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Hello everybody and thank you for joining us on this adventure! It's time to submit your comment on the first half of 1992's Indiana Jones and the Fate of Atlantis! For the first discussion, we're covering everything in the game up until you get to Crete. Please don't spoil anything after that point in the comments!

Submit one comment below and please get specific. Don't write a long review, please keep your one comment to around the length of a tweet. I repeat: please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. Let's get specific, submit a comment about your favorite line of dialogue, puzzle, animation, character, movie reference, etc. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Monday morning.

We're recording The Deepest Dive on Indiana Jones and the Fate of Atlantis on Monday at 5pm Central, and you can watch us record it live on MinnMax's Twitch channel.

You can unlock the podcast version of the discussion in your favorite podcast app by supporting MinnMax at the $5 tier.

Next week we're covering everything else in the game, so please get your thoughts ready. We'll have the post up on Sunday the 18th.

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Comments

Allistair

When I played this many years ago via Scumm I got softlocked out of completion at one of the final areas where you are navigating a large maze of doors. It super sucked. Hope no one hits that. I'm not playing along or watching. Figured I'd save for when Indiana Jones is coming out (currently playing through too many games at the moment).

Vilis

Simple question: How long did everyone talk to the parrot? Back in the 90's my family together heard every line of dialogue out of that quacker box, but in the end I still really like it and am wondering how much of an impression it made on folks.

Kurt S.

The humor in this game is amazing, it felt like every other line was a sick burn of some kind. Some of the puzzles were just crazy to me. Who would've thought that wrapping a rag around an arrowhead would make a screwdriver?

Cade Mead

After Raiders, how does Indy not believe in ghosts? And is Atlantis really that much more of a stretch to make after experiencing the holy grail's magic?

Thomas

This game ticks every box from the very intro, but my favorite puzzle is how you have to do a specific wrong guess to the guy, then ask the parrot, in order to find out the name of Hermocrates, it’s so utterly silly but very intricate.

WeGoGiant

As a fan of speedrunning I often say the number one rule is that any game can be speedrun. Even point and click adventure games. It's not very active, but the speedrun.com leaderboard lists 9 people who have run this game and the current WR is 36:16 by a runner named ChuckGrody. The rules of the category forbid saving and loading so the runner just has to deal with random events sometimes not going their way.

RickyWinterborn

watched the stream, such a comforting game. it would be cool if machine games indiana jones game was chill and focused on puzzles and traversal, but i assume it'll have shooting as well, and closely mimic uncharted's pacing and style.

tan

james

Deepest Divers, do you think the characters and plot points would work in an actual Indiana Jones movie?

JeffM's Backlog

I really loved that the opening credits of you falling through the floor became the central location of a puzzle later on -- a really hard puzzle, I might add. But I still enjoyed exploring that setting more thoroughly.

Alex K.

Can we talk about how cozy this game is? Wasn't going in expecting that feeling but something about the visuals combined with a old-school adventure setting just fits.

Spencer Botine

I am obsessed with those pixelated hair tosses. Everyone tosses their hair (Sophia, Mr. Smith) and it's obviously because the developers loved it just as much as I do.

Jeorin

After watching Ben's stream, I realized that playthroughs won't just differ based on choices. There's a random element to the game, too! Some puzzles have solutions that are randomized, such as where the Plato book is hidden, but also dialogue responses. When I talked to Sternhart in my playthrough, he said something racist when I asked about the temple, and then complimented me on my honesty when I told him I didn't know the book title. He only called Hanson honest on the second attempt, and was not racist at all.

Noah Howell

As an Indy fan I'm loving the game (wish we used his whip more though)! Think my favorite bit was returning to Iceland and Indy just making a wisecrack at a dead, frozen corpse. What do you guys think of the voice acting? I think Indy is solid and the over-the-top German officer Klaus and scientist Uberman fit perfectly. Brody was the only disappointment so far for me.

