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For this week's Cyberpunk 2077 discussion, we're covering the side quests in Act 2. So every optional mission in the game's big middle act. Please don't spoil anything from the main storyline.

Submit a comment on Cyberpunk 2077's side quests, and please get specific. Don't write a long review, please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. Let's talk about your favorite quest, character, mission type, piece of random NPC dialogue, or even what you think about the gameplay systems after spending more time with them. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Tuesday morning.

For your own reference, here's the schedule for the rest of The Deepest Dive...

January 12th - Act 2's Critical Path

January 19th - Act 3/The Ending

You can watch us record The Deepest Dive live on Tuesday evening if you're at the $10 Backstage Pass tier on Patreon. The link will be in the Backstage Pass tier on the Discord. Thanks for your support.

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Comments

BEEFCAKE

There’s a quest line where you collect Taro card graffiti art. That art is rad, and I want them as my phone wallpapers.

Andrew R. Palomo

am i the only one who finds it uncomfortable to just walk away from people when i have finished talking to them. i expect to push a button to end the conversation and end up crouching. the first side mission i did was getting my car back. when i got in Johnny appeared next to me and talked to me like we were buddies. it was jarring because 30 seconds ago he tried to kill me in my apartment.

Nick Wright

I feel like the physical motions of the characters are too stiff, and don't reflect what the voice actors are really trying to sell. It happens throughout, but a standout for me was Panam yelling at Saul... the voice acting was great, but it didn't match her body motions at all... really takes me back 20 years, when mocap either wasn't used in a game, or poorly implemented... maybe I'm spoiled by Spiderman and the last of us, but heck, even COD Cold Wars conversations look much more natural. (And story isn't its strong point.) It only depresses me because it deflates what should be some of the stand out moments. Honorable mention: sexytime with Panama in the hover tank was literally perfect for her "gear head" of a character!

BeatenDownBrian

Over by a pier on the west coast you can find a group of three friends who are trying to repair an old rollercoaster. You end up helping them out and getting it going again, at which point they all chicken out from riding it, and suggest you try it first. So here I am, sitting on a rollercoaster with fricking Keanu Reeves next to me, exciting right? What follows is the dullest, most gonk ride imaginable. It feels like it travels at 5mph, and throws up timed prompts for you to raise your hands and cheer, because apparently this is supposed to be exciting. While I’m enjoying the game for the most part, and some of the characters are preem, this gig encapsulates my feeling on the game so far, in that while certainly it has big ambitions, the end product still feels undercooked at times.

Donnie

That side quest where Johnny gets you to listen to the guitar player. What a great little off the beaten path thing you can do that felt like just hanging out in a city and trying to find something cool your friend remembers. Sure that friend is a dead terrorist but it’s 2020 and slim pickings who I can hang out with.

Reid Harry

Did anyone do the Monk quest near the north side of the map? I was ready to negotiate with the Maelstrom who were torturing him but upon walking up to the guards, they immediately went aggro. I tried silently killing the guards and then walking in to the little hideout the monk was in, but still got shot at without any conversation. Finally I managed to fight all the Maelstrom and the monk was mad at me for killing people! What gives!

Riley

I’m really behind everyone else since I don’t get much game time, but I’ve been going through the side quests and although I feel like I found my “style”, I am still very engaged with the gameplay. I am getting the most engagement with the minimap off and just letting myself wander. Parkouring up buildings and getting lost in the city is where I am thriving most. I’m actually finding the driving fun, especially when I can look out the window and see the city going by while I jam to my favorite tunes. I’ve also seen the most bugs (PS4) when it comes to car pathing, but nothing that’s impeded me. Burning Desire was the funniest side quest I’ve done so far, although I’m glad I saved when I first met the guy, because there is an alternate universe now where he did not survive his little misadventure. The thing I am missing most in this game is I wish you could call people more with different dialogue. I keep dialing my Life Coach in the hopes he’ll speak to me again, but I guess I never paid him for that last session... Regarding the trans representation, I am trans masculine and I don’t know if I am jaded from being a fervent fan of the cyberpunk genre and used to reading/watching all sorts of body combinations, but I am not seeing anything that makes me feel they are misrepresenting trans individuals. There is the ad that fetishizes a visually female presenting person with male genitalia, but it seems like there is equality in the sexually leaning ads all around. I don’t know if that is good or bad, it does fit the theme and text of the world Pondsmith created; whether that fits with where we are at in modern day mentality, I’m not sure. I do wish pronouns were separate from voice and that there were non-binary and/or intersex options to be fully inclusive as is the Cyberpunk game itself. I’m not sure why I don’t feel as offended by the ad as everyone else was, I guess in my opinion it doesn’t seem like a forced sexualization or a bad joke, it seems like this character did a photo shoot for this ad, as did the woman in Milfguard, or the guy in Watson Whore. I hope I’m not lambasted for shrugging the ad off, and I do not feel the need for anyone else to see my perspective, if it is universally disliked, then it clearly was done incorrectly, this is only my perspective. I have not come across any outwardly trans characters in the universe yet although I am basically playing one myself.

