching online and luckily with a little platforming I was able to access the back door of the room and talk him into being my puppet. Did any of you guys run into this bug and what did you do to get past it?

Michael Newman

Well the rose tinted glasses we were all wearing during the first episode have certainly fallen off. I'm on the side of a lot of the folks here where the last third of the game just didn't quite click for me. I feel a lack of an emotional through line really diminished from me caring about the story towards the end. I know people tend to bash Fallout 4 (I love it, but that could have a lot to do with me being from Massachusetts) however I think the story beats with regards to your family really hit for that and give you a good purpose to keep striving forward. I've had more emotional attachment to bags of potato chips than I did for any of those meat popsicle's on the Hope (send em into the Sun for all I care! That all being said I think there are some really good bones here for the team to build on. Outside of the story, the combat needs some tweaking to be fun, and some different bonuses from spec'ing into certain skills would make them more desirable. That being said this is a great game and I can't wait for the next Deepest Dive !

Barnsley Pal

My overall experience has been up and down. I loved the game at first, but partway through Monarch up to Byzantium, my enthusiasm diminished. I was focusing largely on the main quest, do lots of fast traveling, have a dialogue with a quest giver, getting an item, fast traveling again, and turning in the quest. I know this is a reductive view, but I felt like I was going through the motions and not enjoying the little moments. It basically felt like I was playing the game wrong, which is ironic when it's a game that you can play any way you want. At this point I listened to episode 1 of TDD and it was great to hear other experiences and remind myself about all the small moments I did enjoy. I was ready to hand ingredients over to Phineas. Instead, I went back and completed companion quests, which so far are nowhere near as interesting as those in ME 2&3,but still enjoyable, and got the science weapons. This has been a good change of pace and has me feeling good as I head into the final act of the game. I still haven't completed the story, but will be fairly soon.

Barnsley Pal

For Ben, I also spoke with Catherine and she called them brass knockers even though I am playing a man.

Rich McLaughlin

Hey Bennie and the Jeffs, I’m on my third playthrough, and I’m really surprised by how well the game accommodates player choice. The first time around I went to Byzantium near the end of game, and this time I stole Udom’s board seal and weaseled my way in early. It felt like a sequence break and that I was being clever, but the devs clearly designed for that scenario. My second playthrough was as a big ole dummy, and the "praise the sun" ending was hilarious. It’s certainly my GOTY, but I can see how people lost interest in it. Weapon variety is poor, inventory management gets tedious, and the atmosphere suffers from Byzantium on. That said, I can’t remember the last time I rolled credits and instantly started a new campaign.

Barnsley Pal

I had a good laugh during Vicar Max's companion quest. It led me to a hermit down by a creek with whom Max had some history. Max really wanted to beat him. I restrained him, but the option kept coming up in dialogue. I was expecting something akin to Sheppard punching the reporter, so I figured "sure, take your shot, max." Turns out things escalated quickly, guns were drawn, and the hermit will never be leaving that river bank. I had Felix in my party during the drug scene later in the quest. Felix was a complete a-hole and made fun of Max during the whole scene. It was funny banter, but made me wonder what kind of support Max would have received if I had a more supportive companion in my party at that time. Did anyone else have unsupportive companions together during key moments in a particular companion's quest?

Joe Zwak

I loved this game and especially a lot of the "dumb" dialogue options. Two great "dumb" options at the end in Tartarus. 1) while hacking the computer to shutdown the RAM you had to get through 3 passwords and the "dumb" options for each were 1234, type randomly, and shout at the screen and all 3 worked which made me lol. 2) last dialogue with Welles had a "dumb" option where you admit to day dreaming about ice cream and not paying attention so at the very end of the story recap the narrator says you realized every moment was leading to this ice cream and it was all worth it.

Daniel Dwiggins

While I was talking to Sophia Akande right before heading off to Tartarus, I noticed that I had unlocked the achievement, "Mightier than the Sword," which I got for permanently saving Edgewater. Since I convinced the deserters to return to Edgewater and work again, I figured this was a pretty common achievement and didn't think much of it. But then as I was looking at everything I unlocked at the end, I saw that only 1.08% of player had unlocked that specific one. I thought I had been playing the game in a pretty vanilla-flavored way, so it surprised me to see that it was that rare. It really reminded me of all the ways you can play this game, and that you can make so many little decisions that can change a lot of the game in a big way. Also, seeing the slideshow at the end as a kind of epilogue based on your decisions was an awesome way to look back on everything you did throughout the whole game.

