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Hello Jak and Daxter fans, thank you for supporting MinnMax! It's time to submit your comment on the first section of Jak and Daxter 1! For the first discussion, we're covering everything in the game up until you get to Rock Village. Please don't spoil anything after that point in the comments!

Submit one comment below and please get specific. Don't write a long review, please keep your one comment to around the length of a tweet. I repeat: please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. Let's get specific, submit a comment about your favorite enemy design, NPC, line of dialogue from Daxter, animation, etc. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Thursday morning.

We're recording The Deepest Dive on Jak and Daxter on Thursday at 11am Central, and you can watch us record it live on MinnMax's Twitch channel.

You can unlock the podcast version of the discussion in your favorite podcast app by supporting MinnMax at the $5 tier.

Next week we're covering everything else in the game, so please get your thoughts ready. We'll have the post up on Wednesday again.

Become a Game Champion by supporting MinnMax at the $50 tier on Patreon and lock in the game of your choice! https://www.patreon.com/minnmax

Team Fortress 2 - DJDio

Ghost of Tsushima - ProcyonNumber6

Earth Defense Force 2017 - ErinJBear

Jak and Daxter - SteveB

Wordle - PrettyGoodPrinting.com

Spy Fox in: Dry Cereal - Clemens Zobel

Journey - Spider_Dan

BioShock - Maniac

The Addams Family Pinball Machine (Bally, 1992) - Bob Buel

Elite Beat Agents - Divorced Cougar (Mike M)

Snowboard Kids 2 - Tanner

Borderlands - Jawarhello

Viva Piñata - Nickfilo

God Hand - Patrick Polk

The Legend of Zelda: Wind Waker - Otsego12

Star Wars: The Force Unleashed - Starkiller

Files

Comments

Bread

Is anybody else playing the recent fan made "PC Port" of this game? It's incredible! It renders everything at 4K, runs at 120 FPS, and playing it on my OLED TV has given me a huge appreciation for the smaller details in this game I've been playing annually since 2001! The way water drips from the roofs of the caves on the beach, the way Jak has unique footstep sounds for all different kinds of terrain, and even the way Jak realistically wades out of shallow water rather than just immediately transitioning to the normal walk cycle. It's a stunning level of small details for something from 2001, and having the game look and run like a modern video game only highlights it all even better. And as an aside, just in case nobody else mentions this fun fact that confuses me to this day: The evil Dark Eco man from the opening cutscene? Well, he's voiced by Twisted Sister frontman Dee Snyder. I wish I knew the story behind that casting!

mopies

Out of curiosity, how many of you went back to Misty Island? Even having platinumed this game in the past, I still almost missed the boat.

Harrison Holt

I've played through the introduction to this game 3-4 times over the past 10 years, never making it further than Sentinel Beach. Every time, it dumbfounds me how well everyone handles Daxter's bout of body horror. I get it's a game for kids but, if I touched some mysterious goo while I was out on a walk and turned into a talking sausage dog, I think I'd have a mental breakdown.

Cade Mead

Replaying this made me realize there's a gaming hole in my heart where cable cartoon aesthetic games used to be. Ratchet is still around, but looks more Pixar than Nickelodeon. Will this look make a return in the next 10 years? (Tak, Jak, Ratchet, Sly Cooper, Tomba, Beyond Good and Evil as examples)

Allistair

I didn't start loving the game until I discovered the roll into long jump move that makes movement much quicker. I assumed you'd unlock moves but turns out areas I passed I could do all along (such as uppercutting the logs on the opening beach level). When and how did you all discover the full move set and did it change your feelings on the game as well?

JeffM's Backlog

The one thing that really jumped out to me when initially starting this game is how absurdly good the draw distance is. I love this genre of game and this one really stands out for the era in terms of being able to see something far off in the distance and being able to go up to it without a loading screen. You can see all the way across Sentinal Beach!

Palo

Gotta say it took me far too long to realize that you could jump out of a roll to get some extra distance! I had at least 15 power cells at that point. Was I the only one late to the party on that? Anyways, it's a very satisfying mechanic, but not quite on the level of the Mario 64 long jump in my opinion. What say you all?

