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If you're playing The Last of Us Part II along with us for The Deepest Dive, now's your chance to submit a comment for us to read during the second part of our gigantic game club discussion airing on Wednesday on YouTube and the Patreon-exclusive podcast feed. The Deepest Dive for The Last of Us Part II will feature Ben Hanson, Jeff Marchiafava, Suriel Vazquez, and HyperDot developer Charles McGregor.

Leave a specific comment below sharing your favorite moment, visual detail, building layout, crafting item, or anything under the sun from the start of Seattle Day 2 through Seattle Day 3. So the cut-off point is when the game cuts to black after a climactic moment at the end of Seattle Day 3. Please do not share or tease anything after Seattle Day 3! We're expecting a lot of comments and want to get to as many people as possible, so please only leave one comment. You're welcome to read the other comments to see if you're the first to comment on this specific detail to raise the odds of being included in the discussion. As always, the more specific the better. 

We had a great time creating the first discussion and are looking forward to three more!

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Comments

Alan Stewart

I know I'm not the first to say it, but an area in which Naughty Dog excels is its environmental storytelling. In the Left Behind DLC, I remember loving the detail of the ransacked petfood cabinets - a stark reminder of the survivors' desperate hunt for food. And I think my favourite detail In TLOU2 is in the arcade, after fighting the bloater, when Ellie enters the prize area. Among the prizes found here are four completely deflated helium balloons - a lovely nod to the passing of time and also, perhaps, the theme of lost innocence. There was something so wonderfully melancholic about this image that it stayed with me. How about you? What have been your favourite bits of environmental storytelling so far?

Jeorin

Here are my notes on part 2 of the deepest dive 1. Killing the dogs is always harder for me emotionally than killing the people. It's pretty much impossible to get by without wiping them out, though. Killing the dog's owner was also pretty rough, because the dog pawed and whined at the corpse, then wandered around, confused and whimpering. 2. Stalkers have been dramatically improved in this game. In the original they were just regular zombies with better hearing. Now, they actually stalk you and are genuinely terrifying. 3. That big dude with the hammer made a huge mistake bringing a hammer to a gun fight. I immediately pulled out my shotgun and blew his face clean off. 4. The ending to day 2 was just incredible. At the end of the chase, just seeing the anger slowly build in Ellie until it came bursting out in fury was scary. You could tell she lost some of her humanity in that moment. The shaking of her hands, and the haunted look in her eyes brought me to tears. She has too many scars, physical and emotional, for someone so young. 5. Seattle day 3 was a cool section. So many landmarks I'm familiar with. I've ridden the Ferris wheel on the pier, and been in that aquarium. It was also cool to see the monorail tracks, though they completely flubbed the monorail cars. They look like cool future vehicles, not dumb boxy train cars! WTF Naughty Dog!? 6. When Ellie went out into Puget Sound in that tiny boat I knew what would happen. I have a phobia of deep water, so getting capsized caused me to very nearly have a panic attack. By the time I got Ellie to land, I was breathing as hard as she was.

Jay Purrington

Yal been reading Ellie's journal? I have and it's one of my favorite parts. There's an entry that appears in the Strings flashback, where she talks about her first kiss with her now-Ex Cat. This whole time she thought she'd infect someone. Imagine that. Imagine not knowing if you'd kill someone for being with them. It really made me think about her mental state pre-joel death. Her weight is also referenced quite often which has me believe she struggled with depression and an eating disorder. She mustve felt so alone for so long.

Intermedium

Anyone else find out the hard way that you're not immune to your own mines? After realizing in the middle of one fight that they couldn't be thrown, and instead had to be placed, I set one down next to myself as two WLF were walking toward me. I thought I was real cool until they triggered the bomb and I instantly died.

Donnie

It’s pretty uncommon that I’m this many hours into a game still don’t really know where it’s going. With what I saw of the very beginning of the part after it fades to black, I expect it’s still a ways off. This is a lot of time to dedicate without having any sense of the payoff. The first game was long, yes, but very early on you knew the end goal and with this I can’t imagine the end goal is just revenge. Not that this is exactly a complaint; by the end of the game I could walk away with a lot of appreciation. But after this second session I still don’t know what I’m supposed to feel about it.

