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If you're playing The Last of Us Part II along with us for The Deepest Dive, now's your chance to submit a comment for us to read during our gigantic game club discussion airing on Wednesday on YouTube and the Patreon-exclusive podcast feed. The Deepest Dive for The Last of Us Part II features Ben Hanson, Jeff Marchiafava, Suriel Vazquez, and HyperDot developer Charles McGregor.

Leave a specific comment below sharing your favorite moment, character, visual detail, building layout, crafting item, or anything under the sun for the end of Seattle Day 3/that surprising flashback through... the next two days you play. The stopping point is a surgery. Please do not share or tease anything about the end of the game! We're expecting a lot of comments and want to get to as many people as possible, so please only leave one comment. You're welcome to read the other comments to see if you're the first to comment on this specific detail to raise the odds of being included in the discussion. As always, the more specific the better. 

Let's create the best, most thorough discussion of The Last of Us Part II on the internet together!

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Spencer Botine

- [ ] Just wanted to take a moment and recognize that my prediction about Abby’s origin was CORRECT (her father was the doctor). I’ll hold for applause....alright, moving on. For this week, I just wanted to mention a minor detail I noticed. Since Abby has been established with a fear of heights, her breath begins to shorten sharply as you near an edge of significant height! Sort of hard to hear without headphones, but I thought that was such an awesome touch to get the player to empathize with Abby as a relatable person.

Finlay

You mentioned the electronic music that is more present than in the first game, and I wanted to provide a bit more information on that, since I find it interesting. Gustavo Santaolalla returned to compose for this game, but Mac Quayle, the composer of Mr Robot (which appropriately has a predominantly electronic soundtrack) was also hired to work on the music. So presumably all of the cool new electronic pieces are composed by Mac Quayle, which is quite a departure from Santaolalla’s method of composing all his gorgeous tracks by playing physical instruments and objects and without reading or writing sheet music, as I understand it.

Rory Gladstone

I loved the parallels between Abby and Joel. From losing companions, to both ending up feeling a sense of duty to a young person they don't know all that well, to seeking redemption in protecting that life even if it means killing the people they once allied with. I think playing such a long stint of the game with Abby really let's you get into her perspective. I loved it, this has easily been my favourite part of the game so far. How quick were you to get on Abby's side?

Tim Lorow

I have finished the game now, but I wrote this beforehand so I don’t spoil anything: I am a fan of Abby’s loadout. It is similar to Ellie, but it has enough differences that makes this section feel fresh again. The hunter pistol is so intense to use since it’s pretty powerful when it hits but is punishing with its long reload time. Also the introduction of the shiv mechanic from the last game adds more complexity and intensity to melee combat. My favorite detail is that if you can’t find a crossbow bolt, you will likely see it broken on the floor.

DarkFishDays

One animation that I’ve meant to comment about is the lunge to the ground. For both Ellie or Abby, they can go from a full run immediately to prone which causes the character to hit the ground hard and slide. I think it’s even more distinct in wet and muddy areas. I should note that I don’t use the Listen Mode, so sometimes I’ve been running through a combat area thinking no one is around and suddenly I spot an enemy and have to fall into tall grass. I love how that painful-looking thud reflects the panic I feel in the moment.

Christian Jimenez

I have no issues with the length of the game since the combat is still very fun and engaging except those melee only mini-bosses. It looks like they gave Abby the more intense combat segments has this changed your playstyle at all? I find myself being more agressive and with plenty of resources don't mind experimenting how I tackle the areas. Other quick question, are you all unlocking and viewing the concept art/models after each segment. In the water crossing segment there was an old concept that had Ellie possibly using ropes to get around. Having that idea I'm wondering how other segments would have played out if we weren't playing as Abby, i.e. what if Ellie had been captured by the Scars so on and so forth.

DarkFishDays

Sorry I know one per person but no one's commented about it: did any of you walk through a book store and hear Abby say, "All these books…stay focused. You can come back for them some other time.” Before that, I didn't register that she woke up in a library. I guess Abby's a bookworm. I can't tell if I like how subtle this character trait is or if I wish it were expanded on. Did you find other hints of Abby's love of books?