Christopher Powell

I know people mentioned during the last show that they could start to see the cracks around Monarch. But I thought the game was high quality until you go to break Phineas out of jail. Talk about ending on a cliff! I fought through the jail, past the final "boss" battle with the mech and droids, talked to the Chairman (why did he just let me continue past him and go free Phineas BTW?) and one shot Akande all in the span of 15 minutes. I was then left with a generic final conversation with Phineas and a thought of "wait is this it?" I did enjoy the custom stills that showed the results of the decisions you made throughout, but I really felt "time and budget" shine through for the first time. Overall, I enjoyed it, but there is plenty of room for growth for the sequel.

Tactical Dreamer

It should theoretically have been really cool seeing all the people you helped throughout the game come to help you in the prison break mission, but because it's so much easier to just use your disguise through that entire zone it kind of fell flat. How did you feel about the final mission of the game?

Tactical Dreamer

What do you guys want to see from an Outer Worlds sequel? I mostly just want more of what they've already built, but there are a few things I'd like to see improved. - better perks; the pace you gain levels is great and I mostly liked putting points into my attributes but the perks were pretty lame. I feel like having better perks would make people more likely to interact with the flaw system as well, I ended up taking 3 flaws but it wasn't really worthwhile. - dedicated map button and a toggleable mini map

Dbrg13

Hey MinnMax crew, am I the only person that got to the final mission with only two crew members? I ended up going back and recruiting everyone before finishing the game but I find it incredibly interesting that it’s even possible to miss so much of the game in the first place. It really feels like you’re given absolute freedom to make this YOUR journey. Had a great time with this deepest dive! Keep up that sweet sweet content guys!

Breadward

The variability based on your choices both in story and dialogue is definitely this game's greatest strength. One big, unfortunate thing was I encountered the bug causing Parvati's companion quest to fail and I think the game believed her to be dead despite me playing with her in my party for the remainder of the game. During the final cutscene it said she did not survive my adventure. I think it would be great if a potential sequel incorporated save data from this one but that would suck since she was my favourite companion. How likely is that since a sequel would likely be on next gen and the end results could be so varied? One weird, tiny thing. When you choose a landing spot ADA will say "Now in orbit over Fallbrook" or "Now in orbit over Stellar Bay" depending on which you choose. But those two locations are something like 600m apart. How can you differentiate between the two when you are thousands of kilometres above the planet surface? Not a criticism just something super nit-picky that kinda bugged me because I'm a weirdo but I would have worded that line differently, like "Now ready to land at x location." Did any of you reload for multiple endings? What stood out?

Shawn Mills

I really enjoyed the ending of the game and how weird the sidequests in Byzantium get. My two favorite were one where you meet a scientist who lost his pet sprats and asks you to find them in the underground area. If you question him he admits that he's given all of them names and detailed backstories. I ran into him again in the ministry of accuracy and moral where he gave me a key card for the hibernation lab. The other is a side quest where you are hired as an actor for a TV show. I gave all dumb responses during my audition and kept getting more praise from the director and the other actors were getting mad I was upstaging them. I would get comments from NPCs I talked to later praising me for my great acting ability.

Josh Han

This game feels like it was over hyped. I think releasing it after two former huge RPG studios are bombing may have contributed to the hype. I think there is definitely a solid foundation for future sequals but this game as is feels a bit lacking to me. The main story is a huge disappointment, I wasn't really pulled in at all. Most of the companion quests doesn't have enough meat to make them meaningful. The gameplay feel too samey by the time you get to Monarch, the same type of enemies the same type of weapons. I also don't think the skill system was well done. I maxed out persuasion but the highest skill check was in the 60s. I feel like you didn't really need to specialize in anything, just get everything to the 40 to 60 range and you'll pass most skill checks.