Spencer Botine

The aquarium scene was the most surreal feeling I’ve experienced playing a video game. I walked into the room with Mel and Owen knowing how the situation would play out, but it nonetheless left me breathless and light headed. I had to put the game down and stop for the day after that. I have a prediction for why Abby sought revenge on Joel. Abby is the daughter of the doctor Joel shot at the end of TLOU. Going back to St. Mary’s and finding the note specifically stating that no cure could be created because the only person who could concoct one is now dead.

Podhead

Did any of you have trouble believing Ellie would really go this far? I don’t doubt that Joel and Billy would go to the ends of the earth for revenge, because that life been ingrained into them. Ellie, on the other hand, has only killed to survive, never out of anger. Murdering hundreds of people on this revenge quest feels sociopathic to me. Especially when she knows Joel did more than enough to deserve his fate. To me, Ellie’s extreme response to Joel’s death feels like something that serves the plot at the expense of the character. Did any of you feel the same way?

Jose Gabriel

Abby’s last lines kind of shed away some of my anger towards her. (“You killed my friends. We let you both live and you wasted it.”) Joel obviously did something wrong to her. She got her revenge a few years later by killing him which is pretty much what Ellie is trying to do to her except Abby spared the lives of Joel’s comrades. The revenge tale (and the circle of revenge) has been used in video game storytelling multiple times but the game makes the gravity of the consequences more felt than most. Oh also, Jesse's voice is creamy as hell. I could have sworn I was listening to Matt Helgeson.

Ben O'Donnell

The scene with Dina and Ellie after Ellie "made Nora talk" made my heart sink. I cannot remember a time in a video game that made me feel for a character so much. The facial expression and voice acting were superb. Props to Ashley Johnson!

Morboxis

Don't know if you noticed but, when you are out with Jesse and go through a conference center there is a note you can pick up that says "SHADOW OF THE COLOSSUS IS DEFINITELY A 3D PLATFORMER PROVE ME OTHERWISE". Seriously though, how does Ellie keep her notes and journal dry?

Christian Jimenez

One thing that I miss in this game is the stats page, the first Last of Us had a very great page to see all your in-game stats, I wanna see my hit percentage and headshot count so far. I'm trying to make every shot count (playing on hard) and so far I feel like I've landed many good ones. How do you all feel about stats pages from a narrative perspective does knowing how many people we've killed make a difference to the in-game narrative?

Andrew Burnes

How did you all feel about the slowburn reveal of The Seraphites? To me, the way the game slowly rolled them out first as a rumor, then as a symbol, then as an antagonistic force that even the WLF fears, before finally forcing us to take them on ourselves really made them feel special and terrifying. That initial sequence when you see where they hanged and gutted multiple wolves before you actually see the faction yourself reminded me of how Sephiroth was revealed in the original Final Fantasy VII. I honestly wish Naughty Dog wouldn't have included them in any of the promotional material beforehand; it would have made their reveal that much more incredible.

Sutton

I very much enjoyed that in the arcade the workbench is just an arcade machine on its side, things like this really make the world feel alive.

Rigglz

So at this point in the game I realized a feature I adored about the first game is missing. How Naughty Dog designed their trophies and how they unlocked.  In the first game, the vast majority of trophies were designed to be unlocked in New Game +. One trophy for example was fully upgrading Joel with supplements which took multiple playthroughs because you can only get enough supplements by playing New Game +.  I thought it was very refreshing at the time where trophy and achievement hunting was very popular, Naughty Dog wanted to make sure the story took precedence over everything else.  Honestly, I am a little disappointed by how trophies are unlocked because having a clean story without the ping of easy to acquire trophies kept me much more engaged compared to this entry. Still loving the game though.

Shatterhand

What THE HELL is up with the big ass human with a hammer or pickaxe that bashed through the door before the hospital? I put a shotgun round IN HIS FACE and he’s still alive. A trip mine explodes on him and he's still alive. He comes at you like the freakin' JUGGERNAUT! I'm playing on Hard but every other human enemy died in 1 bullet, maybe 2 if it wasn't a headshot. Is the religious cult experimenting on humans now like Resident Evil 4?