Jared Duddy

The moment I fell in love with Abby was during day 2 when her and Lev were going across a sky bridge. Abby's vertigo was kicked into overdrive, the howling wind was shaking the bridge, and out of nowhere Lev asks: "So what's up with you and your friend Owen?" only for a terrified Abby to yell "Oh my god Lev, NOW??" In an instant, this moment made me go from being incredibly stressed out to laughing so hard I had to pause the game. Then I realized that the dynamic between these two characters reminded me so much of Joel and Ellie in the first game and what made me love them so much. I went from hating Abby and wanting to see her dead at the beginning of the story, to her and Lev becoming possibly my favorite characters. Absolutely phenomenal.

Andrew R. Palomo

i really don’t like being forced to play as abby. there is nothing they could ever do that is gonna make me like her. i hoped that abby was just a flashback until Seattle Day 2 popped up on screen. then i realized that i would have to play through all 3 days as abby.

James Baldwin

A lot of people have mentioned some great things about this section (Abby's vertigo, Lev and Yara, the rat king etc.) but 2 things early on that just absolutely floored me: 1. Seattle...............Day 1 It's amazing how something as simple as the reveal of a date can truly blow your mind. It completely re-framed what I thought the game was and where it was going. One of those amazing in this medium where you thought you had seen all the game had to offer only to be blindsided by an entirely new segment or mechanic. 2. The transition from Abby screaming for her dad to her standing over Joel with the golf club is one of the all time greatest game cutscene moments. The conviction on Abby's face, the slow, pulsing soundtrack underneath Ellie's pleas for Joel to get up, and the complete recontextualizing of the entire scene. The way we Ellie stays out of focus in the background while we can now hear the group's dialogue regarding killing Ellie, and how Abby remains fixated on Joel while it happens. The sophistication of the storytelling and how they're using the medium to tell it is next level. In my opinion they really make the case for why it's not ok for game stories to just be "fine". For me, gameplay is directly, tangibly, measurably improved when I care about what I'm doing and in most games I unfortunately don't care. EDIT: Oh and regarding something from the last ep, I LOVED the inclusion of the WLF member listening to Ice Cube while working. You wouldn't think twice if it were in a film but seeing someone do a menial task while listening to real world music felt like such a breath of fresh air in a video game.

Handsome Dan

I know this is a very tricky topic to discuss, and it may be one better saved for the next show when everyone has finished, but I feel like there's a gigantic gorilla (or rat king, perhaps) in the room: the vitriolic and intense hatred this game has elicited from a certain corner of the online community. While no piece of entertainment or art can really be "objectively" good, there certainly seems to be an element of this criticism that just doesn't feel honest to me. The main case everyone seems to be making in the review bombing is that the writing and story are terrible. While I understand that people have their own subjective experience, and it's fine if those things were a let down for you, the hyperbole and viciousness of these "reviews" in the face of what is overwhelming seen as at least a very well-written game really makes it feel like there's something else going on. I don't want to just take the easy way out and blame it all on a backlash to the "SJW" elements in the game (although that is no doubt a contributing factor); it feels to me that the community is angry that they weren't "respected" or that these characters were somehow taken away from them. I remember one comment in particular of somebody saying that it was "as if Naughty Dog doesn't understand what makes a Last of Us game good," which is baffling on several levels. It's like they're personally insulted by the direction someone else has chosen to take their own IP. I've never been a Reddit/4chan/etc. kind of guy, and I'm interested if any of you have any insight into what you think is driving this reaction.

Patrick O'Connor

I think the notes in relation to the Seraphite's "Prophet" do an excellent job fleshing out a story that I think we all assumed would be a major plot point. As Ellie you can find a note where a survivor mentions meeting this healer woman who gave them comfort and care. The notes in Abby's section reveal that the prophet was simply someone attempting to live off the land rather than technology and that the WLF martyred her, resulting in the present conflict. Not only does it serve to upend the expectations you have after all the imposing iconography, it also serves the overall commentary on the cycle of violence and the need for empathy.