TheUnchartedWolf

One of my favorite aspects of this game is it's extremely open design akin to Mario 64. While the game directs you to head to Sentinel Beach first, you can instead go to Forbidden Jungle first in order to open up Misty Island and the hidden cells in Sentinel Beach. This makes the replay value of the game shoot up and there's even more examples of this incredible game design later on.

Crayter

Decided to take one for the team as probably the only one on earth left with a 3D TV and booted up the PS3 collection in stunning stereoscopic 3D! Its..... fine. Honestly its mostly only noticable with things like the HUD, and the pause menu appearing as a floating layer over the main game, but its certainly no Super Mario 3D Land. Additionally, this may be a just me issue, as I'm a sample size of one, but I cannot play it for more than about 20 mins without a splitting headache. I will say however, for what its worth, that I like the inclusion of a 3D depth slider in the game menu similar to the slider on the side of a 3DS so you can tone down the 3D effect. Its a small but nice touch for what's admittedly a not very compelling feature.

WeGoGiant

Hello and happy Deepest Dive. Just in case you're curious the current speedrun world record time for this game is 15:55 by The_Stellar. This run uses lots of extremely hard skips and glitches to reach the credits as quickly as possible. The 100% speedrun which requires getting every power cell and precursor orb in the game has a record of 1:32:07 by aslov. These great runs and many more can be found in the official Jak and Daxter leaderboard at speedrun.com Thank you

MrButtons

My favorite part of revisiting this game so far has been the animation. Specifically, I love the different celebrations Jak and Daxter do when you collect a power cell. The one where Jak tosses the cell up for Daxter to slam dunk it into his backpack is just the best.

Josh64

This first game has a structure that I think is unique to platformers in general. It was a natural step from the Mario 64 hub world/levels to an interconnected world with naturalistic levels. You get the concision of a more linear level while still feeling like you're on the same planet. It reminds me of how Donkey Kong Country and Mega Man X would make logical level select maps to theme their levels, but Jak and Daxter took out the level selection part. Later games kind of sacrificed the pathways to have more open areas.

ProcyonNumber6

Me, a first time Jak and Daxter player and intellectual: Inverted X axis huh? Bold.

Richie Carrasco

This is my first time playing a Jak and Daxter game. I had no idea what this was going to be like at all. I was expecting a liner story platformer similar to Uncharted. I did not think this was going to an open world-ish game. My brain could not process what to do when I was let loose to explore. 10/10 just for the fishing game alone.

Reagan Walston

Hi, I am new to the Patreon, but have been listening to MinnMax off and on for some time because my boyfriend Andrew Burnes is a huge fan. I really enjoyed listening to the Mass Effect Deepest Dive and now, since I'm actually playing Jak and Daxter, I wanted to participate! I am relatively new to video games, so I really had a hard time with a couple of sections, particularly catching the fish in the Jungle and the muse on Misty Island. However, we noticed an interesting mechanic where the game actually slowed down both the fish and the muse over time, which ultimately helped me complete both challenges. Apparently, this is something one of the game designers, Jason Rubin, has discussed previously with Crash Bandicoot (which is still way too hard for me). I still felt really satisfied when I completed both challenges, but I wondered if this was something anybody else noticed and if you think it cheapens the accomplishment.

Spencer

This is my first time playing any Jak game, and the biggest surprise for me so far has been Daxter. He used to be human? (Assuming Jak is human.) I wonder if that thread is picked up again as the game/series goes on. I also expected him to have some abilities besides tell-me-things-I-already-know. My expectations might be colored by Banjo-Kazooie, but I’m wondering what others expected going in.

Kyle Dodge (FishAisle)

Is it me or is it mind blowing that this game has barely any load screens? The X360/PS3 era is what comes to mind when I think about games streaming their loads in the background, so not having to look at a loading screen at all was really surprising to me.

Gorgir

I started playing for the first time shortly before Jak and Daxter one the poll, so I was already right around the first half stopping point. The X axis inversion really threw me off, so I was glad when someone in the chat when Janet was streaming mentioned there was a cheat code to reverse the inversion. That will definitely help me get through the rest of the game!