James Martin

I have a feeling others may disagree but this second chunk has been what I might consider 'The Perfect Gaming Experience'. The first chunk, while incredible, was slightly easy as has been discussed. This second half really upped the difficulty (less resources, dogs, stalkers, scars). The stealth and action in this chunk was so flawless - the scene with the stalkers in the office was some of the best survival horror I've ever played, the scars intro with the whistling and long grass felt like Rambo and the section where Jesse appears with the dogs was so challenging. Bravo Naughty Dog.

Robert Garder

Oh man, maybe because it's too close to home for me right now with my wife being pregnant, but killing Mel and finding out she was pregnant hit me pretty hard. That's been the most devastating thing for me so far!

Juan Cabrera

Hello Minnmax!!! Starting right on day two. I went into the building with the rope, got the loot and saw the shop across with clickers. It crossed my mind to release the clickers and have them chase me up the rope and thought "that'd be neat." The next day on twitter I saw someone Nathan Drake off the rope and fatally stab a clicker in the best melee cutscene kill I've seen this far.

umryan

So here I am, running through the bombed out Seattle streets and hopping along between broken slabs of concrete, overturned semis and dilapidated awnings, when the thought strikes me, is The Last of Us Part II a 3D platformer?

Nicholas Marrano

Nick in Atlanta. What part of the game has given you the biggest jump scare? I knew something was fishy before I got to the modification table where you get jumped due to all of the supplies around, but I got to the table and figured I was just in my own head. Until bam, I’m jumped as soon as I get to that table. Jesus did my heart get racing, it was awesome!

rainbow101

the same thing happened to me. The apartment was more lived-in than the rest and a letter made me think there were people still there so I carefully went through every room with my gun ready. Then went to the table and bam, fight was on

rainbow101

In the first part of the game, Dina was okay but I wanted to be on another journey with Joel so it took me a while for her to grow on me. By the end of Chapter 3, I thought she was great and although she was all in on helping Ellie she was also a voice of reason at times.

Finlay

Jessie really grew on me during this section, and I was so glad to have that unexpected time with him. I did not much care about him at the beginning of the game, but the banter between him and Ellie really showed how much he cares about Ellie and Dina. He comes off as strong but sweet. It also makes me uncomfortable how much I feel for Ellie and her pain even after the terrible murders that she is committing. I applaud the developers for making me feel this way, though.

RushingSomewhere

Hi MinnMaxxers, This part of the game really brought on the spooks! Going through that office building with the stalkers is great horror. And adding clickers into the mix was just torture. With human enemies however, I’m starting to get more comfortable with combat. I really enjoyed the hospital section where you’re trying to get to Nora. I had to realise that it’s ok to make noise, As long as you can change your location fairly quickly. For me the gameplay really became about choosing areas in an encounter where I could fight for a short time. Take out some enemies and then push to a separate area I had already picked out that would allow me to flank the stragglers coming for me. Stephen “Oh”-“lu”-“nigh”-“K”

Jeriel

Hello there Hanson, Suriel and the crew. So far I have loved the last of us part 2. And yes the intro of the game was quite shocking. However it was one of those things for me where I was like “o my wow what a powerful moment and scene!” Then bam! One of Joel’s assailants says... “that’s what you get puto!!!” And spits on Joel’s corpse... now here’s my thing with this. I am a veteran and I am also college educated I grew up in Puerto Rico my whole life and speak both English and Spanish fluidly most young Hispanics do. Also naughty dog has been extremely progressive in most fronts... so why is the only Hispanic character regardless of what he is doing at the moment such a narcos cut out cliche??? I have seen this patter over and over again in movies, tv shows, novels you name it even anime. But when the stereo type Hispanic narcos guy that has to say a Spanish bad word that realistically no one understands showed up I was just... so angry. Specially since this is my favorite medium. Sorry for any typos doing this on my phone and I can’t seem to get it to scroll to proof read.

