Home Creators Posts Import Register Favorites Logout

Content

Greetings time-travelers, please leave your specific thoughts on the middle section of Chrono Trigger as a comment below. The upcoming discussion covers everything in the game from the End of Time until you reach Enhasa in the Kingdom of Zeal. Please don't spoil anything beyond that.

If you haven't reached the stopping point yet, don't panic! Just leave a comment on whatever you've managed to play, we'd rather have some of your thoughts than none. The more specific your comment (favorite line, moment, system, etc) the higher likelihood it'll be read during the next discussion. Your deadline for leaving a comment is early Tuesday morning.

The next discussion for The Deepest Dive on Chrono Trigger will air on Wednesday, January 29th on MinnMax's YouTube channel and the audio version will be in the exclusive podcast feed for $5 supporters. You can watch the video version of our first discussion right here -  https://www.youtube.com/watch?v=81demaNRxJg 

If you are a little behind or haven't started the game yet, there's still plenty of time to share your thoughts on Chrono Trigger. The final discussion covering everything in the game will air on Wednesday, February 12th and we'll pull comments on February 10th. So don't give up hope! 

Comments

Shuffleguy

Dear Communnity First, I was afraid I wouldn’t make the deadline, then I didn’t sleep for a day and everything was okay. * First things first! The battle theme is good, but Anya’s & Frog’s themes are amazing! * There was a heavily armored guard in the market who said he was ready to join the war with the Fiendlord. Just when I left the market, I heard a stumbling noise. Walking back in, the soldier had fallen over and couldn’t stand up, saying it’s so…so heavy! * Talking to this monster on the mountain 4 times: you’re not leaving me alone aren’t you…. take this! (Magic Capsule) * During the prehistoric party, one drummer says: “Good music! We want pass down many, many generations!”. Well boy, you sure did. * When Melchior is repairing the Masamune, I got bored and checked out his house. I know this is a child friendly podcast and it’s weird to say but…. the stove pits look like specific symbols from WW2 (swastikas). After checking forums to see if I’m just crazy, I found more people bringing this up. Conclusion: People see what they want to see

Melissodora

I am really enjoying playing this game, thank you all so much for choosing it and inspiring myself and so many people to play or replay it! I like all the characters, but Frog really is the best. He has the most backstory, you go through great lengths to repair Masamune for him which he then uses to kick ass, and he heals the entire party at once! Excluding Crono, who is always in the party, who do you use as your main damage dealer and your main healer? Side note, the music in Medina Village is totally Narshe’s music from FF6!

Grizzled Gaming

I was exploring in the Denadoro Mountains when I fell down the waterfall. At first, I was a little irritated to have to backtrack, but then I found the Silver Stud accessory, which cuts MP use by 50% and all was right with the world. I'm curious if you guys have found any "must have" accessories that others may have missed?

Zach Gileau

Hey everyone, Started my playthrough super late (I had just started the game by the time the first podcast had posted) but I'm happy to say I powered through everything and am all caught up! Here are my thoughts: -The chanting that you hear in the lead-up to Magus' fight is super creepy! I was playing the game late at night with all the lights turned off. Some of the most effective sound work that I've heard from a SNES game. Definitely sent a chill up my spine. -Mitsuda's work on the Chrono Trigger has rightfully been lauded as one of the best game soundtracks ever and I think it fully lives up to the hype. "Corridors of Time" (the song that plays in the Kingdom of Zeal) in particular may well be my favorite piece of video game music ever. No other track in the game fully embodies the spirit of Chrono Tigger quite like this one. -Ayla is undoubtedly one of the funniest characters in the game. But her empathetic nature makes her one of my favorite characters so far. She's the only party member who expresses sympathy for Azala after you defeat her. It's amazing how Hori and the other writers were able to make a character who talks like a caveman seem fully fleshed out and not just a cartoonish caricature. -After defeating Magus, you can go back to 1000AD to make amends with Marle's father. But they have a falling out and Marle's father basically disowns her. You can even buy him jerky but he just yells are Marle and tells her to leave and never come back. This is such a gut punch! -This game features some of the most memorable spritework on the SNES. The world map on Zeal and the entrance of Magus' castle are beautiful. You'd be hard pressed to find another game on the SNES that has locations as memorable as this games', and that's really saying something! -The complete silence that you experience at the beginning of Magus' castle is so creepy! You have music playing throughout the entire game so the silence makes this sequence really stand out for me.