Tonytheswordsman

I love this series. It was one of the first games I fell in love with the lore and even played with some friends pretending to be in that world or even thinking of different eco and what more they could do if they continued the story in this world. So huge nostalgia in this game especially that first How is that dark eco gorilla just chillin walking on the lava in that driving section to rock village !? Dark eco make you invulnerable to fire??

Duderado

Is the shark super terrifying for anyone else? The bombs blasting in the distance combined with the heavy heartbeat sound-effects made getting eaten somehow worse than I remembered.

Kyle Silva

Do more videogames need hazing? Daxter’s commentary and snark from every death with comments like “Well uh..Better you than me!” And “Say goodnight Jak!” were something I haven’t seen alot with videogames in the last 10 years and at least gave me a smirk when it happened. If you were to add a Daxter into any game of your choice to make fun of your loss in an obnoxious manner, what would it be?

Tonytheswordsman

Is everyone an elf? Like sci-fi elves? Also jak you can tell is the protagonist with the goggles! Classic anime trope.

Kraid Belmont

After defeating The Dark Echo Plant, you launch into the air to collect previously unobtainable orbs. Also, the small unkillable vines are now withered and wont attack anymore. This and seeing other explorable areas in the foreground make collectathon worlds a joy to play in.

CptCobblePot

Something I have always found amazing about this game is the open world with no loading screens. You can go between any area seamlessly, in a PS2 game! Fun fact: In “The Art of Naughty Dog” book the team called this concept “wide linear” which funneled players to progress the story, but left the world open enough to explore. This was the game that pushed that style of gameplay to where it is today!

Bdun912

So due to my apartment layout with only a small portable air conditioner in one room, I have been playing this on my iPhone with the backbone controller using the remote play app—you know, the ideal way to play. The fishing mini game was almost the end of me—I thought for sure I would either skip the island or wait for a cooler day to give it a try in the living room. When I finally beat it I wasn’t happy or proud—just relieved. Had a similar issue last summer with the swimming mini game in Trails of Cold steel (that did force me off of remote play in the end). I didn’t vote for this in the poll but I have been enjoying playing so far. I 100% this section but to be honest I have no idea what is happening in the story —I can’t hear the dialogue over the air conditioning (what can I say I hate the heat).

Kenneth Osterloh

Can we talk about how awful the PS2 on PS4 version is? Even on PS5. It looks jagy, frame rate drops like crazy, all the menus are fuzzy, and I have never had motion sickness from a game before, but woof. I can see all the amazing things about this game but through a Vaseline glass.. I wish I could play the PS3 version but I have never had one. Edit: I can’t find any comments on here sharing this thought, but upon further research it seems like this version is known for being plainly not good.

Hunter Blessing

Here's something specific: If you stand near Samos (green sage), he'll mutter some dialogue. One interesting line is: "He'll just never be like his uncle, I don't care what the others say". Who is he talking about? Jak's uncle? Daxter's uncle? A monkey's uncle?

Allan

I think out of all the Deepest Dive games so far, this might be the one I've played the most. I rented it when it was new and managed to beat it before returning it, eventually picked up a used copy and 100% completed it, bought the PS3 remaster and got the platinum trophy, and downloaded the PS4 not remaster and platinum'd that version too. Having said that I can't really think of anything specific to comment about that hasn't already been said. I think I'm most excited just to hear from the people playing it for the first time now.

rainbow101

Jak & Daxter required $14 million to make – a fairly paltry sum by today’s standards – but that doesn’t take into account that Gavin and Rubin each put $2.25 million into its development, accounting for about a third of Jak’s overall cost.