Julian Watkins

I'm still getting caught up, I missed the previous Deepest Dive so I'm just a few paces behind but not by far. I just got to the Aquarium and in order to avoid any spoilers I haven't read any of the other comments so forgive me if I'm retreading water here. I had a weird epiphany of sorts when the wave overturns the motor boat outside of the aquarium: this game in more and more ways reminds me of the recent Tomb Raider series. Some of that I'm sure has to do with the fact that an older Ellie bares a passing resemblance to the new Lara, but add to that the grotesque death animations (I'm still not sure which games tops the other in that department) and all of the grunting and dirty brown clothes and even the mini tomb-like areas of exploration in the more open areas and you end up with some pretty strong Tomb Raider vibes. I'd be interested to hear if anyone else in the community or any of you had the same feeling. Any who, from Minneapolis; stay safe and try to love each other.

Jeorin

1. When Abby's dad was freeing the zebra, it should've bitten the heck out of him. Zebra's are notorious for biting. Seriously... they are mean little suckers. 2. New BetterQuest goal: get as jacked as Abby. She's terrifying. If you lose a melee weapon, it doesn't matter because she just punches infected in the face. 3. The two dogs you interact with in the WLF base are dogs Ellie kills. Alice is of course the dog in the aquarium, and Bear is the dog at the hospital. Playing fetch with Bear was so hard... he deserved better than a silenced bullet to the head. Poor thing didn't even know what hit him. 4. Running into the PS Vita girl, Whitney, in camp was fun. Abby talking about video games being a waste of time was funny. 5. Going on a ferry boat was trippy, having ridden the ferry many times myself. The external layout and the deck were pretty accurate, but the real boats have far more seating and are much more open in the main passenger areas. Typical boats seat up to 2500 people. That's a lot of potential infected! 6. Abby's fear of heights was a really effective tool in getting me to bond with an otherwise vicious character. Any time you get near a high ledge, she starts hyperventilating, and the camera view warps. These moments really help bring out the humanity in her. 7. I had heard there was going to be an Abby sex scene, because it was reported that the Japanese version of the game had censored or cut it. It was not even remotely titillating. Abby's coldness towards Owen the following day was brutal. Apparently it wasn't that titillating to her, either. 8. The hospital basement is probably the most scared I have ever been playing a game. They absolutely nailed the atmosphere. Getting to see late stage infections where people had grown into and around gurneys was disturbing. The boss fight versus the fungus meatball was super intense. It's the only place I've experienced multiple game overs. I used up pretty much every resource I had to kill it and the super stalker that came out of it. 9. If you look at the hole where the fungus meatball came from, it has a rather distinct shape. Combined with the blood, it is clearly meant to evoke thoughts of something being freshly born. Given that this is at the oldest infection site in the area, does this mean that the fungus is potentially adapting to mammalian breeding? Could be a disturbing focus for Last of Us 3.

Juan Cabrera

Hello Minnmax! I had read the leaks back in May (not posting spoilers here, just context for my comment) and knew that the second I'd play as Abby I'd be putting her through my own version of 1000 ways to die...you know, for Joel. So I wasn't really looking forward to playing as Abby. The character development was helping a bit but I found myself rushing through her gameplay until she teams up with Lev. Then seeing Abby transform into TLOU2s Joel, getting attached to Lev, mimicking Joel and ellies journey in TLOU (i.e. getting a child from point a to point b safely) allowed me to enjoy playing as Ellie. Seeing Abby become the person she hated the most was just top notch naughty dog writing.

Juan Cabrera

*correction -"allowed me to enjoy playing as Abby"

Carl Grenier

Little comment regarding one thing that I heavily disliked and made me look forward to the Abby part much less. I really don't like that you have to restart your progress in terms of gameplay halfway through the game. It's so jarring to have to find another set of weapons, another set of skill books, a new collectibles (Why is there coins from all over the states in Seattle specifically?) and more crafting materials. I had been doing that for a while with Ellie and now I was super powerful and had fun guns to use and then it stops you right in your tracks and asks you to start all over again. Other small comment: I'm not a fan of the game very obviously trying to show how Abby is a much better person than we initially thought by pulling all the tricks like helping her dad save a Zebra and playing with dogs, having funny conversations with people all over the base, etc. It's trying to create empathy which is a fine mechanism, but not when it's so in your face by how contrasting it is versus what Ellie was doing for the first half of the game.