Toby Martin

Has anyone met Skippy? He’s a talking gun that’s like that bullet scene in Who Framed Roger Rabbit and Paperclip from Microsoft. You can find and the more times you use him the more he talks back and then he’ll eventually want to be taken back to his original owner. I decided before meeting them to clear up some space so I deleted a lot of my saves and then when you meet them it turns out you lose the gun and I couldn’t go back unless I wanted to redo 2 hours. That made me sad because the gun does more damage the more you level up and I’m almost level 50.

Ben Taylor

Gameplay systems comment: I’m surprisingly happy with the breach protocol “hacking” mini game, even after 45 hours. I didn’t like it for the first hour or so, but then I finally understood how it works. It nails that balance of being slightly challenging without being annoying. This is rare for similar “unlocking” systems in other games.

Joshua Duperoy

So far my favorite side quest has to be the rogue Delamain taxi cab missions titled ‘Epistrophy’. What first comes off as your run of the mill retrieve the vehicle missions quickly branches off into one of the more intriguing side missions the player can encounter early on in the game. I enjoyed how each retrieval mission was handled in a unique manner from as simple to damaging one of the cabs enough that your able to hack it and send it back home to actually having to talk one out of driving off a cliff and committing suicide. Some of the rogue AI’s come off as genuinely sincere and crestfallen as they lament their never ending burdens of transporting individuals, mostly criminals, throughout Night City while others appear more malevolent and hostile towards the task of serving their human masters, yet they all share the desire to be free. The Portal and Silence of the Lambs references were a nice touch too. Even better later on you break into Delamain HQ in the ‘Losing my mind’follow up mission to find out that the rogue AI’s have taken over and you have the choice to reset the core and restore Delamain to normal, destroy the core and free his offspring, or fuse his rogue children into his personality given your intelligence is high enough. Fusing the cores leads to the new Delamain declaring his ambivalence for this world and his intention to leave, but not before leaving you with his firstborn as a reward, a talking Delamain cab to use at your disposal. The whole mission arc really does a splendid job of exploring the concepts of sentience and what defines existence .

Nick from Atlanta

I got the game after the first DD came out, so I've been playing a bit of catch up. I've been really disappointed and at times offended by the East Asian representation in the game. I've only seen the metallic skin (which also feels like faux black face) on the staff there and on sex workers - and only ones that seem to be Asian. The Konpeki staff behavior also felt a stereotype of subservience past what I'd expect from hospitality industry. I'm also very disappointed at the Tyger Claws. There were a few articles before the game came out talking about how they seem to be a weird amalgamation of Japanese and Chinese stereotypes, and it's worse in game (examples in the replies, trying to keep this "brief"). Some have responded with theories that they're a reflection of Japanese and Chinese culture melding, but I've seen no in game explanation of such an event. Arasaka is distinctly called out as a Japanese company. Saburo's nickname of the Emperor to emphasize his power and his company's power, (I think you all misinterpreted this on the last DD, he wasn't actually Emperor of Japan) is distinctly more a Japanese title than a Chinese one. It's all offensive to me how poorly they're mixing up Asian cultures, and especially disappointing to the genre, considering William Gibson said "modern Japan simply was cyberpunk."

MouseRat

I need to express how much I hate the navigation system when you are driving. I must have missed my turn 100s of times by now. The mini map is so zoomed in that you don't see the turn until you are almost past it. How is GPS in 2077 worse than it was in 2010? The most frustrating part is that during the racing side missions there is a system that gives indicators on the road telling you where to go, so the system is built in the game, but not even available as an option to use in the open world.