Christian Guzman

My favorite/least favorite addition is the stalker zombie type. Theyre terrifying and watching them hide behind a shelf is the most uneasy ive felt in a videogame in a long time. It defies zombie video game logic and i think thats why zombies are so much scarier in this game as compared to the first game. Humans are predictable (they freak out, they take cover, they poke their heads out... badabing badaboom.) ill never feel confident in a room with stalkers in it so i think they nailed what they were going for. the exception for humans is the scars. The first time you hear that whistle and get popped in the shoulder with an arrow i was just overwhelmed with panic and thats for sure going to be one of my top video game moments.

Jeriel

Sincerely, Jeriel Feliciano from California

Brian W

I’m not really buying Ellie’s disgust or regret in any of these story scene killings. Ellie has slit hundreds of throats already and I never felt anything other than relief the obstacle was out of my way. In fact to me Ellie is an awesome badass who can eliminate mobs of enemies like a well trained hero. That’s my Ellie. The gameplay and the story are at odds. How is this STILL a complaint from a naughty dog game? It didn’t bother me that much in uncharted but people would bring it up but it’s so much worse if this is the story beat they are trying to hit. Just because you can animate an emotion believably doesn’t mean I’m down for the ride. I SEE what they are doing every time but is it actually good or is it just good because we don’t see this level of polish in most games?

Starkiller

Since this is the deepest dive, I want to talk about how the workbench "jump scare" moment is so perfectly set up which I think is entirely due to the insane level of detail that Naughty Dog has put into this game. Some of my favorite moments from playing the game is all of the environmental storytelling and the little side stories you're discovering while scavenging for supplies. When I first entered that hotel there was the noise warning system with bottles that went off and I immediately freaked out expecting to get jumped by either wolves or clickers, but nothing happened. I spent a good amount of time going around and collecting supplies like normal, but I noticed that this apartment seemed to still be lived in, or recently unoccupied. There are plants being grown, the rooms are in good shape, and there's a water filtration system. I saw the workbench, but I hesitated for a second because I was still expecting something to happen, but I thought "There's no way that something is going to happen while I'm at a workbench." However, my immediate next thought was, "well if there's any game that will go the extra mile and HAVE something happen in a moment like this, then this is the game." And sure enough, I got jumped while at the workbench. I started cackling with joy because I was just so excited to be playing a game that could pull of a moment like that so successfully. Later I found the note that explains that those people were deserters and they thought Ellie was a wolf, and it tied the whole set piece together so well. And here's the kicker for me: the entire thing was optional! Someone on critical path could have cruised right by that hotel and missed that moment. To me that whole encounter is the perfect encapsulation of the best parts of Naughty Dog and the uniqueness of Last of Us in particular: an entirely skippable moment of such amazing quality of gameplay, storytelling, and setting that only works in a video game.

Jason Wojnar

Is this the first video game where characters remove their shirts on camera? Also, shoutout to Shannon Woodward as Dina. Westworld who? I'm talking about Raising Hope, baby!!!!

Joebeezer

How are you feeling about how far Ellie is willing to go for revenge? She decides to go after Abby instead of meeting up with Tommy, putting her pregnant girlfriend at risk. I just wanted to get a general feel for how you’re vibe-ing with the direction of Ellie’s character. Thanks for the deep dive. Love the content!

Collin Rothermel

Earlier in the game, Ellie and Dina discuss their highest kill counts. Ellie mentions that her and Joel took down about 20 once. I wasn’t keeping count, but I think the hotel flashback is what Ellie was mentioning. We get to experience her biggest horde Also, the trading card you find in the spokes of a bike in the bike shop...the most subtle dash of world building ever but it’s those small details that make me feel so immersed and invested in this world

Austin S

Hey there MinnMaxxers, That car chase scene with Jesse might be one of the best car chase scenes in a video game. It was wild, especially when the infected started to show up and things just kept escalating. I really liked the building of Jesse’s character and was quite disappointed when he died so fast with little to no time to even process it. However, thinking back on it, I think it delivered a stronger impact because of how real it was. Most deaths in real life are unexpected and leave you with wanting more time with that person similarly with Joel’s death or even loved ones. Jesse didn’t need an epic monologue or talking about a Midgar Special (oops wrong Jesse) as he was dying, although I do wish we had more time with his character.

