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For this week's Cyberpunk 2077 discussion, we're covering the critical path story and everything else in Act 2. Please don't spoil anything beyond Act 2.

Submit a comment on Cyberpunk 2077's Ac 2, and please get specific. Don't write a long review, please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. Let's talk about things like your favorite character, line, mission, or weapon. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Tuesday morning.

For your own reference, here's the schedule for the rest of The Deepest Dive...

January 19th - Act 3/The Ending

You can watch us record The Deepest Dive live on Tuesday evening if you're at the $10 Backstage Pass tier on Patreon. The link will be in the Backstage Pass tier on the Discord. Thanks for your support.

Files

Comments

Christian F.

One of my favorite things in CP77 is the Braindance concept. Instead of being just a plot device, it's established, explained and explored as a game mechanic, but also its implications for culture, crime, philosophy and ethics. Sinnerman's side job is the perfect example of taking that idea to its inevitable, Black Mirror-esque, ramifications.

Patrick H.

Johnny Silverhand is such a cool concept for a character. Is the construct in my head helping me or leading me down the road to being overwritten? If I agree with Johnny, does it make my condition worse? So many questions. Loving this game, glitches and all.

Joe Kafchinski

I had the same reaction when I got the point of no return in Cyberpunk that I did in Avengers: wait, it's just starting to get good! That's not to conflate the quality of the stories, which are light years apart, just their length. Seriously, the main story is shockingly short. I thought the Voodoo Boys quest with Alt Cunningham felt like the "real" story of the game - I'm a sucker for a good singularity in sci-fi - and it lasted less than half an hour then the Voodoo Boys told me to get lost and don't come back. The real story was just beginning and the game told me it was almost ending. I'm glad I still have dozens of gigs and side quests to do. Hanako is going to be sitting there awhile.

Tactical Dreamer

How in the world do games still take your inventory away and then when they give it back they don't put it back how it was? I'm talking about Clouds of course. This is one of my biggest pet peeves with games and I am constantly shocked it still happens in modern games. A smaller note, I had a bug that made my life appear as 0/0 and I was invincible. I was running through explosions and gunfire like it was nothing. Then the game crashed, but it was a great 20 minutes.

Donnie

Hey friends! I love Takemura. He’s hurt about what happened to him, but still wants to look out for others that he cares about, rather than just seek revenge for being made a fall guy. He’s also awkward at texting, loves cats and he’s a foodie. Just a fun guy to have on missions. And then they write the generic “Japanese man talks about honor like their culture is limited to samurai films” thing, and I get upset. And then in one conversation, he talks about missing home without specifying where and V goes “why don’t you go back to Tokyo” How is it this game is such a rollercoaster of good and terrible writing?

Steve Bellegarde

Was anyone else blown away with the pizza party at Judy’s house?! I was amazed when she called V, asking about their topping preferences (Locust Pepperoni? YUM). Then when you are in her apartment and she begins to serve the pizza while discussing the attack on Clouds, I was impressed with the specificity and fidelity of the pizza box animations!

Chree McGee

One of my favorite parts of the game so far is in the "Automated Love" section. I hope people didn't pass up the opportunity to have an open dialog with the doll, because it was sensitive and unnerving and probably the best character moment so far. Loving the game so far, warts and all.

Victor Pham

I'm glad I was able to wipe out the Voodoo Boys after being constantly betrayed by them. Anyone else do this?

WadeLee

"I really enjoyed the tank mission" is not a line I thought I'd ever say about a game. But at the end of Panam's mission line when you use the Basilisk it actually functions smoothly and is fun to play. The movement and shooting feels fluid and you actually feel unstoppable as you are using it against Militech. Also thought it was super funny that after you get out of the tank you are naked if you and Panam dock and the player has forgotten to replace their clothes.

Shuffleguy

I feel like you missed the best moment of the sidequests. The mission with the monks with cyberimplants (Losing my Religion). Johnny flips you off for your pacifistic approach. As a QTE you can show your middle finger to Johnny. His response is an amazing two middle fingers. I genuinely bursted out laughing.

ImABiggyBoi

So I forget exactly when this happened during act 2 but there may be larger consequences for not sending Jackie back to his mother... I got a call from Victor telling me that Jackie's body had been abducted by Arasaka agents with the intent to use soul killer to trap and interrogate him in mikoshi, their top secret cyber prison. Maybe this isn't the last we've seen of our bestest boy? After meeting Alt, the super AI in the dark net, I'm hoping something can be done for him. I feel I deprived Misty and his Mom of so much at this point.

Marc S

I'm getting a lot of early Game of Thrones vibes out of this story in that characters that you thought were important will die suddenly and unexpectedly. It really hit me when Evelyn died. She seemed like she was going to be such an important character when she offered to undercut Dexter, but then dies tragically off screen in Act 2. Really keeping me on my toes not knowing who has the plot armor.