Bob Buel

As far as I can tell, there's only one creature that appears in 3 time periods - prehistory, middle ages and present and looks exactly the same in all three - its those weirdo looking spinning Kilwalas. One shows up as the piano player in the bar in present day, there's one on top of the mountain just hanging out in middle ages, and they are all over the place as enemies in ancient caveman times. And they have not evolved or changed as far as I can see, other than being hostile to us in the prehistoric times. Odd that these are the only creatures, NPC, anything that do this. Makes me thing that this is done for a reason, maybe saying these Kilwala's are some sort of missing link or something.

Jeorin

My thoughts on this section: 1. Some people have mentioned that Spekkio changes forms as you level. The first form is only active until you reach level 6, so it's very unlikely that you can ever see it unless you avoid almost every encounter until the end of time. It's a tiny frog. 2. There is a bucket in the end of time that allows you to fight Lavos. Any of us could technically beat the game at any time, though Lavos is a very tough fight this early (if not impossible). The old man warns you not to touch it. 3. During the party in 65,000,000BC Lucca mentions that the soup you are eating is poi. This is a traditional Hawaiian soup made from fermented taro. My sister's fiancee is Hawaiian and has made this dish for us in the past. It's very filling, so Crono could not have felt good after downing as much as he did. 4. The smoke effect in the Laruba ruins and the snow effect in the low areas of 12,000BC are really impressive. I have no idea what technical skills allowed them to apply these with no slowdown on the original SNES. 5. There is an amazing grind spot in Tyrano Lair just before the battle with Nizbel II. You can enter the door to his room, exit immediately, and touch his door entryway again for a battle with two volcanos and a reptite. A single cyclone attack by Crono will generally one shot this group for 18TP and 570XP. This can be repeated ad nauseam for extremely fast leveling and skill gains. I'm curious if anyone else knew about this. It's used as one of the few grind points by speedrunners. 6. Does anyone else find it weird that the game's dates use BC and AD? Does that mean Jesus exists in this game?

ddark

Right after bringing the repaired Masamune back to Frog and a cutscene starts playing showing Cyrus and some guy named Glenn, I thought “who the hell is this guy?” Only to have it be revealed that Frog is Glenn and that scene freaking MOVED me. I loved the start of this game so much that I flew right past last weeks stopping point and I made it to Enhasa in no time.

Dominic Cichocki

Hello Members of The MinnMax Crew, Something I really enjoy about CT is how so many small characters have developed personalities. Masa and Mune are there for a minute, but get a good amount of characterization. Ozzie constantly runs away, leaving everyone else to do his bidding. The strong writing keeps the story interesting, even when the next objective is a little confusing. There's so many other small, wonderful things to talk about too. The creepy illusions of characters you've met in the Fiendlord's Keep. Crono's mother threatens to kill him! The pinball sound effects you hear during battle (I think when your party is batted around?) are my favorite in the entire game. There's also the scene where Lavos drops through the sky as the meteor that kills the dinosaurs, essentially. There's so much palpable dread and anxiety in that scene that it really feels like the end of the prehistoric era and the dawn of the next age. There are also hints of themes exploring ambiguous sexuality and gender presentation, and then there's that scene where Crono and Ayla get drunk together and wake up, hung over. I still can't believe that section of the game ends with Ayla puking - presumably because she's still feeling it. It's so interesting. And then there's the music. I consider Yasunori Mitsuda my favorite game composer of all time, but Nobuo Uematsu also brought his A-game to CT by contributing Tyranno's Lair, which is probably top five, if not Top Three songs in the whole game. Also, as I mentioned before in the Discord chat, it's worth highlighting that the soundtrack had a third composer, Noriko Matsueda (Final Fantasy X-2), who contributed the primary Boss Battle theme during her short period working in the industry. As far as the regular battle themes go, Boss Battle 1 is the best, and it's cool how cleanly it fits in with the rest of the score.

Aidan

I first played Chrono Trigger on an emulator when I was 12 and didn't know the key bindings very well. When I was prompted to give Marle a name, I just wrote "GIRL" and then wanted to erase it and write something different. I hit the wrong buttons, and ended up submitting the name "GIRLL". I just stuck with that for the rest of the game. I had also named my character "AIDAN", my real name, and got surprised when the name Nadia came up, since Nadia and Aidan are spelled the same when reversed. At twelve years old, I thought the game knew that too and gave her a name that was mine in reverse and wondered how it would work for names that didn't have reverse versions. Either way, I enjoy looking back on those naming anecdotes of my first time playing Chrono Trigger and laughing.