Stefon Deja Stephens

Haven’t seen anyone really comment about the Peralezes’ quest(s). Probably my favorite side quests in the whole game. Combines my favorite parts of some of the others: intriguing story that connects to a larger plot that your character is not the center of, quiet moments with strong character interactions, and genuine consequences for V and other characters involved. Specifically the second Peralez quest that involves uncovering what is essentially a mind-control conspiracy that ends with the conspirators saying there’s nothing V could do to change what they’re plans are. I loved this ending even in a game/genre that is all about player choice and consequences. Just makes the world feel so much larger. Has anyone discovered these quests or quests that made them feel similarly, a part of a much larger and complex world full of interesting stories?

Rich McLaughlin

The twist on the Sinnerman quest line reminded me a lot of RDR2’s fishing quest. It sets the standard premise of “go pop this guy” and plays the “That’s not what this quest is” card very interestingly. Of course, if you get trigger happy and shoot the convict too soon, you lock yourself out of some quality story content. That the choice was tied to player action and reflex rather than a dialogue option I stared at for 5 minutes made it much more meaningful.

AnotherRobot

You know what? CDPR made a pretty good Ubisoft game. Is anyone spending money? I had $300k and only decided to buy $75k of Cyberware because I didn’t have any other use for the money. In fact, is anyone utilizing any of the systems like upgrading and quickhack creation?

Pussel

Have you found the Death Stranding BB pod? It was a weird little touch in the "I Fought the Law" side quest

BeatenDownBrian

(Sorry for the second comment, but I thought this one was fun.) At some point you can run into a character named Stefan who offers to sell you a braindance. He gives a whole speech about how this is some wild stuff, and tells you that it’s blackmarket because it’s “too legit to be legit.” He charges you $16000 for it, but once you buy it he explains that it might not run on your rig, however you can use his for another $4000. At this point you can ask for your money back, or you can agree to pay the extra $4000. After you pay him, he leads you to a shack behind him where you sit on the couch and fire up the brain dance. Next thing you know, you wake up naked in the same chop shop where you rescued the girl from the bathtub. Johnny calls you a dumbass, and then you have to stealth your way through the building and take out gang members, some of which will comment that V was the person who shot up the place, and they also comment on how they can’t believe your dumb ass fell for BD scam. It’s possible to lose all your gear in this section, if you choose to simply escape instead of taking them out.

Trevor Corbin

The windshields in this game are too damn small! I don't know how everyone is driving, but I really want to drive in first person and admire the incredible detail that is put into the interior of the car and get that true *immersion*. But I can't see a damn thing out the tiny windshield!

ImABiggyBoi

So Panam and I got real friendly in that basilisk, and when we got back to town she hopped out with her clothes on, so I thought mine were still on too... Nope. For a good bit in front of all the Aledcados and while talking to Saul I was "porky pigging" the whole clan as they say. They still accept me for who I am though, inability to conform to social norms and all.

Tim Lorow

I appreciate that CDPR kept the racing quests limited and cinematic. Many games add 30 races to pad out the content. While it’s not very challenging, it’s still a lot of fun to drive over your competition in “Beast”

Kris Calkins

Greetings chooms, I love it in games when they present you an opportunity to flesh out more of your character's character. Like in the questiline Sinnerman where you can define your V's view on religion and Christianity specifically. The writing in this quest had me thinking about it well into the next day. From being in the room with the mother of the guy your companion killed and watching that scene unfold, to discussing the idea of God with Johnny and what an afterlife actually means in context in this cyberpunk universe since V technically died and came back and Johnny lives on as a construct in your head. And finally having the quest culminate in giving you the option to actually crucify this man in an attempt to reach out and sort of wake the people of this world up from the depths of their depravity that so many have sunk to by giving them a chance to experience to some extent what Jesus went through on the cross to redeem them from their sins. It was not something I expected to see in the game and I felt CDPR handled the matter very gracefully. Also shoutout to the quests Dream On and Following the River.