AnotherRobot

Who have you decided is your waifu/husbando? I was about 60 hours into the game before engaging in any intimate encounters as V. Despite setting a yacht on fire whilst we were engaged in relations and leaving me stranded on a beach in nothing but my underwear, I have decided Kerry is my soulmate. He is a really nice guy once you get to know him. Interestingly, I am left wandering around the Aldecaldo's camp in my underwear, following a cozy encounter in the Basilisk cockpit with Panam. I do feel guilty for using her to earn an achievement, so maybe I deserved that.

Andrew Holmes

Im really enjoying some of the systems when they are allowed to interact with the open world. Being able to blind the old virus seller, steal the money from her own laptop and pay for the virus with her own money was great. Its a shame that you can see any more details on the random npc's or hack them.

Joshua Duperoy

I don’t know if the game will be able to top it, but the weirdest side mission so far has to be ‘Dancing with Clowns’. You’re hired to drive around this strange and mysterious character named Ozob Bozo to carry out a hit on some tiger claws. The whole time he engages you in odd conversation while lying to you about only wanting to try some Kung Pow chicken. The whole thing totally gave me ‘Collateral’ vibes with Jamie Fox and Tom Cruise which is an underrated movie. Also, he has a frickin grenade for a nose which you can actually craft afterwards. It’s also kinda unsettling to see a Trump reference(bigly) in the mission ‘Spellbound’ given recent events, but I guess CD Projekt were just making a lighthearted jab at the time. Lastly, I love that in the final mission of Act 2 if you screw up the knock sequence the door explodes and you have to reload your last checkpoint. Long live Dr. Paradox!!

Kees ('Case') Mulder

The more I play this game, the more I am impressed with the 'editing' in first-person. I feel like traditionally, this was seen as a big no-no in first-person games, because being whisked away can be quite disorienting. As a result, these games try to avoid any jump-cuts (perhaps most famously in Half-Life 2). The way this is being done in Cyberpunk really reminds me of some of my favorite experimental/artsy games like the amazing '30 Flights of Loving' and 'Virginia'. Good examples are the scenes where you give Silverhand control of your character, the montage in the beginning, and the way you are suddenly transported to the construction site with Takemura if you decide to do reconnaissance with him on the Arasaka plant. I don't really know why precisely, but I really love these scenes; they feel movie-like, fast-paced, and allow you to reconstruct the story yourself. It's also startling that there is no loading screen for these transitions.

Strange Sloth

Approaching level 40 I realize I will only be able to craft legendary hacks or legendary weapons which one do you think I should do? I don’t feel like reallocating my points and spending 100,000 eddies.

Shane C

One of my favorite little details in the game is that after Jackie's death, you can call his cell and V will leave a heartfelt voicemail for him, expressing fears, doubts, and regrets, along with sadness that Jackie is gone. I tried calling just on a whim shortly after his death, not really expecting anything, and was pleasantly surprised to get this raw, emotional moment from V. Calling Jackie at different points in the story results in new dialogue prompts based on what has happened so far, and they all feel really well written and well earned. Kudos to CDPR: these little, off-the-beaten-path details just waiting to be discovered are part of what made the Witcher 3 so great, and in my opinion this is one of the stronger examples to be found in Cyberpunk.

Jake Z

I did the mission where you can reminisce with one of Jackie's Valentino friends about Jackie and the funeral as a means of bypassing security, but I never went to the funeral! Haha whoops!

Jeorin

During the quest Life During Wartime, after you are done questioning Hellman and leave him with Takemura, you have another health episode caused by the J chip. The game immediately gives you the option of shutting Johnny down with pills, but I decided to hear him out. While he talked about expected stuff like how corps are evil and he'll take over your body to bring them down if he has to, he also spoke about what it is like to live in a body that isn't yours. He mentioned limbs being just the wrong size, hormone balance being off, even genitalia being a mismatch, and it made me realize that he is experiencing dysphoria. For female V characters, I imagine it would be even harder for him, since he would be experiencing gender dysphoria, as well. I'm really glad that I didn't shut him off with pills. This moment helped me understand what he's going through better than any other point in the game so far.

Unpatched Gaming

Definitely the strongest portion of the game. The side content is really where the most polish is found. Phone calls from characters I was spending time with started to take precedent to whatever quest currently had my attention. River's questline with the serial abductor/killer could have been on the news today if you strip the sci-fi away (and there isn't much you'd have to forgo), but getting to know him and watching him bang his head against his own life was a special experience. Developing the concept of Rogue AI -- something commonly found in cyberpunk stories for a while -- was subtle at first and worthwhile. Watching helplessly as rogue AIs manipulate the minds and personalities of the Peralezes for some unknowable and inhuman reasoning was thought-provoking and terrifying. Great stuff!

Kris Calkins

Playing as a stealth hacker type with an emphasis on not killing I think the biggest standout moment gameplay wise for me was after stealthing past the Animals in the mall and being blocked from the theatre by Sasquatch, I scanned her and had the option to reboot her optics. As the quickhack uploaded I crept forward and once she was blind I made a mad dash past her and slid into the theatre doors very satisfied.

