MinnMax Interview - The Surprising Challenges Of Designing Marvel's Midnight Suns (Patreon)
Downloads
Missing 1 file, as this post has not yet been imported.
Content
In this MinnMax Interview, Ben Hanson talks to Firaxis' creative director Jake Solomon about the full history of transitioning from XCOM 2 to the tactics RPG Marvel's Midnight Suns. They talk about the challenges of designing something new, Sid Meier's input on the game, the appeal of a card-based system, the rise of Marvel Snap, and a whole lot more.
You can watch and share the video version of this interview here - https://youtu.be/igavgyTQhOA
Become a Game Champion by supporting MinnMax at the $50 tier on Patreon and lock in the game of your choice! https://www.patreon.com/minnmax
Streetpass Plaza - Kyle Silva
The Quarry - Legion Podcasts
Persona Q2 - DominicCichocki
F.E.A.R. - Miguel Medjai
Bastion - Spider_Dan
Illusion of Gaia - Drew Waranis
Dying Light 2 DLC: Blood Ties - Ian T Clark
PT - PrettyGoodPrinting.com
Bayonetta 3 - Patrick Polk
Call of Cthulhu: Dark Corners of the Earth - Clemens Zobel
CRASH TEST IDIOT - games.archor.com/
Jak 2 - Steve B
Dark Cloud - Andres Silva
Ghost of Tsushima - ProcyonNumber6
Hotel Dusk: Room 215 - Joe Dean