Joe Kafchinski

I saved Brick during the opening mission at All-Foods, then later was visiting the Columbarium (which spell check just informed me is a real word) and there was a memorial plaque for Brick there. Way to waste the second chance I gave you, jerk! But what I really wanted to talk about was the reason I was at the Columbarium in the first place. One of V's neighbors is a cop named Barry who has locked himself in his apartment. At the request of a couple of his partners, I started talking to him and learned he was upset over police corruption, compounded by the death of his best friend, Andrew. Before talking to his partners, I went to visit Andrew's memorial and discovered... Andrew was a pet tortoise. What surprised me was where it went from there. V didn't chastise or make fun of Barry for overreacting to his turtle's death, instead she questioned what kind of friends his partners were that the only "person" he felt safe talking to was his pet. The quest ended with his partners finally, genuinely reaching out to him. This seems like it was such an opportunity for the edge-lord nonsense everyone was expecting from this game, and maybe other dialogue choices would've led to that, but I got a touching, somber reflection on grief and powerlessness. Good job, Cyberpunk.

Matt McGregor

Has anyone else found the sound of V's footsteps to be...off? I haven't played many first-person RPGs so maybe this is common, but the rhythm and clacking of V's footsteps never seem to match the movement whether I'm running or walking. The loud clacking of their shoes sounds like a stumbling drunk person. Really makes me feel uncool.

Ed Bloor

I think there are some great side quests but I found quite a few don’t feel like they ever get going. There are quite a few small side jobs where the set up is interesting but then the quest is over really quickly (e.g. there was one where you are talking down a news reporter from killing himself which seems to resolve in about 2 dialogue lines). I was hoping the peralez / mind control quest line would have another mission but I’ll have to hold out for dlc. River Ward’s quest line and the Sinnerman (and related quests) questline are great as they feel like they have proper arcs where you get to know the characters and can affect what the outcome is. Perhaps fewer but more developed side missions would be better. NB: The crucifix scene really made me wince (TLOU2 has some surprise competition).

Empiric Unicorn

The Hunt mission with River Ward gave me some good creepy 90's thriller vibe, trying to find kidnaped kids trough a comatose killers dreams, and it's personal on top of that!*chef's kiss*

Erin T.

Is anyone else surprised or disappointed at the lack of being able to fire your weapon while grappling an enemy? There’s even a perk in the Body skill tree called “Human Shield”, and the icon is of a character shooting over the shoulder of someone they’re holding. I’ve been leaning towards stealth mostly, but only being able to sneak up behind enemies to either choke them or snap their necks feels oddly limiting in a game so focused on “PLAY YOUR WAY” marketing. I’m loving the game, but this is one of the better examples I’ve come across for something that was seemingly meant to be in the game at some point, but was either removed or didn’t make it into the final build.

Nat K

In the quest "Gig: Fifth Column" V is tasked with infiltrating a Valentino operated restaurant to find intel on a PC in their office. Scoping out the joint by politely posing as a customer, I looked around and tried to count the guards, gauging the fight I might be in for. As I scouted the place out, I walked up to one of the guards and was surprised by a proper dialogue prompt! It turns out V recognizes this guy! He was at Jackie's funeral! I was able to use this connection to get him to let me go upstairs with him. After a quick toast to our deceased choom, he told me I could chill out upstairs but not to get into any trouble and went back to his post. With the entire upper floor at my disposal while in plain view of the cams and guards thanks to my Valentino acquaintance, I quickly slipped into the office, stole the intel and escaped clean. What a cool hidden quest completion option! The game never prompted me to try chatting up the guards. I wonder how much else is tucked away in discrete spots?

EJ Crough

I love love love the many twists and turns of the Dream On side quest! The hint that this mind control business is being done ultimately by some rogue internet AI is what really cemented it as a top side quest. Just so many good black mirror-like wrinkles as this one unfurls. (but if Panam is reading this, it was her sidequest)

Erin T.

On a more positive note, I’ve found the way that some of the side quests trigger to be really engaging. It seems like a lot of them trigger by your proximity to the quest marker on the map - this doesn’t always work, but so far it’s led to a few really memorable moments. After investigating a cyberpsycho crime scene for Regina Jones (fixer in Watson) and getting into an intense sniper vs. sniper shootout in the pouring rain, I finished the mission and walked back to my car, only to end up being close enough to Judy’s apartment for it to trigger a side job, in which Judy frantically calls and tells V to rush over to her apartment. The adrenaline from the sniper duel was still pumping when Judy called, and speeding to her apartment in the rain and bursting through the door to start that bit of story really stuck with me. I’m finding the emergent gameplay stories like this really have me eager to play more. PS - WHY IS THERE NO FLASHLIGHT IN THIS GAME??