Claudi

Avoiding spoilers because I haven't finished up to the end of Day 3 yet, but just wanted to mention that I loved the little detail of having Joel and Tommy get impatient with Ellie if you wander around the outlook checking for supplies before leaving with Joel to get guitar strings. Such a small thing, but including multiple voice lines for this interaction just made me appreciate Naughty Dog's attention to detail so much.

Mark Miller

As someone who hates horror and being scared this game actually turned me around a little bit. The few rooms with the stalker type guys that basically hunt you was completely terrifying. The sound design, the subtle noises they make, the way they peek out from behind things was just crazy real feeling and got my adrenaline and heart pumping unlike any game in a very long time.

TheFenwickGhost

Is this the best use of the touchpad? It’s incredibly intuitive and makes me think it was such an untapped source of dynamic material for this entire console generation. Will it return with more usage on the PS5?

Scott Castro

Hey Cohorts, One of the moments that stuck with me in this section was what otherwise might be a throwaway line. After Ellie kills PS VITA girl by stabbing her in the throat, a few seconds of gameplay pass before she mutters, "That was stupid." I thought about this a lot because I didn't know what she meant at first. Was it stupid for VITA girl to put up a fight? Was it stupid to kill VITA girl when Ellie could have just tied her up? The interpretation that stuck with me most, the more I thought about it, is that Ellie was trying to disassociate herself from behavior that she doesn't feel is representative of the person she believes herself to be. I think it's the rare occasion that an otherwise throwaway line of dialogue actually represents a moment of character transformation and development.

Zeke Radley

Benn & the double N's, Just a few details I want to highlight: - Did anyone else think that the Randy Styles character collector's card you find is meant to be a nod to Bruce Straley? Not only does the character art resemble a bearded Straley but the profile on the back mentions working with Dr. Uckmann and then disappearing, only to reappear in various spots around the world where help is needed. I couldn't find anything about what Straley has been up to in my very meager attempt at research - does anyone know if maybe he has been doing humanitarian work since bowing out from Naughty Dog? I also could be totally wrong on this... - I first noticed the habit Ellie has of wiping her face with her shirt sleeve when she was walking through Joel's house after his death. It seemed like she was wiping tears at the time but I have noticed this same motion fairly consistently since - has anyone on the panel noticed the same thing? - The last detail I'll limit myself to (I could go on for hours about details in this game) is the performance and presentation of Ellie when she comes back from the moment with Nora in the hospital. Man. She is beaten, bloody, practically cannot speak, and looks completely untethered from her humanity. The juxtaposition of younger Ellie from the flashbacks to the Ellie in Seattle does such an effective job of emphasizing the erosion of her playfulness, humor, and optimism and I felt like this moment when Ellie returns to the theater and can barely utter the phrase "I made her talk" was the culmination of how this revenge trip has left Ellie just utterly vacant of her former self. Thank you guys so much for doing this Deepest Dive! All of my friends who are playing this are even further back in the game and I have been bursting at the seams to be able to talk about and hear what others think about so many of these moments.

Travis McGaughey

Just wanted to say I think the best improvement for me over the first game is that pretty much every time I've dropped into an area and said "oh there's going to be a fight here," there pretty much hasn't been. It's clear ND looked really hard at how to seed "chest high cover" all throughout the world and make it seem more natural. Loving the game, and the dive!

Peter Scott

Finished the game and absolutely loved it. Something that really stood out to me is Joel's death. There are some that don't think this was a good narrative choice. I have to disagree, I can't think of any other way this game can justify it's existence without making a bold choice like this. Killing a beloved character takes balls and in my opinion it paid off. Following his death I was all in on Ellies quest for revenge. How did you guys feel about this choice? Really looking forward to discussing the rest of the game!