rainbow101

Really interesting bit of info I found in an older IGN feature: Rising to Greatness: The History of Naughty Do from 2013 I looked at portions from Jak and Daxter and how it came to be made. Interesting tidbits I took from the article: Crash was owned by Universal. Mark Cerny brought Naughty Dog out of its relationship with Universal. Cerny was the one that was instrumental in convincing Jason Rubin and Andy Gavin to walk away from Universal and walk away from that deal. Crash Team Racing would be the last Crash game Naughty Dog would work on shipping in 1999. Left disenchanted by their experience with Universal, Jason Rubin and Andy Gavin floated towards the 21st century wondering what was next for the company. Naughty Dog created Crash Bandicoot, but it didn’t own him, or any of the games he starred in. Likewise, Sony itself felt burned, not by Naughty Dog -- which delivered four high-quality, best-selling games – but by Universal, which controlled the IP. Naughty Dog began toiling away on a concept that would ultimately become Jak & Daxter. The situation at Naughty Dog was becoming untenable as development moved from PlayStation to PlayStation 2, largely because the studio was growing, and the money necessary to make games was increasing.

rainbow101

Naughty Dog was sold to Sony while Jak & Daxter was still in pre-production, as the studio was still convincing its publisher that this new game was a good idea worth funding. The only way Sony owning Jak & Daxter made sense to Naughty Dog’s co-founders and Sony itself was if Sony simply purchased the studio outright. “They said, ‘write up a document with what you think the company’s worth and we’ll talk about it.’ Unfortunately, when I wrote up that document, they accepted it without negotiation,” Rubin explained with a laugh. “Which tells me that either they’re as generous as I always thought Sony is, or I underbid. Based on what’s happened, I underbid, but who knows?” Gavin and Rubin officially sold Naughty Dog to Sony in early 2001 for an undisclosed amount of money.

rainbow101

Jak’s name – which is South African – was originally suggested by Josh Scherr, who started at Naughty Dog in February of 2001, Naughty Dog employee #33.

rainbow101

In February 2001, there were no characters’ names yet, All the art everywhere just said ‘Hero and Sidekick.’ Due to difficulty that arose during development due to the jump from PlayStation to PlayStation 2, Jak and Daxter became a two-year project Jak & Daxter was delayed by a month in order to clean the game up. Was even happening back in the day. I wonder if we would be having this Deepest Dive if hadn’t delayed the game:) Jak & Daxter: The Precursor Legacy launched exclusively on PlayStation 2 on December 3, 2001, in North America, and it was a home run for Sony’s new console around the world. Indeed, unlike many American games today, Jak & Daxter – like Crash Bandicoot before it – was a huge hit in Japan

rainbow101

Reason game had cut scenes was the first attempt to introduce more of a story into the games. Josh Scherr said, one of the things I noticed when I first got in is that… The animation was great, but they were still very video gamey. Essentially, everybody was talking directly into the camera. The camera would stay on them until they finished talking, and then they would switch to the other person who was talking and do exactly the same thing over and over. He started trying to do some actual cuts and moves and things like that. Some people thought it was cool, and some people thought it was actually making it feel like less of a video game, in a bad way. Scherr’s vision for Jak won out, but there were some issues. “You go back and look at the first Jak, you’ll notice that the cutscenes are very much a mishmash of these styles. Most of them were mine, the more cinematic language-y ones, and in others, they’re just talking to you.”

Shawn Mills

I liked the variety of different environments in the opening area but I particularly liked Misty Island which you revisit after unlocking the fisherman's boat. You can go back to the dark eco pool that Daxter fell into and you get ambushed in a silo with a lot of enemies (more than I expected a PS2 game to be able to handle) with a cannon firing at you which was a lot of fun. Conversely, trying to catch the sculptor's muse was the most frustrating part of the island since the camera keeps getting in the way.

Jeorin

This is my first time ever playing this game and I'm loving it so far. Some fun observations from my play through: -Top notch animation. I especially love the variety of orb victory animations. The dunk and robot variations are my favorite. -Surprisingly mild death penalty. Parts of the game can be fairly tough, but the lack of any major death penalty is making playing through a breeze. -The murky water is terrifying. The first time I ran into the big fish, I about had a panic attack. Diving for those egg things ended up triggering my thalassophobia. Scary. -The ladies in the game seem significantly underdressed compared to the dudes. Typical for the era, I suppose. Can't wait to play through the second half!

Tye McWhorter

Requiring the player to enter a portal for the tutorial sets the expectation for a Mario 64-type hub world, only to shatter that expectation with the biggest flex of the nascent PS2 era: a seamless open world. Great fake out, Naughty Dog. Also—what’s up with Jak’s heavy breathing? Big serial killer energy.