James Knight

I got the message from Wakako about the Akira bike (Yaiba Kusanagi CT-3X), on the way to repay my debt to Vik, best 22k I didn't give back. I rode around the City for half an hour, finding myself looping the highway. This game's a dream, especially when cruising the highway during a sunset, ocean by your side, on the freaking Akira bike. Does anyone have a main ride at the moment? EDIT: Forgot to sing my praises about the radio, is all that music licensed for this game? That's insane.

Jeorin

I managed to complete all Watson side quests, and am very close to finishing up Westbrook. There were many memorable stories, but the one that stood out most was the Dirty Biz gig. It sees you tracking down an original braindance from the shop which produced the final edited version. The braindance featured the murder of preacher's child, a futuristic snuff film. When you get to the room holding the disk, you find the editors, a father and son team. They are currently editing some other horrific illicit braindance. After jolting the father and son out of their editing session, they tell you where to find the BD disk. You can take it and leave, or you can choose to kill them. The choice isn't part of a dialogue prompt. It is entirely organic and up to the player. If you shoot the son, the father falls over crying for the loss of his child. If you shoot the father, the son cries out for him and then begs for you to spare his own life. It's brutal either way. If you walk away, nothing happens, and presumably they'll keep editing sick pornographic BDs. You can also kill both, of course. Before you wake the two from their editing, they talk about their current work. The son seems reluctant to participate, but desperately seeks his father's praise. A shard found in the area also features a conversation where a man tries to convince the father that he should not involve the son in his work, and the father mocks the man for it. It's clear the father is grooming the son to take over his disgusting business and feels no remorse for his actions. In the end I chose to kill the father and let the son live. Their story is done once the quest is over, but I like to think that the son will go on to lead a better life without his father's negative influence. The quest really drags home how brutal Night City is. How little human life means. This, more than any other aspect of the game, truly showed that humans are just a commodity in the world of Cyberpunk.

John Scovic

I've been so impressed with the side stories for the companions and the way they really dive deep and explore the flawed humanity of each character. The way the character's insecurities and struggles are reflected in the gameplay and the melding of storytelling with the game's mechanics are masterfully done. I really came to love each character in the same way you love family, frustration and all. Anyway, I stopped playing Cyberpunk to play Spiritfarer instead and it rules. Hope you all are still having fun!

G-Max Thoeren

Hey Gamers, My biggest issue so far is with the game's cosmetics. I'm pretty baffled at the lack of an ability to separately equip armor pieces for their stats and for their appearance, so when I try to optimize my equipment for the best armor rating, I end up looking like a dang clown. I've been playing on hard, so keeping my armor up to date has felt important to not instantly die to enemy fire. This issue should be remedied by the layered armor, but literally the only types that I have found are various colors of hazmat suits, and the bandage wrapping that you get at the end of Act 1. So I've been rocking the bandage wrappings the entire game so as to have a cohesive look, which has felt honestly pretty cool. I feel like some sort of badass samurai lady, walking around only in bloody bandages with bare feet and blades jutting out of my arms. Still, I'm pretty disappointed that customizing my look isn't a bigger part of the experience, with how bare bones the character creator is too.

Marc S

I've only seen him a couple of times so far, but I really enjoy it every time I run into the zen master. As someone who is working to incorporate more mindfulness and meditation into my life, I appreciate that the game gives you the opportunity to just sit quietly for a moment. Especially in a game like Cyberpunk with so much sensory overload.

Conor

The Panam sidequests are some of the most fun I've had in a year with some good video games. Being outside the city for the first time, this was a nice breath of fresh air for my game (and it ran better too). I try not to fast travel so visiting her quests in the badlands really made the world feel even bigger! Having a blast.

Chris Lytikainen

Did anyone else want to keep the auto pistol named Skippy? Loved that annoying Lil stinker.

Skyler Denning

There is a side mission for River that takes you into a police department building. While looking for the brain dance I came across a BB (Death Stranding) on a rotating display. I didn't find anything that explains why the BB is there. Anyone find a shard or lore that helps explain this?

Shawn Mills

During the heist mission I chose to send Jackie's corpse to Victor Vektor. I thought this was the right thing to do to save his mother having to see his corpse but after listening to the first episode of the deepest dive I am regretting my decision. I got a call from his mother who seemed upset that she couldn't bury her son and she left a package on the ground for me with his motorcycle key which felt very anticlimactic. Is she less upset if you do send her Jackie's corpse? Is there any way to provide additional closure to poor Mama Wells?