Christopher Powell

Hi Ben and the Minn Maxing CLCs! So I had a few observations going through the middle part of the game. GET A LOAD OF THIS: 1) In 600 AD when you have to bring the rations to the soldiers on the bridge, turns out it's....beef jerky!? Oh yeah, now that we've got some Slim Jims we can win this war!; 2) is it me or is this section (before Frog) impossible without Marle in your party? Otherwise, you're burning through 100 potions; 3) In Magus's castle, why are there two Donkey-Kong ripoff sections where the enemy is rolling down the stairs and you have to hang on the ladders to get past them (seemed super random to have this in the game); and 4) the part where you're chasing Ozzie and he keeps opening the holes in the floor may be my most annoying video game moment in a long time. Keep up the good work and can't wait for the last part of the Deepest Dive!

Bob Buel

Maybe this gets explained later on but... when you get the Dactyls in prehistoric times, you're on the top of a cliff looking onto the evening sky. There's a distinct twinkle in the sky, just on one spot in the top right of the screen. Too small to be a sun, and only one is there so not stars. The fact that is was specifically animated makes me think this is either a tiny baby Lavos heading to earth or the meteor that wipes out the dinosaurs.... Either way, a nice touch

Patrick Polk

Greetings MinnMax Deep Divers, I loved the first episode! Keep up the good work! I have tried to be even more specific with my comments for this middle section of the game. 1. One of the things I love about Chrono Trigger is that it lets you (try to) take on Lavos any time after you gain access to the End of Time. Of course I tried it when I first got there and eventually lost (after several initial easy forms). I had Lucca in my party when I made the foolish decision to fight him, and before it first started, she shouted "Ours was a short youth!" which I thought was funny. 2. As soon as I saw the very powerful and very overpriced items for sale in the store in Medina run by the monster (the Zanmato sword, the Radiant Helm, the Radiant Plate, and the Luminous Robe), I started looking for the best way to raise a ton of money to buy them. Eventually I did so by farming the Hunting Range, beating Nu a bunch of times, and selling a ton of Stone Hands and Mammoth Tusks. It took a while but I was having fun and I got some sweet gear. 3. This is the most specific of specific things that I liked: In addition to nostalgically playing old RPGs on the DS, I'm also a big fan of painfully correct English usage and grammar. It warmed my cold, prescriptivist heart when the Commander said to his troops on Zenan Bridge "You are knights of Guardia! Defend the honor of our order, and drive the enemy back *whence it came!*" (asterisks added for emphasis). It's a very common mistake to say "from whence it came," but the "from" is redundant in that phrase, and it's technically correct to just say "whence it came." This is the sort of extremely rigid observance of grammar rules that I crave! Good job DS translator Tom Slattery! 4. Overall I like the animated cut scenes in the DS version, but it was a little weird when they did an elaborate cut scene of Frog wielding the Masamune to cut open the passageway at the Magic Cave and then . . . did the exact same thing with the in-game graphics? It seems a little weird that they made it happen twice instead of cutting the in-game portion. 5. In Magus's castle, the parts where it's a side view and you are going up the stairs and you use ladders to avoid the bad guys rolling down at you--that's just Donkey Kong, right? I'm not crazy? 6. Is there any way to get the chest in the upper right corner of the Tyrano Castle where there are trick tiles that keep putting you in a different spot in the room? I could not figure it out.

Tactical Dreamer

What was up with that musclehead triceratops? It was super goofy in the best possible way.

mtolen85 .

The one thing that still amazes me is how well paced the game is. You can go literally from dungeon to dungeon, and from plot point to plot point with basically zero grinding. If you are exploring every dungeon and not simply trying to race through it you will be at the level you need to be. In a time where having to to some grind was common, CT was balanced enough that I was never really needed to. Even 25 years later games struggle with that aspect

Peter Fontana

So, I fell a bit behind this week. I had beaten Magus on second or third try, which wasn't too bad. But then my game crashed during the cutscene directly proceding the fight. Which means that it did not save my progress. Needless to say that really soured my mood and I had to stop playing and I haven't sat with the game since. I plan on catching up for the final episode but man, that was a bummer. Anyway, I have a question. Does anybody else feel like Marle is an essential team member? It doesn't feel like there is anyone else with the same healing capabilities, along with her very strong magic damage. And then when she learns haste I just feel like it solidified her even more. I felt like I was stuck with Crono and Marle taking up two slots with a rotating third, which is making the combat slightly stale for me. I really wish there was a 4th party slot, the game is a bit chaotic as it is but that would have really made for some really dynamic combat switching between combos. Maybe I just don't know what I'm talking about with Marle and no one else has her in their party.