Garrett Hulfish

Having a great time so far, but there was one puzzle that took me ages. When trading between the shopkeeper and the grocer, I must have gone back and forth more than a dozen times. I just wanted the squab to release me from that hellish loop!

DarkFishDays

In the team path Sophia holds a seance with Trottier at the hotel. At that time Indy is hiding in the bedroom and I saw an option to pick up a bed sheet. I thought “No, am I really?” And to my delight Indy put on the bed sheet and waved around like a ghost. I genuinely burst out laughing. Sophia may be a nut and a bad influence on Indy but it’s making the story pretty fun!

Curgeles

I love this game- so happy a classic Lucasarts adventure is getting the Deepest Dive treatment (and so close to Return to Monkey Island!) It felt very true to Indiana Jones to use an ancient text as a guide to the puzzles.

Curgeles

Shout out to Sophia as one of the more interesting supporting characters. I liked that she walks the line between con-artist, and psychic with a spirictual link to ancient Atlantis.

Curgeles

I wish they had made better use of the whip in the game. My insinct role playing as Indy was to reach for that thing every chance I got, and there plenty of puzzles it should have been useful for (ie book hanging from the ceiling, swinging accross trees, ect)

Shawn Mills

I love the beginning of this game. Indiana Jones breaking through a window for no particular reason is fun and seeing him fall through different levels of the building as you search for an artifact feels very Indiana Jones. He isn't a character who is the best at making plans but he's great at improvising and adapting to the situation when things don't go his way.

Curgeles

From an adventure game standpoint, having multiple solutions and paths through the game may be the most novel thing Atlantis brings to the genre. Even on this playthrough, I discovered a few solutions I'd never tried before. I can't think of other adventure games that do that (maybe Primodia a bit?)

Neill Smith

Atlantis was something a fair number of Nazis really believed in and not something just made up for the game. The Myth of the Twentieth Century was the second most popular book in Nazi Germany after Mein Kampf. One idea from the book is that Atlantis myths were the memory of an ancient Aryan homeland.

Jason

The soundtrack is something that never gets old to me. I love the subtle notes of Indy’s theme that hit once you’ve discovered the solution to a puzzle. My memories are so tied to the soundtrack I can visualize each beautifully drawn location when I’m listening to the OST.

Sam Danby

Shoutout to calling the guy out the front of the theatre Darwinian Nightmare. That's something I can take into my day to day life.

Sam Danby

I was surprised at how many puzzle solutions made sense to me, but then putting gum on your shoes to climb a slippery surface? Spilling lantern oil on a temple wall so a piece falls off? C'monnnn!!!

Sam Danby

Having multiple solutions to puzzles feels fantastic and is really helping my progress. Did anyone finish the ghost outfit for Trottier?

John

Click “Possibly a Mesopotamian cat god…” Click *heart attack* This game offers far more story variability through choice than I remembered. I love the dialogue options between Sophia and Indy and the comedic animations. “…look into my eyes…DEEP into my eyes…” Sophia shows up again in the infernal machine, but there she is more interested in pursuing her own goals then with helping Indy.

Erin T.

Hey crew! Did you know that there’s an entirely separate Fate of Atlantis game? It’s called “Indy - Indiana Jones and the Fate of Atlantis: The Action Game” It’s an isometric action game that was released alongside the adventure game, and is generally regarded as terrible. PCGamer has a great write up about it and there are a few playthroughs out there, but it seems to be largely forgotten. Fun fact: the cover art doesn’t even use Harrison Ford’s likeness!

Joseph Betz

Hello Leo, Bryan, Ross, and Mr. Parrysol himself, I did not grow up during the adventure game heyday, but I have been pleasantly surprised with how much I've enjoyed this first section. One small detail that I thought was particularly neat is in the underground area of the Algiers dig site, before turning on the generator, the environment would gradually brighten from complete darkness to somewhat visible, emulating Indy's vision slowly adjusting to the dark. Thanks for the Deepest Dive!