David Dillinger (yojimbodjd)

Still really enjoying the game especially experiencing Takemaru's character being fleshed out. He's that stoic heroic type that I'm a sucker for. Interestingly, did anyone else catch the musical ties with each of his missions' names and punk rock. Each of his mission titles is either an Iggy Pop or The Stooges song title.

RickyWinterborn

reading the emails around the computers in delamain's office is fascinating. it chronicles the downfall of the company, as the original owner bought the AI and replaced all his workers, and then of course the AI replaced him.

Dakota Salmeron

This isn't specific to any part but has anyone figured out what the charged melee animation is supposed to be? It looks like you mimic prying open an elevator door (to intimidate them with your crazy robot strength probably) then just punch them.

Lewis K

I really enjoyed the Johnny centric mission set. Being able to [play sick solo] during the reunion concert was a neat touch. Pulling together the (almost) entire band was a good couple of missions, each titled after a Samurai song, and as a fun note, the gold plated baseball bat that Denny used can be picked up after the mission at her mansion is over and has around 1000 fat DPS.

Derin

In the Walk the Line quest, where you encounter the Netwatch netrunner in the theater. I didn't side with the Netwatch guy, so I got to loot his body, and all he had was a condom...nothing else. I have no clue if this was standard protocol for Netwatch or if this guy was just a weirdo. If it was the latter than I feel like I made the right choice to not side with him.

Tim Lorow

I hope you all get a chance to romance Kerry. His sex scene is insane since it takes place on a burning yacht. While he starts with a basic rocker persona, he becomes sympathetic character as he comes to grips with his reduced relevance. The best moment is when he strikes up an unlikely friendship with a pop girl group.

Kert419

The Act 2 Main Story was both exciting and disappointing. The Flathead mission in Act 1 did an awesome job of making me feel like I had taken one possible path through the quest out of many, and at the time it felt like it was acting as a primer on how future missions would be designed. Unfortunately, nothing in Act 2 seems to live up to that mission, at least in terms of player choice. The campaign seems very linear, and while I enjoy this game for what it is, I can’t help but feel like it doesn’t live up to the promise of that original open-ended gameplay demo in 2018.

Shawn Mills

I thought it was interesting that you search for Evelyn in a building called the Dollhouse. The premise to it is very similar to a Joss Wheedon TV show from 2009 called Dollhouse in which rich clients pay to have custom made personalities and memories embedded into paid workers called dolls. In the TV show the dolls are mostly used to carry out different kinds of missions but in Cyberpunk it's pretty clear that all of the dolls are used for sex. It feels pretty gross to have to talk to your own custom doll when you realize that there is a real person underneath who isn't aware of what's going on.

Claire Shelton

The Automated Love quest with the doll Skye (or Angel) was one of the most breathtaking experiences that I've had in a game. I felt like I was living out the plot of the film Ex Machina and in that moment with Skye. The ASMR audio combined with the philosophy filled dialogue left me (actually me, not speaking for V) feeling oddly vulnerable, but in a good way. Did you all go through this quest sequence? What were your thoughts and did it impact you in any way?

It's Hugo's Nook

I am very disappointed by how underutilized the Cyberpunk's internet is. You can always checked the internet and different Companies' websites when you log onto a computer. When I saw that on the first few minutes of the Corpo path my mind was blowing up with the possibilities of how that could be incorporated into quests and investigations in a Hypnospace Outlaw kinda way... But I think it never did? (unless I'm missing one) Is there any other mechanic or system you guys felt was built-in but underutilized?

Neill Smith

Ran into an NCPD contract that felt a bit different from the others. The location was a factory where there's a group of dead workers around boxes of knives and pipes with a bunch of miltech private security guys walking around. On a shard on the location you can read that the workers were striking and miltech security had been called in to quell the strike. When the workers still refused to leave they requested permission from corporate to open fire and it was granted. The interesting part in all this to me is that the NCPD has a contract out apparently on the miltech guys who fired on the strikers. But I guess that makes sense because the city is controlled by Arasaka and Miltech is a rival company? Anyhow just thought it was particularly interesting that in this game it seemed like the cops called me in to deal with some corporate security guys.

Andrew vala

Perhaps it's because I prioritized side missions before the main story line, but Johnny's relationship with V seemed all over the place. It wasn't until I went through his side mission where you recover his Porsche 911 at the docks where I felt Johnny and V finally had a heart to heart that earned some of the sympathy earlier interactions where hinting at. Interactions consistently felt inconsistent, either Johnny was a complete asshat or he was a repentant jerk looking to save V at all costs.

Downpour

How does the cast feel about the length of the main story content in Act 2? It felt weirdly thin to me relative to my expectations. The objectives you get at the start of Act 2 doesn't evolve/twist in any meaningful ways to me. What you get at the start of Act 2, in terms of goals, is basically all there is. Did this clash with anyone else expectations of a more grand adventure that takes you on a long journey like a Witcher 3 type story? This is made up somewhat by the quality of the side quests that spin off from the main quest (Judy, Panam, Johnny), but it still felt strange.