BeatenDownBrian

I really appreciate how the game likes to mess with the players from time to time. Right at the start of the game when you first enter Guardia Forest there are two sparkles on the ground. The first is a treasure, but the second one throws you into a fight. Then at Magus’s Lair they present you with a fake safe point in the main hall that again sees you surrounded by enemies. It’s a small thing that's done sparingly, but it’s enough to make you a little wary of thrusting future sparkles and save points, and rightly so as it later turned out futher in Magus's Lair.

BeatenDownBrian

When you first meet Ayla, she comments on how she likes strong people and because of your strength in battle she invites you back to their village. When she asks you to prove your worth so you can get the red stones from her, I was fully expecting a battle, but it really tickled me when the thing she challenges you to is a soup eating contest. Also, soup is beer right? because everyone sure seemed hungover the next morning.

Yarrow

Hey guys! Got some more feedback for round two! 1) I liked the way the underlings in Medina Market refuse to sell you items or sleep until you fight them, and then sell them at an absurd price. I don't see that kind of interaction much in games and made the world feel more alive and the conflict between the factions to have more meaning. 2) The Porre Mayor in 1000 A.D is a greedy dude who's kids say their dad loves money more than them. There is a lady in the house in 600 A.D wants a piece of jerky. I got some from the Snail Stop in 1000 A.D. and gave it to her for free (she offered to buy it from me for 10k G to recoup my losses). Doing so made her tell me that she was going to raise her kids to be more generous like me, so I checked back in with Mayor and his demeanor completely changed. His kids love him and he says "Help the needy - share and share alike! Thinkin' of makin' that the town motto." 3) Tata's grandpa talks about Tata after getting the badge and finding out out his grandson wasn't the hero. Says that it won't be a setback and that Tata wants to be a sea captain named Bluebeard. Added a little something extra to a small story, and was some nice closure. 4) I had a lot of fun doing the hunting grounds in prehistoric time! Went through and got enough materials to fully upgrade everyone's weapons and armor. Also found Nu when it was raining. He gave me a cool accessory called Third Eye which doubled my evasion. 5) There is a Kiwala on Denadoro Mountain that says he loves the view, if you keep pestering him, he gives you a Magic Capsule to leave him alone. Love when games give small things for annoying an NPC.

Bob Buel

I love how visceral and cool the Lightning Rod combo attack is. Especially in prehistoric times where it does the extra damage, it has become a go-to for me. Seeing Frog's Masamune get lodged into the skull of an enemy and then Crono casting lightning on it and shocking them from the inside - amazing.

Rich McLaughlin

Hey guys, When you first arrive at Magus’ castle and the game goes silent... that was creepy. It wasn’t as scary as “Up”, but scary nonetheless. I was surprised at how heavy the game gets when Frog is forced to watch Cyrus’ gruesome death. Also, the Discord channel has been great, loving the amount of discussion and support!

It's Hugo's Nook

Little follow up: I decided to take a stab at Lavos and I was surprised how long the battle is and how it kept on going! I thought I’d fight through the attack patterns up to the last boss I beat, but no. Then I thought I’d fight up to the pattern of the boss of the chapter I was currently in - again wrong. So when they spoiled the next chapter’s boss I quit not to get further spoilers and saved on a second slot and wait till I beat the game fully to then try an early Lavos run. Do you guys think an early Lavos fight should encompass every boss or only the ones you fought so far? I feel the game is consistently rewarding the player for straying from the main path but in this scenario I ended up being penalized for it with spoilers. When I first came across the Day of Lavos gate it reminded me immediately of Breath of the Wild, where after a little set up you can rush to the final boss at any point. But the fact that you have to face every boss form -including ones you haven’t beaten- should you choose to do an early run, reminded me even more of it! Cool to see a game design decision from such a long time still being used on one of the best games of the decade. This is a testament to how well CT stands the test of time