Brian Paradis

Hey all, I am very impressed with the art and animation of this game. The environments have a great amount of detail and the characters move really smoothly despite the limitations of being a 30 year old game. I am not much of an adventure game guy, so I am using a guide to get through the story, but I am really enjoying the first half of the game!

Jake S

Hey Ben and the crew, This is my first point and click adventure game from its era and I have to say I'm enjoying this game much more than expected! My favorite thing so far is when I select one of Indy's more sarcastic dialogue options, I am sometimes punished for being too rude. For example, when talking to Alain Trottier, Alain would lose interest if I bragged too much about my PhD and I had too convince him I was just a "humble professor". I feel as if modern games tend to let the player "succeed" no matter their choices (paragon v renegade). In this game, you have to actually select dialogue options that make sense and will help Indy out of his current situation. Thanks for all the deepest dive content!

Spencer

I had this game as a kid (and never got past the Azores/Tikal section). What strikes me about it now is how much sillier and more slapstick it is compared to the feel of the movies, which certainly have their cartoonish moments, but tend to play up the action, mystery, and danger. I wonder if LucasArts were trying to play to both their own audience on PC and Indiana Jones fans or if this tone was just a more natural fit for them, and they were crossing their fingers that it would work for Indy fans. (So far I've reached Crete without resorting to any help. Hope I can make it all the way.)

Matthew

The biggest thing that stood out to me were the animations. There were so many that were used just once, which I feel was pretty rare for games back then. It made the game seem so much more alive.

Yauddle

I had played this game when it was contemporary and remember enjoying it. I took the "wits" path and was surprised how reckless Indy was on this route. He steals Omar's camel, crashes a stolen car into a car kidnapping Trottier, and starts a fire in a submarine. Watching Ben play the "action" path, Indy may have had a bit of a large head with Trottier, but he saves Omar by punching a nazi. Then he beats up a bunch of nazi soldiers in the desert and uses his whip to disarm the last one before stealing a hot air balloon. What are your thoughts on how different Indy's personality is on each path? Also, BEN IF YOU LOSE A FIGHT IT'S GAME OVER. PLEASE SAVE MORE OFTEN.

Allan

This was my second LucasArts adventure game after Day of the Tentacle, and there's so much I'd like to say about the game itself, but I have a specific memory about buying my copy that I've never really had an opportunity to share before. The front of the box I got (still really love that cover art) had "Free Hint Book Included - $12 Value!" printed right on it, but when I opened it there was only the game disc and the manual and whatever other papers you always got in PC boxes back then. So I actually wrote a (physical, snail mail!) letter to LucasArts customer service asking about it. A few weeks later, I got a package with not only the hint book, but another copy of the game in a little sleeve. I still don't understand why they sent me that. If maybe it was a standard thing they just did to make up for a packaging mistake or something. There was no reply letter or anything with it. But yeah, that's how I inexplicably wound up with two copies of Fate of Atlantis. And a pretty neat hint book, though I had already beaten the game by the time I got it.

Cognos

Dr Heimdall's accent was great. Like a cross between Oaken from Frozen and the Swedish Chef. Did anyone else think Indy and Sophia were way too "chill" about finding someone frozen solid?

Cognos

It's a crime that you couldn't use the whip to swing across the gap in Tikal. The tree is right there! Any other missed whip opportunities?

Cognos

I've been enjoying the game as more of a visual novel than an adventure game. I poke around a bit myself, but I've got the guide at the ready. The pixel animation is delightful, and I think the tinny audio from using the built-in speaker on my computer is adding to the immersion. I'm curious whether and how much the cohorts used a guide while playing. As someone without adventure game experience, I never would have made it without the guide.

Ben Reeves

I've been meaning to dive (deepest, uhrm) into this game for a long time, so thanks for the excuse. I love the art and the story has been fun so far. Fun fact: Sam & Max Creator (and co-director for Pixar's Brave) Steve Purcell performed all the rotoscoping animations for Indy.

