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It's a-Mario time! Submit your comment on the first third of Super Mario 64 for The Deepest Dive, covering everything in the game up through the first Bowser fight! For the next discussion airing next week we'll be covering everything up through the second Bowser fight.

Also, because we're continuing to grow, please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. We hope you understand.

Please submit a comment below with your specific thoughts on the first third of the game. Let's talk about your favorite texture, star, sound effect, jump, please get specific. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Thursday morning.

Remember, you can watch us record The Deepest Dive live on Thursday at 6pm Central if you're at the $10 Backstage Pass tier on Patreon. The link will be in the Backstage Pass tier on the Discord. Thanks for your support!

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Comments

MickManga

Let's talk 100 coin stars. In these first third of the game levels, I had a blast the 100 coin challenge in Whomp's Fortress. There was plently of coins far more than you need. It was a lot fun compared to Jolly Roger Bay where if you goof up collecting enemy coins or fail to grab all the blue coins you'll most likely have to restart the level, which I found more frustrating than fun.

tbeeks15

Hey cohorts! I gotta say, I’m a little shocked how well this game holds up. Movement is incredibly important for a Mario game and it still feels great to this day. Mario’s momentum seems to be a bit wonky in this game but it has been fun taking advantage of that wonkiness, and the important thing is that it is consistent. However, I have a question for those who can remember more vividly when this game came out: what was your, and the general, reaction to Mario’s new voice? Today, Charles Martinet’s performance is iconic and it’s hard to think of mario without it, but was there any backlash? Were you mad Mario wasn’t a down and dirty plumber from the Bronx like in the movie? Let’s-a-go! -Beeks from Grand Rapids, MI

Styster

Loved that you picked a Nintendo game for the deepest dive. There's a ton to talk about! When we were kids, my brothers and I always died laughing at "Reacting to the star power, the door slowly opens..." followed by Mario quickly and normally opening the door. What a mood killer!

Styster

Loved the sense of a "playground" you get when you first see Mario jump out of the pipe. As a kid playing it, and this time as well, I spent a lot of time running around the gardens and trying out the moves. What a feeling that must have been for someone playing a 3D game for the first time. A great way to let people get there bearings.

Zach Gileau

Given the the limited camera control and the finicky movement sometimes I feel like Mario 64 asks just a little too much of you. Half the time, I feel like the controls just don't do what I want them to do. Levels like Big Boo's Haunt and Jolly Roger Bay work better for me than levels like Cool, Cool Mountain because there are fewer opportunities for fail states. For me, the best levels rely more on puzzle solving and exploration more than raw platforming skill.

Styster

Back when this first came out, I remember lamenting that the music "didn't feel like Mario" and "wasn't iconic like older Mario music." 20+ years later, I can fully admit how wrong I was.

Adam Wells

I've played this game too many times, I was able to amass 70 stars with very little need for guides or anything. Even though I know the game really well, its still a joy to play because it gets the exploration fun factor of the different worlds just right. They aren't too big to feel overwhelmed, and not too small to feel like its easy. For me, we really didn't see this again in a Mario game again until Odyssey which when I played that for the first time gave me Mario 64 joy like vibes. Can't put my finger on it more than that. Super Mario 64 is near perfection for a 3D platformer.

Matt Sayer

So many years removed from my last playthrough, I had forgotten how heavily SM64 leaned on bottomless pits. A good chunk of the levels exist in stasis above a death plane that punishes every tiny slip-up. Momentum, knockback from enemies, bonking off a wall - there are so many ways to accidentally plummet to your death that feel needlessly punitive. I wonder whether this was a consequence of the hardware (too expensive to render a floor on certain levels) or a design decision?

BBK

This is my first time playing Super Mario 64, so I have absolutely no nostalgic attachment to this game. This definitely feels like a game from 1996 in a lot of ways. That camera... oh man. It would have been nice, if nothing else, for Nintendo to at least make some changes to the way the camera works in this Switch port. So far, it is almost never in the position I want it to be. Aside from that, so far this game is at its best when you are using Mario's move-set at full speed. When you have an opportunity to do some continuous platforming for a stretch (I found this most applicable in the Bowser level), stringing together jumps just feels great. But so far those opportunities have been few and far between, at least when going for level objectives. When you have to slow down, which has been very often so far, I just don't find Mario to control great at all. Of course, none of this matters because Mario can crawl like a baby in this game. Therefore, 10/10. Oh and riding the Koopa shell legitimately blew my mind.

The Sleepy MailMan

I couldn’t help but notice that there seems to be a dire level of classism within this game. Thwomp and Bob-omb refer to themselves in ill-repute and have a certain amount of decorum. Thwomp says he’s just a stepping stone, while Bob-omb goes out of his way to fight like a gentleman, even inviting you back if you’d like to spar again. However, they speak about Bowser in such high regard. That leads me to think that the big bads aren’t actually bad, just misunderstood, and airing their frustrations on the red-hatted protagonist.