It's Hugo's Nook

And another quick note, I love how stuff from the millennial fair is still relevant this late into the game. From the music of the Village Feast to the drinking mini game being a training ground for the soup drinking vs Barb (that’s how I named Ayla, only char I changed)

Chase Klein

hi there- couple of detail i noticed when playing it this time. 1 - Ozzie says you have to beat all '100 monsters in this castle' at magus' castle. I counted and unless you count the non stop spawning roly poly's its not actually 100 monsters (can't remember the exact number but is like in the 60-80 range) 2 - i thought it was interesting that Azela had the ability 'Psychokinesis' during your fight with her, which implies that the reptiles were far more advanced to the point that they had mind powers! 3 - what the crap is that noise in the room where you keep getting teleported around in the Tyranno Lair (the one where with the dim lights and narrow paths)? Kinda sounds like the sound effect a dinosaur or ape makes when you encounter them. 4 - when you get the Masamune sword parts the dialog is slightly sillier if you have Robo in your party instead of Lucca. Lucca will spell out Melchior's name just fine and point you in the right direction, while Robo will initially read the letters out backwords 'R...O..I..H...C...L...E...M..' then he'll comment and correct it, which i always thought was a silly touch. 5 - the chapter name 'Forward to the Past' - great 'Back to the future reference' 6 - So at the end of the first pass in 65M BC Ayla just keels over and udders ' Belch!!'. I think its funny that Ayla is beating the snot out of all these guys while she's completely hung over from the skull smash drinking contest. Also Lucca slurring her words during that part was great, while Robo mentions that the drink has 'many impurities' and has a 'peculiar effect' on humans. prob goes with out saying but this is my favorite game of all time. I listen to the soundtrack (OST is actually on spotify) at least once a month.

Ben Fuchs

this game is really good at making you feel exactly how they want you too. like when you make it into Magus' keep and the music cuts out, that along with the monsters disguised as your family made me feel super uneasy.

Ben Fuchs

I played this as a kid on super nintendo, but I'm playing on steam this go around. i find it a bit weird with the anime cut scenes when the animation will play, then it repeats with the sprites.

James L.

I just reached “Fiendlord’s Keep” and am pretty surprised at how unsettling it is. From the laugher/sobbing in the soundtrack to the abrupt silence in the corridors. I think this segment definitely benefited from the hardware limitations of the time. As much as I adore Toriyama’s work, seeing his characters more fully realized in that particular setting would of killed some of the atmosphere for me.

Shawn Mills

I really like the way the bosses react to different powers like Massamune's wind attack being cancelled by your wind attack or Nizbel needing to be hit by lightning to weaken him. Im also worried Lucca might have a drinking problem since all she does at the party is get wasted and pass out.

Ben Fuchs

i spent about 10 minutes going back and forth before realizing you had to just walk right by Nizbel before you fight him...

AnotherRobot

I’m wondering now if game companies purposely made their games obtuse so they would sell Strategy Guides. Right after defeating Heckran, I walked down out of the cave instead of jumping through the pool at the top and got so turned around. I was jumping through time, trying to find my way, only to realize my mistake after checking a walkthrough. Nowadays, there would be characters reminding you of what you need to do and where to go. Marle is unbearable. She keeps saying the most asinine things. After bringing Masamune back to Frog, Frog says something about how strong Magus is. Lucca says, “Nothing beats science.” Then Marle cheers, “The good guys always win!” NO MARLE! WE LOST! MANY TIMES! I wouldn’t have thought anything about it, but y’all mentioned how she comes across as kind of ditzy. Speaking of dialog, is the dialog consistent regardless of your party members? For instance, I've been using Lucca. After defeating Nizbel Lucca says, “The Gate Key’s not broken, is it? Phew, I think it’s okay. We should be able to get back now.” If Robo was in your party, would he say the same piece of dialog? How old do you think these kids are? At first, I thought they maybe 16. Then when Crono was sentenced to death, I thought, maybe 18? Then an animated cutscene played, and Crono looked like one of those Fitstagram model/actors, all muscley like a guy in his 20s. Additionally, is this all taking place in a matter of days? Weeks? Hours? Maybe years? They could have started at 16, and they’re in their 20s now.