Mdbat

Hey... Little Furry Dude(s)! I have to say, booting up this game for the first time in a long time was surreal. Hearing the theme from Sandover Village brought back memories of me "swapping the sticks" with a good friend trying to beat this thing. More than that, it reminded me of all the iconic music from this generation of gaming. Not that games' music is bad these days (I could listen to the Outer Worlds theme for hours), but it's interesting to look back on all this great music that had a certain style, and notice how that style is mostly absent from today's games. Why do you think that is? P.S. Hope JeffM is enjoying his first time through!

Ian Miller

One of my favorite details in this game is the adaptive soundtrack, which adds so much in establishing points of interest in levels. A great example of this is right at the beginning in Sandover Village! If you run into one of huts, you'll hear a unique instrument replace the supporting melody of the Sandover Village theme. Each hut has its own instrument and melody tied to its respective villager. The melody will switch at specific phrases in the song depending on the location of the player character. It's really cool how they program this too; check out the book Game Sound by Karen Collins if you wanna learn how programmers create this effect!

Jimbotron

GENUINELY forgot that games used to not spoon feed you all of the controls out of the box and you had to experiment. Like double jump plus circle-spin to float a little and cross bigger gaps or punch-then-jump to uppercut and get that last damn scout fly on the beach. I think this means I’m old if I’m getting nostalgic for all this, right?

Niall Thompson

So I just have two very specific details I wanted to talk about: First is that the Green Sage is a massive dick to Daxter for seemingly no reason. Daxter is absolutely the goofy character to dunk on but the Green Sage just takes it to another level with absolutely no provocation, it's so funny. Like Daxter hasn't done anything to warrant the response. The second is that Jak does have one line of dialogue. Instead of the generic "ugh" sounds when being hit he will sometimes say "ouch". That's it, love the game and can't wait to play more.

bizkiut (Nick S.)

I have never played this game before and I am genuinely surprised at the difficulty. It seems very well balanced. Not too hard, but not too easy either. I got all the power cells in this part of the game without it taking too long.

Seangocongo

I explored Sandover Village and The Forbidden Jungle for quite a while before actually talking to any of the people in town. Giving players the option to explore without being forced to talk to an NPC to progress is great game design.

Bob Buel

What's going on with that spin attack? I never really payed attention to it before, but the animation on it seems so bizarre. It looks like Jak is doing a kind of a one legged Russian dance, posting up on one leg and swinging around his other leg to attack and (more importantly) swinging Daxter around himself to be the big hit box. Everyone talks about Yoshi being the brunt of platforming abuse in Super Mario World, but our poor pal Daxter is being used like a nunchuk in this attack womping into enemies. Just something to be mindful about next time you have to choose between the punch or the spin attack.

rainbow101

One small annoyance, the green orbs don't suck into the character like most modern games like the new Ratchet and Clank so I am constantly having to turn around to pick them all up. Not a huge deal but you can tell why it has changed in most games after Jak and Dax.

Collin Lambrecht

The boat ride between Sandover Village and Misty Island that hides the background loading and smoothly transitions to the next area was incredibly impressive from a technical game design standpoint (along with the seamless exploration of other areas on the island). We poke fun at developers for frequent use of the "pushing through a narrow corridor while the games unloads/loads assets" trick nowadays, but as a first-time player I was extremely impressed to see this technique used in back in 2001.

Trent Weber

The finishing mini game was what forced me to learn to use the joystick instead of the d-pad

Donald's Cloaca

What in the world is going on with the frame rate on the PS5? It chugs during cutscenes, when I'm on the hover bike, when there's a lot of enemies on screen, and when I transition between areas. I'll finish this version because I'm already so far in, but I wish I had just emulated it on my PC.

Donald's Cloaca

Did they just combine Banjo-Kazooie and Dragon Ball?

rscantusapus

Definitely one of my favorite games as a kid. All of the Pov animations of Daxter talking to Jak after he dies are burned into my memory. I can't find any record of it, but I remember hearing about the game through a short-lived video game segment on Disney channel where they would review games. Does anyone else remember this?