Julian Watkins

I think I'm more invested in Abby's narrative than I am Ellie's, and I love Ellie. It makes me wish Naughty Dog would've visited this world more, with smaller stories and different characters that weren't necessarily so deeply connected to the specific story of the original game. Overall, solid game though.

Sarah Morgan

Lev is the M.V.P of the game! He has truly powerful moments of wisdom and absolute fearlessness for a 13 year old, juxtapositioned against a hardened soldier like Abby. "Just think about the good parts to fear. You run faster. You're more focused. You don't feel pain as much. Every bad feeling, your palms sweating, your heart racing, they're all signs you're actually stronger. So when you feel afraid, you should think about how your body is getting ready for what's coming. Only when weak may I carry my TRUE strength." - Lev. This mentality he has plays so much into his own development as a character. Abby and Lev are the perfect pair to learn from one another. Specific detail - As stated before when looking down over a ledge as Abby, the camera goes into a severe dolly zoom that gives off a sense of vertigo. Well while running across beams that require balance, if you look down, it becomes instantly harder to move and more difficult to steady yourself and cross over. If you just look forward or up when crossing, it's brisk and easy.

Mark Swan

Hello guys and gals! First off, I love the switch to Abby story-wise, being able to play as the "bad guy" is not anything new in video games but the way they do it and change the way you feel about her over time is amazing. It is a unique tool that only video games can really pull off, playing this game is so much a bigger part of the story then if it was just a movie. 1. I love the difference in game-play with Abby. She is slightly slower while sneaking and can not insta-kill without a shiv, making her generally worse at stealthiness. However she has much more fire power, and as much as I do love the molotovs from Ellie, the pipe bombs and how many you can hold feels so good how you can just chuck them around and cause chaos. The differences seem very small but the game-play impact is pretty significant and really helps refresh the game. I personally enjoy playing as Abby, which do you? 2. The game is beautiful and the attention to detail is amazing. Which makes it so that when you see something off it can be hilarious! When you reach the FOB as Abby and you are walking through the camp, there are a group of people gathered around a map and one of the ladies calls you over to ask about where you were ambushed. While I was watching her talk, the lady standing behind her was furiously nodding her head in agreement. It was so janky and weird I burst out laughing! Then I look to the guy standing next to her and he is furiously nodding his head in disagreement! I stood there laughing and looking at these two people nodding like maniacs for at least a minute before continuing on. I don't know if it was a bug or just some weird idle animation but did anyone else see this? I guess it doesin't matter how many A's your triple-A game has, FF7 and The Last of Us 2 both have janky random npcs lo.

Ben O'Donnell

This is where the narrative and pacing of the game kill any excitement I had up to this point. This section of the game moves SO SLOW and the all-too-frequent "oh, we're so far away" from our objective talk didn't help me enjoy what I was playing. I get Naughty Dog wants us to like a new character but I was so invested in Ellie and Joel I don't care about other characters taking center stage, which is a disservice to Abby. I had to take frequent breaks from playing this section and actually force myself to come back and play this game.