Jaketrix

Hey Ben and the Peach's Castle Guard, Did anyone use GameShark or an Action Replay to poke around this game back in the day? I could play as Luigi (a green colored Mario), change the textures of the world or skybox to make everything look strange or corrupted, alter the sound of the game to make it sound like an "NES," and access the debug menu. The "ostrich Mario" code would have Mario bury his face in the ground when you run. Using a GameShark could let me explore in ways the developers didn't intend, like going over the wall with a "super jump" code in the castle courtyard. Of course this was always met with some disappointment because it showed that the world wasn't modeled where you weren't supposed to see. But GameShark kept games like Mario 64 interesting for years for me. It kept the game fresh and gave me a few laughs! - Jake from Illinois

Jonathan Wright

I can't get over the feeling that all of the levels feel smaller than I remember them! I don't know if it's because I've been familiar with them for so long, or maybe because my weird, lizard brain has become used to the scale games are now-a-days. Take Jolly Roger Bay for example. In my head, the underwater portion was way bigger, and the cavern on the other side of the tunnel, too. This feels really exaggerated after the 1st Bowser, but it's still creeping in at the beginning. That said, I'm not complaining! It feels cozy and familiar in a lot of ways. It's been fun to play and have memories rush back. - Jonathan from Nashville

Jeorin

There are 38 possible stars to get in this section. How did everyone do? Are you going for the full star run or just looking to clear? On a fun side note, I left the game running for a bit to talk with people online, and when I came back, Mario had fallen asleep. He shifted positions over time, and the music got quieter so he could sleep more soundly. What a fun little thing to add to the game.

Bob Buel

Howdy coin loving cohorts, Why do the cannons have question marks on the sides? I get that question marks and exclamation points are their in-game language for the player to say "hey, check this out" but for the cannons, they are all underground and can't be seen. Even after they emerge from the ground, most of the time they are still covered up enough where you can't even see the full question mark. This has bothered me since I played it on N64, and still doesn't make sense to me. Also fun fact - this is the last time they ever call Peach "Princess Toadstool." That fungus-y name is never mentioned again in Japan or USA, starting with Mario Kart 64 and on.

Mark Garcia

This playthrough with the game, I tried to approach the first parts of the game from a design perspective to think about how Nintendo approached what would be many gamers first foray into 3D gameplay. Some of my thoughts: 1. The outside area of the castle is a great place to run, jump, and swim with little risk to the player. This empowers the player to experiment and get a firm grip on the controls. 2. Lakitu being the camera: it brings the camera to the forefront of the gameplay so that the player knows that they can manipulate it. 3. Big Bob-omb on the summit: From a design perspective, this boss battle teaches the player how to grab. 4. Clever usage of the analog stick throughout this first portion: Swinging bowser, tip-toeing up to pirana plants, leaning forward and back on slides to gain/lose momentum, and running circles around eyes to make them dizzy. Just an amazing justification and usage of the technology. 5. I killed the baby penguin after saving him. I am a monster... but a monster with one more power star.

Barnsley Pal

Love the idea of having secret stars in addition to the main paintings. Just went into the room with Peach stain glass windows. The game teaches you to explore all spaces in the castle and rewards you with a fun sliding level.

spelldragon

Playing 64DS on Wii U. I love. Big Boo's Haunt, but the added star is literally the only one in this first chunk I struggled on. Get Wario, run to basement to break block, find luigi hat, get invisible, mad dash to basement, hit switch, jump through fence before your ability runs out to grab the star. It took me a ton of tries. By the end, I was wondering if I was missing a better way to get the star. I need to get them all, though.

Barnsley Pal

Incredible that in 1996 with their first attempt at a 3d mario, they came up with almost the entire move set that it still used today. Triple jump, crouching long jump. I wish I could try something new and absolutely nail it the first time. However, those swimming mechanics… Yeesh! 

Barnsley Pal

It was really brave of Nintendo to stick with the worst camera in a 3d game. I don't know how many times I heard the "bu-buh" of wanting to rotate the camera but being denied in the first hour alone.

Barnsley Pal

Reappearing in the front lobby and seeing the sun shining. I remember discovering the sun level in the original game and it blowing my mind.

Barnsley Pal

That penguin is nothing but a no good cheat. First you save his baby he abandoned out of neglect, then offers you a "friendly race". Any time you get too far ahead, he launches ahead of you so fast that the animation frames get all wonky.

Barnsley Pal

The fight with Bowser. I was surprised they broke the rule of 3 hits by which almost every video game boss abides. First round, one hit, done. Follows a theme of this game where in these early levels, they are really trying to teach you the small stuff, so they can blow it up in the later levels.