Thom Blackburn

I'm not quite to this section of the game yet but I wanted to provide a correction on part 1 of the deepest dive! You say Ellie and dina walk past an LGBT flag without saying anything but if you go to the right spots you can see a rainbow crosswalk (these exist in capital hill in Seattle) and if you go into the bookstore after seeing that, you can discover that the bookstore is a gay bookstore and Dina points out some LGBT erotica and you can read the raunchy description on the back of the book. The line that sets off this series of events comes from Dina saying "what's up with all the rainbows?" Thanks, Thom from Seattle

Carl Grenier

Hello! This time around, my comment is related to Ellie's personality in cutscenes versus gameplay. In gameplay, she's a murdering machine that stops at nothing to exterminate the opposition with a facial expression of pure hatred. She even insults them after killing them, but when she finally reaches Nora, Owen and Mel, she gets heavily affected mentally. I do find her reaction interesting in cinematics and I would have loved the game to explore it more, but to use an old term, the ludonarrative dissonance never felt as strong as in this game between what the title needs the player to do versus what the title wants to tell during cutscenes.

IanTClark

Their is one small detail I wanted to to point out this week. Through out the various flashbacks you can see the work in progress on Ellie's tattoo. When Tommy lets Ellie use his rifle to take out stragglers, the tattoo looks like it has just been started. By the time Ellie confront Joel outside of the hospital, the outline of the tattoo is nearly complete. It is a cool little detail that really adds to the world building of the game.

Jared Duddy

I feel like the combat really opened up in a fantastic way over the course of this section. The sprawling level design of the Hillcrest fight blew my mind and led to one of the most intense and stressful chase sequences I’ve ever experienced in a game. The exact same could be said about the hospital infiltration. And how about that Seraphite introduction? Hearing a distinct whistle, wondering what that sound was, and then quickly taking an arrow to the shoulder had me immediately terrified of the cult. The way they communicate through whistling instead of talking combined with the gruesome religious rituals make them seem almost inhuman compared to the WLF. In addition, Ellie’s expanded arsenal allowed for more ways to quickly get in and out of a fight, which usually had me scrambling to find a hiding spot any time I would get caught. Overall, I’m absolutely loving the combat in a way I never felt about the first game.

Jerry Young

One minor detail that has a surfer I absolutely loved. In the sequence where ellie's boat dies in the ocean and you have to make your way to the aquarium, if you time things right and dive under waves early enough, ellie's movement isn't impacted. But if you don't duck early enough, she gets pushed around by the wave. As someone that learned about going under waves the hard way, this was great to see.

Matthew Steen

Boris! I felt like this encounter was a super fun payoff to the subplot of the Hillcrest community. Didn't expect to see him pop up and loved that his bow (teased earlier) was the reward for defeating him.

Joseph Stanichar

At first, my prophecy about this game eventually getting too hard to be fun seemed to becoming true. I died over and over at the first Scars section, at multiple checkpoints. But then I started playing outside my comfort zone and being a little more aggressive, and I think I hit a breakthrough! Those land mines are super helpful for dealing with infected at choke points (no pun intended) and sniping the Scars with the bow and arrow felt GREAT. I’m still super engaged with the story, but as I think JeffM predicted, Ellie knowing about what Joel did makes her motivations more confusing. I understand she’d still be distraught at losing Joel even if she somewhat hated him, but enough to go on a killing spree after people whom you admit you understand? I never agreed with Ellie’s actions in the first place (not a big “revenge” guy myself), but I empathized with her. Now, unless she’s hiding something ELSE from the audience, I’m not so sure. Also, we’re all agreed the rest of the game is going to be from Abby’s perspective, right? I have no clue beyond the game, that’s just my guess.

Isaac Monterose

There was some controversy over TLOU2's dog enemies and Day 2 is the first time Ellie encounters them. I never had any issue taking the dogs down (even though they all have names). Same goes with the human enemies. So here's my question: Did the game's "every enemy has a name" feature humanize those enemies for you and make you reluctant to fight them?

absurdziggy

I want to say something about the dogs. I knew they would be here, I knew it was going to happen. But what made it even worse was alerting the group right as I was about to get a stealth kill. This lead to me wildly swinging my melee weapon around. In this frenetic madness, I turned the camera to see a dog charging me mid swing. Pretty solid animation. I'll let you guys know if I make to day 3