Nate Washuta

A few things... 1. Going prone. You guys talked a ton about going prone all the time on the last deepest dive podcast. I have absolutely no success with that and people always just see me, so I stay crouched behind stuff. The tall grass seems to conceal you way less than in other stealth games, but maybe I'm just doing something wrong. 2. The coins. As soon as I saw Abby pick up a coin in the Home Depot, I knew we were with her for the long haul. You don't start a line of collectibles for someone you're only with for a short flashback. 3. The Rat King. I actually beat this guy on one of my first tries, but it did take me just about everything in my inventory and I sprinted away from that thing like I hadn't done with any other enemy in the game. The fear was real with that encounter. It definitely reminds me of a character from a game that came out a few years ago that I won't spoil since it's an awesome twist in that game. 4. Wow moments. I had 3 wow moments in short succession once we took over as Abby. First, the gym. Once you see all those people in a huge gym, you realize that this is a professional, organized, and prepared group and Ellie isn't just taking on some ragtag bunch. Immediately after that, the classroom filled with kids. Definitely got a Handmaid's Tale vibe where I was just in shock they had this group of little kids in a completely normal classroom in the middle of the apocalypse. And then the bowl of the stadium. Crops, farms, housing up the bleachers. The scale was insane and I was just awestruck. 5. Abby's physique. I have since finished the game and I won't spoil anything, but this is just to say that I've waded into the twitter responses to Neil Druckmann and others associated with the game and Abby is catching so much flak for being unrealistic. Playing the game, I never thought twice about it. A girl joins a paramilitary group with a massive gym, as much protein from their stadium farm as you can eat, and she's hellbent on avenging her father's death. Even if she's at the high end of realistic, it makes total sense to me why she would be. People that complain that you need steroids to get that much bulk, have you seen how many pills you find and consume randomly around the world?

TheFenwickGhost

I played the game on baby mode so I could fully enjoy the story, but the boss in the hospital basement is STILL a one hit death. Can I just throw out a big thank you to devs for making games still have the tension and thrill of victory be present, even on very easy? Do you require higher difficulties to enjoy game, or is just an added bonus/modifier that is nice to have?

Shawn Mills

What are your impressions of Isaac from this section? We hear a lot about him from other charcters and can see he is an organized leader from the way the camp is set up but it was terrifying to meet him in the middle of torturing a Seraphite. From the brief time you spend with him you can tell he is an imposing figure who would do anything to protect his people.

Clayton Myers

I am an incredibly anxious person who doesn’t find the stress of stealth horror games fun, so with games like this I usually drop the difficulty as far down as possible. I was playing on very easy, but decided to mess around with the accessibility options for some of the infected encounters. Turns out you can make yourself completely invisible while prone, which completely broke the game for me. Crawling up to every enemy executing a stealth kill became repetitive, and openly crawling my way through every encounter was hilarious but made me feel disconnected from the story. It’s the only time I’ve ever made a stressful game too easy to be enjoyable. I will say though, the amount of accessibility options is downright impressive and I applaud them for making a story like this available to anyone who wants to play it. Thanks Naughty Dog!

Collin Rothermel

It takes a lot to outdo all of the tense, invigorating moments we’ve already played through, but the whole sequence of Abby running with the two girls after she gets captured has to take the cake for me so far. Abby almost getting hanged, running through the dark forest with infected coming out of every corner, a standoff to finish it off... Also, getting a rematch with the big lady was awesome (she looked like the principal from Matilda)

The Diddler

Did anyone just chase the stalkers around with a shotgun? The stalkers were never a threat to me. Once I realized they didn't show up in "Detective vision", I said " F**k it. " I just grabbed my shotgun, and charged in. Whenever a stalker popped up, Shotgun. It was kind of funny because the stalkers were running from me. I felt like Han Solo chasing Storm Troopers in the Death Star. I just don't fear the infected since the most they can do is run at you. And it's easy to dodge the balls the bigger ones throw. Am I the only one that felt like this? (I felt like this with both Ellie and Abby)

Harrison Holt

Just a couple of things from me. 1. I love Abby’s design. Her physique, her brutality, her strength. You can wail on infected with your bare fists and really feel the impact. This cemented itself in the forest when you and Yara are rescued by Lev. Abby in the rain with tonnes of muscle on show. The way she transforms into this “I’m not gonna die here” machine is beautiful. 2. It can’t all be sunshine and roses. That sex scene is bad. I’m so angry at you but it’s actually passion! It’s tropey, it’s awkward. For a game that has some of the best moment to moment storytelling in the medium, this is a definite low point. Also, fuck Owen for cheating on his pregnant girlfriend.