Barnsley Pal

Cool, cool mountain - star 6 - wall kicks will work . This is a great example of teaching and then elaborating on core mechanics. First you need to take the shuttle back up the mountain, jump to the friendly bomb to open up the cannons, shoot across to the far tree, work your way around the thin bend (all good exploration). Finally you get to a small area where they teach you to wall jump. Then you need to triple jump up a ramp and time it so you can wall jump even higher to an icy platform and the star. Exploration and tricky 3d platforming mechanics are the heart of this game

Barnsley Pal

Whomp's fortress - The boss complains that whomps build houses and pave roads, then mario just walks all over them. Mario proceeds to jump on his back 3 times. Is mario the bully? Is this just another example of the man stepping on the little guy? In the same level, mario sneaks up on sleeping piranha plants and punches them in the face for those precious blue coins. Who is the bad guy?!?

Swiggity Swoo

Started it. Immediately went to sunshine and haven't looked back. Idk if this is relevant.

Ben Fitter

There is so much great level design in this game that it's sometimes easy to miss the more subtle examples. For instance, for the first star in Cool, Cool Mountain, it may seem weird at first that you enter the cabin through the chimney rather than a door. However, requiring you to jump up to the chimney forces you to get a glimpse of the area above it with the baby penguin, which is the objective for the next star. It's such a great way of showing you where you need to go, but still making you feel like you discovered it yourself.

IanTClark

Here we go baby. First level/painting: we all know that you can get a Star for setting the Chain Chomp free. Something I noticed this time around was that it takes 3 ground pounds on the stake to set it free. You can take only 3 hits from the Chain Chomp before getting booted back to the castle. There is a fun balance of risk reward in this game. I know the camera sucks, but the level design is brilliant. GIVE US THE REMASTER IN THE ODYSSEY ENGINE ALREADY!

Erik Angel

Playing the game for the first time on the Wii virtual console. Maybe it's because I'm playing an SD system/game on an HD TV but the font for text in this game is atrocious. Most baffling thing to me so far is the sound the penguin makes while walking. It sounds like a car alarm, why? Enjoying it so far though, looking forward to playing more

Jordan Kirk

It's never occured to me in any prior playthroughs that I could finish the Bob-omb Battlefield "Mario Wings to the Sky" without actually having the wing cap! It definitely took a little longer since the island ring coins faded after the first 2, but it was a lot of fun finding out something new. Looking cool by triple jumping into the raised cannon from lower ground was also a plus

Nick!!

I am shocked objectives are so obtuse. Who would ever know a star is hidden inside a piece of wall in Whomp’s Fortress that is exposed if you shoot a certain spot with Mario out of the cannon? I’ve been playing games since the 80s but always seemed to miss checking out SM64 so this is my first time through it and the obscure goals are throwing me. A Mario game that requires frequent trips to a FAQ? What madness!

Joshua Leemon

How do you feel about the graphics? Personally, I still love them. The same way I still love Metal Gear Solid graphics on PS1. Maybe it’s because these graphics are tied to my memories of playing and enjoying it when I was 12-13 years old. But I feel like it’s okay to like “dated” graphics and think it’s funny when someone says a game doesn’t hold up because of it. For me, gameplay is a more important reason a game does or doesn’t hold up.

Joshua Leemon

How important is this game to each of you personally? For me, there has still never been a game I have anticipated more. I would beg my mom to buy me every issue of EGM, Game Pro, Game Informer, Nintendo Power that had new screenshots of the game. I would be lost in amazement in these new images. I still can’t explain how mystical this was to me. This is part of the reason I still love the way the game looks. Of course, when it came out, the game also played like a dream so it still holds a spot in my top 10 games

Joshua Leemon

Favorite early levels? Whomps Fortess might be my favorite Mario level. The first level is so iconic though. The first group of levels are probably my favorite in the game but I haven’t played this in a very long time so we’ll see

Joshua Leemon

Regarding Anas comment about the DS port being a superior game: considering I grew up with the game and how important it was to me, starting out as Yoshi was super disappointing and ruined my memories of the iconic opening of the game. And you couldn’t get Mario until you obtained X number of stars. I know this isn’t a huge deal for most people but for me it was a deal breaker. I’m totally fine with adding extra stars and modes etc. This is why this port is so important for me. The only change I would like is better camera control and 16x9

Justin Jungles

The blueprint for future 3d mario installment controls are there but that camera is just terrible.