Ben Reeves

Want another fun fact? Dark Horse Comics published a series of Indiana Jones comics based on the Fate of Atlantis game, but the story was based on early game scripts and features scenes that were cut from the game. I remember one scene has Indy teaching a class at Barnett College.

Ben Reeves

Want another fun fact? It is physically impossible for pigs to look up into the sky.

Ben Reeves

We named the pig Indiana.

Danny Yorkus

Hello MinnMax crew and fellow community! I thought it could be fun to hear about your history with point and clicks games. I grew up playing Clue Jr Spy Glass Mysteries which came with a magnifying glass to plug in to the PC and would light up over clues when you held it over the screen. Also played the Freddy the Fish and Scooby doo point and clicks and loved them as a kid. For specifics with Indiana Jones and the Fate of Atlantis: If you keep asking Dr. Heimdall about the bronze eel he will say that it is an Atlantean fishtrap, an Atlantean lighthouse, radio, or footwarmer. What is up with this guy? When I went back to the cave later I swear I audibly gasped. It was so unexpected that he is just sitting there frozen to death and Indie has a pretty casual reaction. Why does Old Man Costa keep running back inside?? Just stay out here and finish this conversation you old coot! Trottier part is where I learned I need to save much more often. I was too arrogant and he would not talk to me afterwards. Even after apologizing ten times he did not believe in my sincerity so I think the game might have locked there but idk. I have heard three separate jokes about a dog being named Indiana. I landed a hot air balloon on a nazi that was shooting at me and it was my favorite part of the game so far. Favorite line so far, Sophia: Spaceport, my eye! Probably too long for Ben but maybe the community will find this interesting. After skimming through Ben's playthrough I found that our games are playing out differently. I had to go to Monte Carlo, get Trottier into hotel room for a Seance, flipped off the circuit breaker and shined a flashlight in to Trottier's face like an idiot. He left angry. I went to Algiers, stole a mask from the merchant, went back to monte carlo, got Trottier back into the hotel room for another Seance and then turned the lights out, put on mask and bed sheet and flashlight and scared him in to thinking I was Nur-Ab-Sal. He then left the sun stone for me to take back to Algiers. After a long series of trades I climbed in to a hot air balloon used for sightseeing while tethered to the ground but I cut the rope and used the balloon to get to the dig site. Sorry hot air balloon merchant idk how your going to feed yourself now. The game suddenly turns in to Pilotwings for super nintendo as I fly downwards in circles trying to land on a target. I have not had any combat scenarios like Ben had.

DJ Tommy Pizza

If only Indy and Sophia looked to the left in Tikal, they could've avoided that mess in the jungle

John Lee

I forgot to play this game over the weekend, so only got a little bit in this morning. So, uh, how about that Dr. Heimdall's accent? It's..uh..something.

DJ Tommy Pizza

What's up with the animation in the beginning? How many floors does Indy fall through? How tall is that building? Poor guy

Starkiller

As a programmer by day, I just want to point out how cool of a system ScummVM is. The ability to do so many actions on every interactable object is nuts from just a game design perspective.

Adam Harris

I don’t have much experience with point-and-click games but putting items together to solve puzzles make sense from a gameplay perspective unless it’s a rag and an arrowhead that doesn’t quite look like a screwdriver. The not so obvious solutions have me looking at a guide while I play, which is fine since I like the game for its dialogue and story so far. It really nails that Indiana Jones feel but it’s still not Lego Indiana Jones!

Yauddle

One thing that might be worth noting is how "fair" Lucas Art adventure games typically are. Outside of losing a fistfight there are rather few places to die and get a game over. Also as far as I'm aware there are no "walking dead" states in the game where you can enter an area of the game where you can't progress because you forgot an item. You can just touch everything and talk to everyone and eventually find your way.

McCracKenway

Ben, I have to tell you potsherds is a real word. I have volunteered on a couple archaeological excavations in the middle east and the professional archaeologists said the proper term for shards of pottery was in fact potsherds. I don't have a clear idea why sherds and not shards but this has held very consistently across all the archaeologists I have talked to since!