Prestonocron

I'm not sure which part of this section I enjoyed more - The gritty sexy yacht sex or the unspeakable horrors in the hospital basement. Oh, or when that little girl got her arm smashed to pieces with a hammer. I'm loving this game so far It's got everything I want from a video game. So big thanks to Neil. Also, here's my predictions for the final section of the game. Ellie and Abby become friends. They go to Abby's mother who is also a surgeon and Ellie agrees to have the surgery to extract a vaccine again. But then Dina's baby is born a Clicker and you take control of it and go on a rampage and kill Abby's mother while she's performing the operation. Abby want's revenge but she's too tired so she just let's it slide.

Braden Summers

I truly believe that when you take control of Abby in the stadium, the game showcases its best sequence thus far. The WLF hate Joel, Mel thinks he deserves worse than what he got because he seemingly prevented the rebuilding of society by saving Ellie. But the player is subjected to an environment where you see a gym, a school, plenty of food, hygiene, a range of clothes, a positive atmosphere etc. Then you think back to Jackson and see basically the same thing. It begs the question, did society even need a cure in order to rebuild? Would it really have been worth it to deny a young girl a chance at life? What do you guys think?

Muffyn Crumbs

Sorry if this is late but HOW HYPED WERE YOU FOR MORE MEL FACE HANSON???

Morboxis

Got hit in the feels right at the beginning, in the Stadium. Throwing the ball for that dog to catch I hear Abby call him Bear and my mind instantly flashed to someone else calling a dog Bear in the game: a WLF soldier after realizing I had killed his dog in the hospital as Ellie...ouch.

Matthew Wogksch

Hey Hanson and Crew Does anyone else enjoy the world building and environmental stories more than the actual plot. It’s not that the story is bad. However, the notes and locations you find along the way, like the roommates who help their neighbors across the hallway, the small town who turned on the father whose child was shot by the WLF (where Ellie gets the bow), or the fate of the ferry in the harbor, is more emotionally impactful, to me. Especially when it involves kids (being a father and all). Thanks for the awesome content! Matthew Wogksch

RJ

I am surprise to hear everyone is going stealth during there play-though. I in bodied the inner Lara Craft in Ellie/Abby and went Rambo style on all enemies even dogs (its only programming code). The animations on guns , deaths , and facial expression is ground breaking. The GOTY right now until Cyberpunk and NBA 2K21 maybe.

Edgar Vazquez

I think this all started with the knife fight in RE4, but trying to see all the death animations the devs come up with depending on the enemy, weapon, and environment is fascinating. How much planning do you think actually goes into these? Does the animation director come in a say "I think Abby's leg should actually be a bit farther from her torso in this frame. Great work though!". Does anyone else just fall off stuff to see how the game handles it? Just me...

Groovydude

I haven't played any Uncharted games, but I've always heard the criticism of Naughty Dog games that the gameplay isn't fantastic. I have to agree with this sentiment. When I am stuck in melee with an infected, not to mention multiple infected, I feel like I am fighting the controls. This is especially magnified during boss fights where you have to sprint around an arena gathering supplies and taking out Runners. When I am sneaking around I wish I was playing Dishonored, when in a gun fight I wish I was playing Gears of War, and when I am in melee combat I wish I was playing Dark Souls. Overall the story is one of the best I've ever experienced, not just in video games, but the gameplay and systems are unimpressive at best if not actively taking away from the experience.

RushingSomewhere

Hi MinnMax Going down each floor through that hotel was amazing. I started imagining it like The Raid but with Zombies. Or Die Hard but with Zombies. This sequence had my imagination running wild about possible spin offs. I also liked how Abby gets really scared when you stand near the edge and look down. I liked how Lev was constantly comforting her. It was a great way to make me empathise with both of them. Stephen Oh-lu-nigh-K