Carl Nielsen

I found the ending to be kind of an anticlimax - but funny nonetheless. I used my persuade-skill to get an ID, but while I infiltrated the place in disguise, people like Sanjar and SubLight would barge in and yell things like 'we got your back'. I really liked that I didn't have to go through a big shootout in the end, but I felt kind of disconnected to the main story. I know Obsidian probably went for the "faceless corporations"-angle, but I feel like a main-antagonist could have helped focusing the main arc. Love the game club Carl Nielsen, Copenhagen, Denmark.

Doomya

Did any one else run the hole game one way with dialogue in persuasion but before you went in to the next security prison you changed your stats for , sneak hack and lock pick all to 100 and was the easiest thing you could do , like the robot boss fight you can pick and hack throw doors and get to a computer that turns all the robots agents him as well as just shuting him off

Yarrow

Hey guys, I wanted to bring up the secret "dumb" ending to the game! Whenever you are skipping the Hope, you have to option to take over for ADA. She insist you do not, saying you could jump it into a planet and kill everyone, but you can tell her "Stand back ADA, I know numbers real good". She lets you do it and then you get what seems like the normal cutscene of the Hope skipping, but then transitions into a slow motion shot of the hope flying directly into the Sun! You then get a unceremonious "The End" screen and the credits begin to roll!

Yarrow

I really liked meeting Phineas's contact Carmen Imagawa whenever you reach Byzantium. She comes up with codes names (all based off of birds) because the Board has eyes all over the planet. You can push the conversation and find out hers is Golden Eagle and yours is Cuckoo, which you can demand she switch. Your companions then interject too with names that they want. Parvati wants to be "Chicken" because they adopt and critter's babies. Carmen gives Ellie the code name Rufus Hummingbird, which she hates. Carmen gives Max the code name Rockhopper Penguin.

Shane C

Shane in Beverly, MA here, I'm surprised that no one else send to have mentioned this, but I hit a game-breaking bug at the VERY end of the game. The moment I stepped through the door to Chairman Rockwell, the entire game would crash on me. No amount of rebooting or reloading old saves would fix it. I took a look online and it seems like a lot of other people have had the same issue. I was eventually able to find a workaround by sending away my companions (for some reason if you walk in solo the bug doesn't trigger), but that meant I had to finish the rest of the game solo, too, since I couldn't go back to the ship and retrieve them. For a game that is so character-focused, it was a real shame not to be able to hear my companions' reactions to my endgame decisions (even worse, as a leadership-heavy character, it made the final boss disproportionately hard). The fact that it's this far after launch and Obsidian still hasn't fixed a known game-breaking issue is really disappointing. I enjoyed the game very much as a whole but this left a real sour taste in my mouth. EDIT: Credit to Obsidian, according to their notes today's patch appears to have fixed the issue.

Edgar Vazquez

Hey two- Fine I give up… Hey MinnMaxers! I very much enjoyed my ending and what it could mean for a sequel. BUT I think the last couple of hours were kinda disappointing, especially The Labyrinth. It was cool to see the other factions come in and help, but I didn’t find all that much lore to read in it. The game had so much extra reading material the entire game that The Labyrinth felt like boring shooting gallery. I really wanted to see what the guards where up to and the hell there wasn’t any other prisoners in there. Please fill me in if I missed anything.

Kuatoe

Hey homeslices. As much as I enjoyed this game it doesnt seem to have had any staying power with me after finishing it. I know it was a small budget game but the game felt small for a game about traveling to other worlds. This hit me the most at the end of the game when finishing the prison level. I honestly thought I was about 2/3rds of the way through the game and then it just ended. We didnt even get to explore all the places on the map. Did you guys feel the game ended a bit abruptly or is it just me?

Jonah Abraham

Hello Maxers, Jonah from DC here. I enjoyed the ending to the game, but one moment in particular had a lot of narrative dissonance for me. I took the Board-supporting route, and as part of that, Adjutant Akande asked me to activate a bunch of killer robots that would wipe out the dissidents on Edgewater. Parvati was in my party at the time, and she pleaded with me not to go through with it, begging me not to force her to choose between her captain and her home. Nevertheless, I decided to wipe out Edgewater...and Parvati never reacted to it. I even kept her in my party as we walked through the blood-soaked remains of Edgewater, mopping up the last remnants of the robots. She didn’t say anything negative then, nor for the rest of the game. I found this disappointing, as I thought it was out of character for her not to speak up. Did any of you guys experience something like this?