Mark Ramirez

Frog is still the best. I realized my comment last round went too far from where we were supposed to stop so my apologies for spoilers. But man it is a moving moment when Frog takes up his mantle to be the chosen hero of his day and wield Masamune. He’s been cursed to be a frog, he feels like he’s failed the Queen, but he still must do the right thing no matter the cost. He’s obviously the slurpin’ best. We all have Frog in our party right? Right???

Daniel Dwiggins

Hey guys! Just wanted to say thanks for the tip of setting the combat to "wait" instead of "active," it's definitely slowed everything down enough for me to get a bit more comfortable with the game. It's still taken some getting used to, but by now I've gotten a better handle on it. Can't wait to see what the final sections of the game have in store!

James Martin

Hey all - two overall comments on the game: 1. I find it interesting and unique that the game often rewards you for just talking to the same NPC multiple times in succession. Perhaps it's not unique but I can't think of another game where they could just give you everything in one conversation, but instead it cuts back to gameplay, and then you can talk to the NPC again and actually get the real valuable info. It's like it's encouraging you to press the NPC for more! 2. I like the way the game makes sure each character really embodies the era they are from – so many genres done really well managing to hit the notes seriously, but also be almost parodical at the same time. Specifics for this middle section – I just love how the prehistorical section is basically just the Chrono Trigger version of The Hangover (movie). This is my first time playing and that just surprised me and I found it hilarious that a SNES game went there.

Michael Nelson

Did anyone else farm for materials in the prehistoric era by fighting the ape and dinosaur enemies which only reward you with one measly item per battle? Well I sure did. I ran back and forth through the opening area, going through time consuming battle after time consuming battle til I could trade for every item in the shop. THEN, I stumbled across the hunting grounds area (a place on the map that I've never found in my multiple playthroughs)! Its filled with frog enemies that are easily slaughtered using Crono's cyclone move and they drop six pieces of materials! SIX! Well, at least I'll know for next time 😁

Tactical Dreamer

I'm surprised how well the pacing of the game holds up. Most of the time it moves very quickly, but every once in a while it will force you to just kind of wait around for something (like the masumune being repaired) which makes for some interesting stopgaps in a game that otherwise runs at a breakneck pace. It also does a great job of subtly pointing you to your next goal through believable in-game dialogue as opposed to throwing a big indicator on your screen or just letting you meander until you find the way to go.

Joey Markham

Marle is the best! She's the moral compass for everyone and never stops trying to help people and stop the evil. I'm certain that without her there Crono and the rest wouldn't have believed they could do what they need to to save the world.

Adam_CW

Two things I especially love about this game. First, it’s oddly progressive? Three strong female party members and only one male human. And there was a hint that maybe Lucca was gay? Nice try Outer Worlds! I also really like the movements of the characters, and the breathers some of the set pieces require you to take. Having to wait for Melchior and Lucca to craft the sword is a great example. Here’s a moment that forces you to step back and just exist in the world. PS, one little thing I can’t get over is exactly how did Lucca get into the castle past all the guards in 600AD when Marle first disappeared?? It was hard enough for me to get past them, and I had Marle to vouch!

Erik Angel

While I've been enjoying the game it hasn't been very emotionally engaging to me. Which isn't to say that the story has been bad just that I'm not exactly crazy for any of the characters or their plights which isn't helped by Crono being a silent protagonist. However, seeing Frog's backstory was very well done and was well written. Especially because I thought it was going to be revealed that Frog was Cyrus so when it turned out to be Glenn I was pretty surprised. I don't know if that was an intentional twist or not but I enjoyed it regardless. I wish the rest of the characters' stories so far matched it. I know everyone loves the story in Chrono Trigger so maybe to everyone else the rest of the writing does match Frog's backstory but to me it was the only part of the game that made me really feel anything. Also when going back to the present after your first trip to The End of Time you end up in some monster village and I thought we had done something in the past that caused monsters to take over but then you end up back in your own town after a dungeon and I was like oh. Was that just me that had that misconception at first? The economy in this game needs a balance or they need to limit how many healing items you can hold. I literally have 99 of both Tonics and Mid Tonics. After every battle I can get to full health without having to waste mp and when getting back to town I can easily buy back up to 99 of both. Maybe at some point I fought too many enemies while being lost or exploring and became richer than they expected you to be. Or maybe they wanted you to be able to buy that many healing items though I slightly doubt it.