Shane C

I'm not really sure when the appropriate time to bring this up is, but I guess now makes sense. The current pandemic has actually shaped how I feel about Joel's decision in the first game. Even with an intact society and global resources dedicated toward finding a vaccine for the coronavirus, we know that research, testing, and development of such a vaccine can take months if not years, and that's without even considering the time to produce and distribute it. Even if the Fireflies were right about Ellie, and even if they got exactly what they needed from her to develop a vaccine, how are they going to mass produce it? Does a sterile facility even exist at this point? And even if it does, how are they going to distribute it across the country? Even if everyone trusted the Fireflies (which they don't), functioning supply lines are long gone. A vaccine is a noble goal, but it feels like even in the unlikely event that everything went perfectly, the idea of a vaccine making a real impact on society in The Last of Us feels like a pipe dream. I say all of that to say this: during the last discussion, someone made the comment that Abby turning out to be the daughter of the doctor would feel cheap, and make the universe smaller. I'm actually GLAD they made Abby's motivation much more personal, because if it had come down to former Fireflies looking for revenge because they consider Joel responsible for society still being screwed, they would feel wildly out of touch with reality. Instead we get Abby's completely understandable response to what happened, and while it does make the universe feel a bit smaller, in this case making the story more personal really works.

Jeff (GazpachoManRandyCabbage)

Is anyone changing their play style from Ellie to Abby just based on the characters and themes? I found by the end of Ellie's section I was purposefully making people know who I was, molotoving everyone and generally being a vengeful angel of death. As Abby, I'm choosing to be more tactical, not afraid to make things into a cover shooter but being more methodical about my path through places. When I went to check on Yara and Lev the next day, I immediately started shooting and lobbing pipebombs from cover thinking in my head I should draw the Scars away from their location. It's been interesting roleplaying between them, especially since the gameplay is more or less unchanged, it's just my headspace as I assess their goals. Thanks!!!

Sam Comiskey

Holy crap SO SORRY for spoilers I was really confused about the cutoff time my bad my bad

Chree McGee

Something I've noticed, as I've played Abby for the first two days is how it seems that her character is influenced by her father, just as Ellie is influenced by hers. Abby, even though she wears the mask of a cold mountain of muscles, goes out of her way to save the "zebras" of the world. She has no reason to help out Yara and Lev other than the fact that she feels guilty that she's gone against her father's example and has "done harm" to Joel (not in self-defense, but as a brutal act of torture and revenge). Ellie on the other hand follows Joel's example, and out of toxic love sets out on a quest of revenge that is both self-destructive and damaging to her friends. The plot, in my opinion, has been very literary and character-based and I'm loving it so far

henrik mortensen

Hallo. As a hater of dogs, I loved the ball throwing with the dog at the start of the fist Seattle day with Abby. I threw it over the edge and the dog just looked longingly for the ball. Abby said "Im sorry...". I did not.

Joshua Turner

While playing as Ellie, did anyone else look up at the buildings, noticed the sky bridge & wondered what the heck that was, only to be rewarded by actually crossing the bridge as Abby?

Doreen Ford

Abby's Crossbow or Ellie's bow and arrow?

Austin S

I liked how they made Abby’s fear of heights a part of the gameplay. I often feel like most video game characters say they hate heights and use the “Just don’t look down” generic line. I thought it was neat and a small detail showing how the camera would pan out/zoom in and show Abby start to freak out and hyperventilate a little. I can’t think of any other game at the moment that uses a character’s fear that effects the gameplay.

Faraz Rizvi

I'm actually just at the start of the Abby Day 1 flashback but it made me "angry" enough to join the patreon and comment lol: Although I'm at the start of this section I find it kind of predicable and annoying as a player that the story is trying to make me go Ellie and Abby they're the same. I feel like the game wants me to have this emotion or AH HAH moment and it's like I don't. I don't care if Abby's father died, I dont really care about him the fact is that she killed Joel who we actually care about. I just feel the this Abby and Ellie are the same type of story beat is too on the nose for me. It could change by the end but that's how I feel right now. I don't want to play as Abby, I just want to continue the game as Ellie and finish this. Did the panel ever feel like this?

Jason Wojnar

As a Latino-American I'm sick of these games and Manny perpetuating the stereotype that all Latinos are suave ladies' men who can melt hearts even during an apocalypse. We can be socially awkward too, damnit!!!

Grizzled Gaming

Hey gang! And a special, fancy welcome to Leo Vader! What is a game you played that you regret not finishing? And JeffM, I swear this was not a setup for them to give you flack about Red Dead 2. If anyone does, just let me know. I got your back, as I have also not finished it.