Edern

I didn’t remember how much of recent 3D Mario was already there in M64... From level design, to the 3-jumps controls or the Mario’s animations when he touch fire. It’s so pleasant to rediscover the game! I re-felt in love with it in the Bowser level. The moving blocs and the toughest part reminds me what I love in 3D world. No exploration but a serie of small and sometimes optional challenges, always fun. P.-S. : I replayed the level like 20 times because it’s the easiest way to earn some extra lives.

Joe Dean

Hi guys, I gotta ask the most important question, did you throw the baby penguin off the cliff after reuniting it with its mom? I know I did. Also total deaths, and stars please. I'm at 7 and 38 respectively. So long-uh, Joe Dean

Shawn Mills

Ive always hated the first mission at Jolly Roger Bay. The eel is terrifying and you have to swim up close to it to make it leave. Then when you get in the ship Mario gets electrocuted underwater several times trying to brute force open three chests in a particular order which somehow drains the ship? How does any of this make sense?

Kevin

Super Mario 64 is my dessert island pick. I literally wrote about this game in high school english class that the only 3 things I need to survive if I were trapped on a dessert island are: 1. An N64 system, 2. The best game ever Mario 64, and 3. a TV 📺 to connect the N64 system to. (I didn’t write about an electricity source, so in hindsight hopefully this dessert island has a solar energy source for power) =)

Joseph Stanichar

I have to disagree with Ana about Super Mario 64 DS. It’s the only version I’d previously played and gave up at due to its poor movement, and needing to switch between characters was more of a chore. I’m having way much more fun with the original version, even though stars such as Cool Cool Mountain’s “Wall Kicks Will Work” Star demonstrates how much its controls are still frustrating. Did anyone else have trouble with that star or am I just a Mario chump?

Brenton and Meriam

The only other 3D Mario game I'd played until now was Odyssey. Going back to the first 3D game, I was shocked at how long Mario's 3D move set has been around! The triple jump, the backwards somersault, the crouch jump, even the way he climbs and leaps off of poles. I would have imagined that at least some of these things would have been added down the line, but it seems like Nintendo really nailed the move set on their first go.

Colin Perkins

I was playing Banjo-Kazooie for the first time recently and I couldn't shake the feeling that it felt a lot like Mario 64. Suspicion confirmed! I'm sure it was covered at the time, but Rare "borrowed" quite a few ideas from from this Nintendo classic. The move set, the "overworld", the paintings, etc. However, I feel like Mario 64 did it better on nearly every level. The brilliance of Nintendo's game developers over the years is truly unmatched.

Peter Fontana

3 main points: 1. The decision to not update the aspect ratio is something I vehemently disagree with. The idea was to make it feel authentic, but instead it just makes the game feel small in my opinion, especially in handheld mode. Which belies how the game felt upon release - huge. 2. If you press the “-“ button on the left joycon, it will open up a 3D All Stars menu that lets you go back to the main selection menu, but it also has a move list option, which lists every move you can perform like a fighting game move list. They have this for all 3 games. I think that’s pretty interesting, and a nice QoL feature. 3. I think it’s crazy how close they were to 100% nailing it on their first foray into 3D. There are things to quibble about - but overall this is so impressive and holds up incredibly well, in my opinion.

Aegis of the Grail

A sign mentions that the names of each star are "hints" to help you find them. Which course in the first section do you guys think has the clearest "hints" for power stars? Which one do you think has the most obtuse ones?

Aegis of the Grail

Another question: I see a lot of people complaining about camera controls, but one thing I've been struggling with is the wing cap. I feel like it doesn't control great and the inability to gain height quickly is annoying. How do y'all feel about the wing cap, especially with how it compares to the flight ability you can get in Mario Galaxy?

cranberry

Am I too late? I just beat Bowser for the first time (first Triener). At first I didn't know that you needed to spin the stick faster to ramp up speed. When I figured it out I immediately thought of the Unplanned Parenthood minigame from South Park: Stick of Truth. Pretty funny that Matt and Trey likely used Mario 64 as a reference point for that action but now I connect it nostalgically to their game.

Marc S

Boy that penguin parent really didn’t give a crap about that penguin kid on the roof on the second star on cool, cool mountain. Will someone please think of the penguin children??

Tyler Pruett

The song “Dire, Dire Docks” is especially Twin Peaksey, is there any correlation between the name of the song and TP? Twin “dire dire” peaks “docks”. I’ll take Suriel’s answer off the air.

Jonah Abraham

Anyone else absolutely LOVE long jumping everywhere? It’s incredible that for a 25 year old game designed on the N64 controller, the movement feels so fluid and silky smooth. Listening to Mario yell “wahoo!” as I long jump around the map never gets old. It’s so efficient!

Rich McLaughlin

If you want to turn around, you have to move the stick exactly the opposite direction of where Mario is facing. If you’re off a few degrees he runs in a circle to face that direction. It’s minor, but it makes finessing jumps from a stand-still very tedious.