Jose Gabriel

I feel like I kept getting lost this time around. Before going back to 600 AD to stop Lavos from becoming a thing I accidentally went to 65,000,000 B.C. before I was supposed to. I don't know if games at the time had this but it would have been nice to have some sort of journal since I had some gaps between my play sessions . Some positives: I started to apply more strategy to combat in the Magus Castle area. For example, I would first attack opponents who have higher damage attacks with Crono and Frog in so that they would be able to attack then I would have Marle finish off the bats.

Michael Waterfall

During the trail chapter I rescued a guy that was about to be executed. Now that I'm back in 1000 AD I visited him in his father's shop where he told me why he was imprisoned and gave me some items. It was a really nice little cut scene that gave some depth to these minor characters.

MickManga

Some of the boss battles during this section are among my favorite of the game. Fighting Ozzie after two tough boss battles is always a funny surprise. I remember the first time I fought him and broke out into laughter on how easy it was. It was such a wacky battle. Other the hand omg the end of the Reptites was always tragic to me. I mean I know they were bad guys but man that is brutal how they came to an end.

Jonathan Quevedo

It's pretty funny to me that the monster village won't sell you anything and if you fight them and force them to, they just price gouge you. I guess I won't be buying that demon blade.

BeatenDownBrian

Those two imps are remarkably chill about having a worm hole in their closet. Feels like the sorta thing you might notice.

Knobby Buckles (Dave)

So, Ayla named Lavos using "Iokian" words "La" and "Vos" which means she and the rest of the Ioka speak a different language... so how did they learn to communicate with the party?

George B. Higgins

Haven't been keeping up with the comments but this is more-or-less on topic. Hanson, I know you're a huge music fan and this is bar-none one of my favorite soundtracks ever. There's a great compilation of remixes called "Chrono Trigger: Music for Twenty-Five Games" by artists like Hyperduck Soundworks (Dust, an Elysian Tale) and Ryan Ike (West of Loathing). Standouts are Yearnings of the Wind, La Rana Caballero (Frog's Theme), Corridors of Time, and To Far Away TImes. Check it out!

R. Ballien

During Chrono Trigger's original SNES release, I remember being pleasantly surprised at finding it advertised (in all its $79.99 glory) front & center with an almost full-page photo in that week's Target circular. I'd loved RPGs since the NES, but until the release of Final Fantasy III (VI), they were viewed in the U.S. as weird niche games with bad graphics and no action. It was a neat sign of changing times that an RPG release could be considered a major draw.

R. Ballien

The staging and building of tension in Magus's Castle is masterful. It represents a culmination of everything that's happened so far in the narrative - you've heard Magus hyped as the root of all evil since the start, you've spent the game touring the results of his alleged actions in summoning Lavos, and it takes an act of heroism just to unlock his place. You get the slow, ominous pan up the fortress before you enter to underline the enormousness of the challenge and the stakes; as soon as you cross the gate, you're told that you'll have to defeat 100 enemies just to get to Magus. You slog through a massive gauntlet, confront a couple of bosses, then defeat Magus's right-hand man. You walk down the passage to his inner sanctum amidst demonic chanting, the only light some spooky will-o'-wisps that flare to life as you walk past...then rush ahead to illuminate Magus in mid-demon summon. He turns to address you for a few quiet, tense moments...and as you prepare to clash, *that* boss battle music slowly kicks in with a few menacing notes... then swoops to that charging drop as both sides draw their weapons. It's just awesome. Not to bring out the Chrono Cross bone of contention, but calling back the pan up Magus's Castle at Viper Manor so early without that build-up of tension really underlines that game's lack of understanding of what made Chrono Trigger special.

FallDown Bear

I have really been enjoying Chrono Trigger so far. I think my favorite moment is when Ayla throws the party for Crono, and Lucca eggs Crono on in slurred speach to drink it all on one go. I was also surprised by how easy all the boss fights have been so far. Magus castle was my favorite place in this section. Love how all the monsters are disguised as people the main characters care about are wondering around the castle. Gives a creepy vibe to the place. Also funny the references to musicians Ozzy, Slash, and Flea. Looking forward to the rest of Chrono Trigger.

Eric Merrill

Loving the game so far! the pace is kind of intense for a SNES JRPG. I feel like I’m spending 10-20 minutes between boss fights. Am I not seeing the side content or is there just not as much as I’m expecting? Love the show keep up the great work!