Brandon Milligan

Been really enjoying the game so far. But one thing really irks me. This is a really serious matter. I will try to be as respectable as possible but this must be addressed... Why did I choose my genitals if it doesn't matter? I'm not even referring to the gender side of things, because that's a whole other topic of conversation for a better comment. But never does my dong appear in any situation where it'd be situationally appropriate, except when it comedically pops out when unequipping pants. Don't get me wrong, I understand how this game would be rated if it were to really let loose. But overall, I'm disappointed in the overall representation of my uncut cyber-sausage. Crossing my fingers for dlc.

Mitchy

Probably the only memorable side quest I've done in this game was a Gig where I had to retrieve some medical supplies stolen by a CyberPsycho who planned on assassinating a politician. He and I conversed for a bit until I (unfortunately) convinced him that his plan would be used only to hurt him and his cause further. He relented and let me grab what I needed, but as I left I heard a gun shot. I returned to find him dead. It really pains me that a lot of the side missions are really sub par, because the 3 or so minutes this mission took are probably the most evocative I've had in my 15 or so hrs playing

BBK

In the Lizzy Wizzy (played by Grimes btw) questline, I love that she calls you over to the hotel to help her get rid of a dead body, and you just pick up the body, walk 10 steps outside her hotel room, and toss it in the hotel trash. Overall, these Act 2 sidequests are where the game really shines it seems. The quality of so many of these quests and storylines is what I initially expected from CDPR (before all the justified backlash) and is what I was most looking forward to in this game, and I think it delivers in that regard.

Jason Wojnar

What difficulty are you all playing on? I opted for hard, it pushes back just enough. The AI is still absolute butt, however.

John Ford

The side gigs in this game gave me flashbacks to a really unexpected place: Dishonored! The missions seem to all involve: infiltrating a base filled with patrolling enemies by (optionally) scouting around for one of several infiltration points, each optimized for different builds, either sneaking around or taking out enemies using either weapons, grabbing from behind, or [cyber/dark magic] powers, and some binary ethical question often tied into the end. What unexpected other games did you find cyberpunk reminding you of?

Lewis K

Couple quick points: Is there some seriously weird translation things going on in this game? I really noticed it during my blast through the side quests. The “xxxxx, that.” “Xxxx, that one.” “Tried to flatline me, Johnny did” - what on Earth is going on here, I’ve never heard anyone ever use that diction in my life. The whole mission with Judy underwater was so cool. The shared memories/feelings thing combined with the fact the area was completely habitable only 15 years prior where she grew up is such an interesting setup for a nice narrative mission, disappointed it ended so abruptly but I’m glad that Judy is my V’s waifu.

Nick from Atlanta

There's a side gig that Regina gives you with the following details: "Aaron's been digging into Maelstrom for a while now - says he found the warehouse where torture people. But you know how it is for badges - law slows them down with mountains of paperwork, so if they want to get something done, they have to get creative." I am so angry at this. It's tone deaf to state of our world, and it's certainly not in line with the ethos of cyberpunk. Why are we constantly helping the cops? That to me is the antithesis of the "punk" part of cyberpunk.

Breadward

The one-off side missions have been my favourite part of this game. Specifically the ones where you have to retrieve something or someone from some sort of enemy base. I stealth around, hack the cameras to mark all the enemies and stay out of sight. I really love getting in and out without raising any alarms. There was one in particular where I only had to take out one of several enemies before hacking a camera, switching to another camera where I could see the objective, and then hacking that while on the camera to complete the objective and the mission. Really satisfying.

Conor

I had a threeway with a battle jet

BluCheezDressin

A few others have mentioned how great Sinnerman was as a side mission. What really stood out to me was Johnny begging you to keep going and see what happens next. It was a real turning point for me on my relationship with Johnny. I was tempted to stop the mission a few times, but then Johnny said he'd hate me forever if I didn't keep going, so I did it for him, and it paid off big time. After that point, me and Johnny were on the same page, seeing whatever freaky stuff Night City had to offer us.

Chuck Emmett

Just wanted to follow up and see if Suriel had noticed any appreciable change of life once getting a 3080? If that didnt happen feel free to leave this out, lol.

Joseph Dowdy

Shout out to everyones favorite vending machine, Brendan!