Tactical Dreamer

Hi guys, I love how varied the builds are in this game, I very rarely shot anything depending almost entirely on my companions and dialogue options. (Side note: I had over 10,000 bullets between the 3 types when credits rolled). But the inspiration tree feels essential to get to at least 60 for any build in my opinion as it doubles the already significant stat boosts you get from companions. I only had my hacking at 27, but with a combination of clothes and companions I could easily hit 100 because of this bonus and the double clothing stats perk. What are some of your favorite abilities and perks?

Tactical Dreamer

How long did it take you guys to beat the game? With doing all of the side content that I found I hit 37 hours by the end and it felt like plenty. The last thing I want for a sequel is for it to be bloated out to 100 hours, I love a shortish rpg experience every once in a while. Bonus question: What level did you finish at? Even doing all the side content I could find I only hit 30 a couple hours before the ending so it oaced out well for me.

Tactical Dreamer

Off the game itself, I would love if you guys keep Deepest Dive going regularly. Game Clubs at GI were awesome but spread so far apart. It would be great to have the community and you guys always playing and discussing something together.

Witchstalker

Hoping that this isn't considered a spoiler, but would love to know if anyone has seen the "dumb" ending (ending that I believe is only possible if you select the lowest intelligence at the beginning of the game. Personally, I thought it was hilarious and the best implementation of a "dumb" character that I've seen in this genre.

Carly Wickell

I'm behind so not reading any of the other comments lol BUT in terms of parts of the game that I wasn't expecting - I decided to lie to Crane and tell him I didn't find the stuff so I could sell it to Gladys. He said how his career was finished etc, I did a glhf to him and left. Then heard the gunshot. I went back in and saw him dead and legit felt bad for a moment. I got over it and looted him, but I never expected to see that quick of a chain reaction because you don't know what your choice led to til later in most other games. Thanks for the show, guys!

Jeremiah Marshall

Greetings to MINN Hanson and the MAX Weinberg 7, (Did I do it? Is that the worst one ever?) I 'd like to share with you all the lesson I took away from this game based entirely on the "dumb" dialogue options. While reading another persons post about how they chose the "dumb" dialogue option when siding with Phineas, the option detailed their love for ice cream and this was reflected in their end game slide show. At the end of my "corporations are never wrong" playthrough I also picked the dumb dialogue option and proclaimed my love for purpleberry crunch cereal to Adjutant Akande. Good to know I did all those horrible things for such a good reason. So my take away is that ice cream is the favorite food of the benevolent working man idiot while cereal is the preferred treat of the corporate loving moron. Am I taking the right message away from this game? Did I choose just the dumb dialogue option in real life? Jeremiah Marshall Austin, TX

Dan Willey

I love that Outer Worlds allows you to work through its missions in multiple ways (stealth, combat, dialogue, skill checks, etc.). Unfortunately, this falls apart in the end sequence as you make your way through Tartarus. Although the identity cloaking mechanic is seemingly presented as an option, your cover is immediately blown as the different factions you’ve sided with storm each section of the mission and engage in combat. How did you feel about this sequence? Did you appreciate the gameplay impact of your faction choices in the lead-up to the end, or would you have preferred that the game continue to allow for alternate approaches in this sequence?

Jonah Abraham

I rarely laugh out loud at a game, but the “dumb” ending genuinely made me giggle because it was so unexpected. I’m really happy that the developers decided to throw in this completely useless ending for those of us who had stuck with the “dumb” trait the whole game.

Andrew R. Palomo

when i met Ellie’s Parents my gun accidentally shot them in the head multiple times. i had to reload so i could finish Ellie’s quest but damn those people are dickheads.

Brian Keese Jr

From the first mention of the 'Early Retirement' program, I think on Monarch, was there ever any doubt what was going on in the lower bowels of Byzantium? That didn't stop me from laughing my ass off when the doors opened and a few cleaning automechanicals were hosing down dead bodies. Because I'm a spineless, eternal servant to doing the right thing, I didn't send the evil quest giver down to see what was up upon my return, but I'm hoping at least one of you did so I can at least enjoy her demise vicariously.